Wednesday, August 31, 2022

The Inquisitives

As an aside, I just finished the fourth book of The Inquisitives series, a 4-book series of Eberron novels. Like The War-Torn series which I reviewed here years ago when it was still relatively new, it really isn't a series at all; it's four stand-alone books with completely different characters, all written by different authors. I've had a rough relationship in many ways with D&D fiction. Ten years ago when I was reviewing The Crimson Talisman it was a pretty scathing review, and I even was kind of harsh on The Orb of Xoriat and Claws of the Tiger even though I liked them. (I can't find my review for Blood and Honor. I know that I read it, but maybe I never wrote one for some reason.)

I don't know if this series is better than that one, or if I'm just more mellow in my older age. Ten years sometimes will do that to a guy. But I actually don't much hesitate to recommend these novels, at least to D&D players. Sometimes the specifics of the mechanics show up more than I'd like, or rather; a lot of stuff that's implied about the setting in the rules features prominently. That's probably not actually a complaint, although I complained about in the past; stuff like the magical healing and some of the very specific magic items and spells, etc. I mean, c'mon, every fantasy setting's gotta have some of that, right, and if in Eberron's case that resembles the rules of D&D to a great degree, even in the novels, that really shouldn't be too surprising. I guess my problem is that I don't really love the implied setting of D&D all that much, which is why I guess I was so motivated to "fix" Eberron, or rather, remix it into something else.

I guess maybe my vision of Eberron is just different than the creator's. And that's OK. Check out, for example, this synthwave remix of The Outfield's "Your Love" which I found a few weeks ago. There's absolutely nothing wrong with the original, especially if you're a guy my age who was in middle school when it came out, but this synthwave remix is amazing, because it replaces the original 80s pop with a kind of retro-futuristic view of the 80s that never really existed, but which at the same time distills the tone and feel of the 80s in a way that almost feels more 80s than actual 80s music does. I guess that's how I always felt about Eberron; it was too hampered by being D&D when it was really trying to be a really cool swashbuckling setting in some other system. (Not to hype my own past work, but if you're interested, here's the Eberron Remixed stuff. It requires access to the original 3.5 Eberron Campaign Setting book to use.)



Anyway, all of the four Inquisitives novel feature mystery plots that unfold in Eberron. The first one, Bound by Iron was probably the weakest, but the next three are all actually pretty fantastic. Night of Long Shadows, the second one, was my favorite. Curiously, there's a sequel to it, but it's not the next book in this series. I imagine it's because the main character and his side-kick are probably the most likeable characters of all that we're shown, and have the most charisma and chemistry between them, but the characters of Legacy of Wolves and The Darkwood Mask are pretty cool too. The last one, unfortunately, ends on a slightly unresolved cliff-hanger about a bunch of things, and as far as I know, there was never any follow-up to tie that off in a sequel or anything. A little disappointing. 

However, I think any D&D fan would enjoy these novels. I certainly did, more than I expected to. I have certainly mellowed over the years in my criticisms of game fiction, but that may be only because I find regular fiction to be really bad these days, so older game fiction from a decade or two ago is pretty good in comparison. But it's hard to say. I got to a point where I wasn't really reading very much for fun any more for many years, and now that I'm back doing a fair bit of it (sort of) again, I'm finding that the lighter fare is actually pretty fun. 

I don't know if you can even find this stuff any more. I don't think any Eberron novels have been in print for many years, and these were originally published in 2007-8 or so, if I recall. It looks like they're not too hard to pick up on Thriftbooks for about the same price they would have retailed at new, however. I don't think that they're super collectible, just out of print and ultimately meant to be fairly forgettable. But I enjoyed them, and recommend them to you.

Next

Well, it's been a week and a half since layoff day. I know a couple dozen people personally besides myself that were also laid off, but given that the estimated (or reported) numbers were 3,000 white collar jobs, that's only a drop in the bucket. Freakin'... well, anyway. I've been through several waves of both excitement and anxiety and feeling a bit dejected about the whole thing, but y'know; you can't worry too much about how you feel about something when something has to be done about it. So, I rebuild my resume from scratch late last week, I created a new linkedin profile, and did a bit of preliminary spray and pray resume sending. It wasn't really that random; and I did modify each resume to tailor it to the job I was applying for, so it shouldn't be too surprising that I've had a few bites now, and some preliminary interviews on the schedule. It still kinda sucks, of course, but I'm feeling decidedly better about things now than I was a week ago today when I still didn't even have a resume yet or any idea exactly what I was going to do except in very vague terms. 

I've also decided that I can't really just focus all of the time on the job hunt; I still need to give myself evenings and weekends off, at least to more or less the same degree I was doing when I was in a normal routine with a job that I thought was secure. I spent much of the day today in particular grinding through a five hour refresher course on accounting. Blegh. I haven't been able to focus very well since. So I need to do something a little more fun tonight. I think I'll head over to Dark Fantasy X and make a few character sheets for some of the iconics that I've thought up.

I'm going to peg the iconics to level 4; in fact, I'm going to suggest implicitly, at least, that about 4th level is the iconic level of a swashbuckling horror adventurer. Anything lower than that and the iconic is too much of a novice to be considered iconic, and any more than that, and they're already starting to border on world-famous big time hero rather than simply being an iconic adventurer. If I do ever write stories about these characters, which I'm feeling quite motivated about now as soon as my working situation is sorted out, I'll do it with them being at more or less that power level in mind.

Because I didn't want this to just be a boring little wall of text, here's an image I generated using Midjourney, which creates AI art. I haven't really quite figured out how to make it create realistic human figures, but I'm sure it'll happen with more practice. Again; when I my situation yadda yadda I'll subscribe and spend much more time on it. It seems like a good and economical way to get functional yet cheap book covers.



Thursday, August 25, 2022

Next for Dark Fantasy X

Well... personal things intrude. I got laid off early this week. My company has gone through many rounds of layoffs over the last few years, and I'd kept my head down and thought I was under the radar. Due to my extensive travel this summer, I wasn't really paying as much attention as normal to scuttlebutt around the office, plus I suppose I'd gotten kind of numb to rumors of more rounds of layoffs. And I'd thought that my position was more secure than most. Turns out I was wrong; and I know quite a few people who are in my same boat. Four people just in my small suburban church congregation alone, plus some in neighboring suburban congregations. Sadly, prior waves have hit many people that I know or knew well too. It's hard not to think of these corporations as sociopathic when they lay thousands of people off at a time, tell them that it's not personal, but then top management treats themselves to a nice bonus because of their cost cutting. But realistically, is there any large, bureaucratic organization that isn't sociopathic? Especially when the Cloud People who run our corporations have gone all in on the woke cult? 

I'm too young to retire, but too old to super easily pivot my career, so I need to find another job. Because we've had so many layoffs locally over the last few years, there's a decent chance that I'll have to relocate as well. Hopefully I can put my house on the market while housing values are still fairly high and houses are moving quickly. The first big round of layoffs I endured was in 2008-9, and people were really screwed on their houses back then. We had actually just bought ours at a high point in pricing, and watched it spend 7-8 years underwater in value before it climbed out too. Ugh.

Anyway, in one sense, I have much more free time. I'm not working! On the other hand, I have much more productive things than blogging about fantasy games, settings or stories that I need to be working on, such as rebuilding my resume which I hadn't looked at in quite some time, building up a LinkedIn profile, which I also hadn't spent any time on previously, but which seems to be the new way people do a fair bit of their recruiting and vetting, and applying to all of the jobs that I qualify for that I can. This will leave relatively less time to turn to hobbies, although maybe I'll need to make time every so often. Getting laid off is a stressful and anxious thing to go through, and I can't wallow in the stress and anxiety all the time without breaking, I suppose. And some of that stuff is coming along fairly well; I've got all of the severance paperwork just about done, I've got my revised baseline resume about done, just needing minor tweaks for the specific jobs I'm sending it to, and I'll be writing a baseline cover letter too. And then it's off to the races with applying.

Me in the near future rolling in dough again, hopefully.

Being optimistic and assuming that I find a job before running out of money (and my severance package is relatively good)—and I hope that that's not hard; my son recently changed jobs and seemed to have little trouble rounding up interviews and offers, although being more or less entry level is different than having close to 30 years of actual career-level experience—I'll be pretty busy. Interviewing, processing and onboarding for a new job, especially one that I'll likely have to relocate for, is going to be complicated and take a lot of time. Relocating itself is a big deal. Selling my house, which is kind of a mess right now because we'd gotten a bit too comfortable with it, is going to be a big deal. I don't want to dump all of the job of cleaning everything up, throwing out all of the junk, and arranging to get little things fixed so the house can be shown to my wife, but I might have to mostly do exactly that. (To be fair, a lot of that junk is because she has been reluctant to throw stuff out that I've wanted to toss. I think this shook her up out of that mindset, at least..) That will leave little time for blog posts, and little mental acuity left over for hobbies, probably for a few months.

Of course, being pessimistic, that impacts my hobby prospects differently. I'll probably have more free time if the job search is difficult or protracted, but less motivation because the anxiety of being out of work will be higher. In a pinch, I might have to take on some gig work to pay the bills while searching for a full time position, which means much less time and more stress and anxiety. (Unless I find that the gig work is more pleasant and the financial set-back isn't unbearable after all. Who knows? I know of one guy who got laid off in an earlier wave, and he's still here doing Door Dash and stuff like that while his wife teaches Zumba. He might have been old enough to start his pension under early retirement rules, though. I'm not.)

Me in the near future living in the gutter because I can't find a job. Not really; I have places to go if it really gets that bad. But it would be pretty sucky to fall back on living in my in-laws' basement.

Either way, I expect that blogging will become less of a priority for me, at least in the short and medium term. Blogging as a hobby for me is more about exploring thoughts on pop culture and hobbies, and sometimes other topics, when I'm comfortable, and have free time to kill, and want to do something with it other than zone out in front of the screen. I've already found that even just a few days being shocked out of my comfort zone has engendered in me some better habits, and that I've also lost some of my habits that weren't so good, because I've had literally no motivation to indulge them. And it's only been a few days!

The only way I see extensive potential blogging happening is if I find a job fairly quickly, relocate (maybe to somewhere out West, where I've always really wanted to live anyway) but have to leave my wife behind to finish stuff up with the house and my daughter's wedding plans for a few months. If the new job is relatively smooth and onboarding goes well, I'll come home to an empty rental with nothing to do, so maybe then I'll start blogging? Anyway, all of this is speculation. I don't know how things are going to go. Just a heads-up, though—if my posts become fewer and farther between, that's why. And I know that with all of the travel I did over the summer, you'd probably think; how does it get fewer than it has been? That's a fair point.

I will, however, try to allocate some "me time" to doing a few things. Over on my sister Dark Fantasy X blog, I'll be slowly building up iconic character sheets for the iconic characters, of which I now have way more than I really need. And when I have time and need to just get away from my worries, I may sit down and write up some setting material here and there, or another 5x5 column. I'd love to say that I'll start finally writing my novels, but realistically that won't happen until things settle down, at best. And things were settled for me for quite some time without me doing jack squat there, so don't hold your breath. Although if I die without having at the very least taken a decent stab at it, I'll be very disappointed in myself.

Anyway, I exported the blank character sheet spreadsheet to jpg, and here it is. I hadn't ever done that before and wasn't sure it could be done. Nice to see that it turned out great. Because Dark Fantasy X is a fairly rules-lite game, the character sheet is pretty clean and uncomplicated. Just the way I like it. One of the ways in which I'm old fashioned but not old school is that I dislike character sheets that I can't write up on a single sheet of notebook paper, preferably on just one side even, just like we used to do in our junior high games over lunch and study hour.



Thursday, August 18, 2022

5x5 Fronts: Chaos in Waychester: Front #2: The Regional Front (spoilers)

Tazitta bokor Witch Doctor
Background: For today's background, I'll talk a bit about the settlement patterns that made the Hill Country what it is. I'll also bold and red any references to places that aren't currently labeled on my map, so I can add them to my campaign map when I draw it. The map deliberately doesn't label coach houses and the small hamlets that support them, or ranches that employ many people and have small villages or hamlets of their own, and all kinds of other small settlements, but I'll need to refer to them at this stage, so I'll have to make a bunch of them up as I plan. Anyway, on to the background about the Hill Country and its settlement:

The Hill Country is the most recently settled of the lands of the Three Realms. For many years, it was essentially depopulated and empty; a little bit too far away to get attention from the Empires in the west—Baal Hamazi, Kurushat, and Tarush Noptii, although ancient petty kingdoms ethnically related to the Tarushans had once lived here. Little is known of the oldest of these other than their names; even their geographical boundaries are vague: Permia, Pezhek, Halych, Leszek, and Vuronezh—although the romance of this unknown Kin Twilight, as its called, means that elements of those names sometimes pop up as people want to recall them by association. All of these were united in a larger kingdom near the end of this era that encompassed the western portion of the Hill Country from the shores of the Darkling Sea in the east to the Sabertooth Mountains in the West, and from the Plateau of Leng in the North to the eaves of the Thursewood and the Chatterwash River, where it bordered with its ethnically similar cousins in Tarush Noptii.  This large kingdom was Kinzassal, and while little is known about it directly, it is referenced in records from Tarush Noptii frequently. It collapsed before waves of Hamazin, Kurushans, and the Colonists from the east passed over the area; lightly in the case of the first of those two. The Kinzassians disappeared as a people, although its believed that many of them fled as refugees to merge with the people of Tarush Noptii, and some few of them reduced to tiny hamlets of farmers, hunters and nomads still wandered the empty lands in tiny bands. The majority of the genetic descent of the Tazitta people probably comes from ancient Kinzassal.

The Kurushans explored this territory, but never settled here. The Hamazin did establish some small settlements, and even had a few significant colonies, although they all failed long before the Baal Hamazi empire itself collapsed; wars in the Boneyard with Kurushat either cut off access to the colonies, or pulled manpower away from them. The evil and jagged ruins of ancient Hamazin castles and towers can still be found, often not far from ancient standing stones, henges and menhirs left by the Kinzassians or even the kingdoms that came before, or even ancient Atlanteans that belong to the non-human peoples that predated humanity. The territory went for centuries, or even millennia as mostly empty wilderness until the coming of the Colonists from the east. 

The first wave to pass through were the proto-Timischers, who came from the land of Carlovingia far to the east. Few of them stayed in the Hill Country, as they set up their own new kingdom of Timischburg among the ruins of what used to be Tarush Noptii. However, Carlovingian peoples continue even now to pass through the territory; mostly homesteaders and new colonists, leaving their homes forever to join their far-flung cadet group in Timischburg. Some of them don't make it all the way to Timischburg, as they find that the current version of the Hill Country is to their liking, and they settle there instead and assimilate with the locals. 

The next wave is the one that truly established the Hill Country as it's own. They also came from eastern kingdoms; especially Culmerland. The language and culture of the Culmers is the baseline that all others have assimilated to, although certain pockets still retain customs, cuisine or clothing from other eastern kingdoms. The Culmers are relatively well organized and peaceful; while capable in warfare, and willing to do it for many reasons, their natural tendency is to establish peaceful farming and ranching settlements and to get along well with their co-cultural neighbors. Those who came from Brynach, on the other hand, are a bit more fractious. While the Culmers are already pretty anti-authoritarian, the Brynachans are much more independent yet. In Brynach itself, they are less prone to peaceful homesteading, and often make up clans and tribes where low-grade raiding and warfare are common. Today, those who identify as more Brynachan as opposed to Culmerish are less likely to settle in the cities, and more likely to be on the frontier and the ranches where they can live a more active and adventurous lifestyle, and have fewer people trying to tell them what to do. (Editor's note: The peoples of the Hill Country are meant to evoke real-life European peoples, or diaspora Europeans like the Americans. Carlovingia is clearly supposed to be similar to the Carolingian Empire of the early Middle Ages, and the modern Timischers are similar to Austrians or Germans. The Culmers are Anglo-Saxons and the the Brynach are the Celtic peoples of Britain, especially the Scots. The last two, which I'll cover shortly, are obviously Vikings and Normans, respectively.

After its initial founding, many more people from Culmerland and Brynach have come to the Hill Country, but that's only because it's been many centuries. The flow of Colonists is a bare trickle. It's not just a question of an overland journey, however; there's only one route from the lands of the east to the Hill Country, and it is both difficult and dangerous. Those who come do so in small numbers, and come permanently.

However, a few other peoples have come from the east as well, in smaller numbers. Physically and culturally, they aren't terribly different from the mixed Culmerish and Brynachan and Carlovingian Hillmen, so they usually assimilate fairly well; although there are still small towns or neighborhoods where a non-Hillman ethnic identity is at least partially preserved. One of these two groups are the people of Skeldale, who were famous as Reavers, but after their conversion to Christianity, they have become less of a threat and have embarked on more commercial enterprises.  In fact, more of them are coming from the east than any other people today, although the absolute number of emigrants from the East is and always has been fairly small. By far the vast majority of people here are Hillmen, and have been here for many generations, and no longer identify with their ancestral stocks, but rather with their current situation. Another people who have a complicated history with most of the other nations of the East are the Normaunds. Militaristic and aristocratic, they find that their social position in the Hill Country has meant very little. Most of the Normaunds who have come to the Hill Country were third or fourth sons, or daughters who disliked arranged marriages, etc. so they assimilate better than you'd think, since their social position was not tenable in Normaund itself anyway.

Front #2: The Hill Country This threat is a regional specific threat that will cause a great deal of problems for entire area that's west and south of the Darkling Sea. This means that it doesn't really impact the whole Grand Duke and Grand Duchess scenario that I described in front #1, on purpose. I've thought it over a bit since I wrote my initial summary of all of the fronts, and made some minor changes to this one, as you'll see below.

First, the Damsel In Distress from the Southumbria scenario is, as I said earlier, the daughter of, if not a Lord exactly, then certainly a landed gentleman, with estates in the very southernmost part of Northumbria, just across the Umber River from Rabb's Hill and a little north of the town of Waller's Grove. His lands, and the villages that have grown up around them are not on the map, but would be a bit north of Waller's Grove, but not all the way up to Cockrill's Hill. They're nestled in the fairly wide lands between the Chokewater Forest and the Waychester Bay. There's an inland village of tenant farmers and freeholders who provide food for the whole area called Rettersville, and near the shores of the bay itself is the small port town of Benchley. This isn't a major center of trade; it's on the top of a cliff that goes down to the water's surface, for one thing. There isn't a good place to land large loads of goods for miles, but the townsfolk have built a trail of switchbacks that goes down to a broad pier, and mules or donkeys bring smaller loads down to the water, or up to the town. Small numbers of passengers make this run too, because it allows easier access to the interior towns north of the Chokewater Forest, Chokewater Ridge, and the Copper Hills than wagon trains from the Dunsbury or the rest of Southumbria.

Joan Wilmere
I like this step because it kills two birds with one stone. It's directly tied to step one of the Southumbria front too, since rescuing the D.I.D. there is, voila! the same girl we have here; one Joan Wilmere. She's fairly young; hopefully the PCs don't think that a 16 year old girl should be traveling across the Hill Country on her own, especially as she's been a fairly sheltered and naïve 16-yo at that. But if for the some reason the PCs rescue her and just stuff her on a boat, then there's more hints here; she says that before her own kidnapping people had been going missing  in Rettersville and Benchley, and that gossip of strange disappearances were coming down the road from Cockrill's Hill and Pineytop even. They can also hear more gossip from sailors or traders at Burham's Landing, or on the ship before it stops briefly at the Benchley docks. Obviously something is threatening the good people of this area.

Which maybe needs a collective name: I like Brinchshire. This is the portion of Northumbria that's west of the Darkling Sea and north of the forests, not counting Bucknerfeld. Bucknerfeld is a Hillmen city, but it's technically geographically outside of the Hill Country proper, being on the shores of the Indash Salt Sea.

Anyway, this first box isn't usually how I do things. Rather than describing what villains are doing, it is just kind of a set-up and scenario for this particular column of the 5x5, and how the PCs would hear about it.

Secondly, Tazitta tribesmen have been targeting the narrow strip of land from the Copper Hills to the mouth of the Umber River; the majority of Brinchshire. This has so far been small raids on isolated farmsteads and homesteads, so only a single family or small group have been vulnerable. But there's an escalation underway. The village of Roan's Mill which is between Rettersville and Cockrill's Hill, has been attacked by a much larger raiding party, but given that Roan's Mill has some several score people living there and a low stone wall around the settlement, as well as—more by luck than by design—a more defensible situation, they've managed to hole up and hold out, and are under a minor siege. This isn't  going to last forever, but they can hold out for a day or two, and if—as I think is likely—the PCs have come to Rettersville or Benchley to return Joan to her father, or because of the rumors of trouble that they've heard, they can be right there when a desperate rider from Roan's Mill shows up looking for help.

Professor Alpon von Lechfeld
But, again, this happens whether or not the PCs come to Brinchshire, although naturally if they don't come, then Roan's Mill will be in a more serious situation, and will likely suffer many more losses; both deaths in the attack and kidnapped victims who are dragged into the woods for sacrifices. A more curious detail, which again, I'll have to figure out how to have the PCs find this out if they aren't here for the attack, but find out they will is that the Tazitta attackers have created little effigies of the PCs out of bones, feathers, a bit of cloth, etc, and hanged them (by the neck) with small cords from the branches of the trees on the eaves of the forest where they entered with their captives. Once in the forest, their trail is lost as they walked over rocks and through a stream to throw off pursuers. A man from Roan's Mill will know of a famous scholar who lives in nearby Cockrill's Hill after leaving a post at the prestigious Academy of Mittermarkt to retire to to the countryside. He supposedly knows more about the forest Tazitta than anyone, having spent many hours interviewing captives or quislings over the years specifically to gain this knowledge. This will, of course, be Alpon von Lechfeld himself, unless the players have already played CULT OF UNDEATH, in which case obviously he'll be dead, since that's the whole premise of CULT OF UNDEATH; that it starts with the death of von Lechfeld under suspicious circumstances. I love that tie! Of course, it's entirely possible that the PCs don't go to Roan's Mill or Cockrill's Hill. But the effigies are still there nonetheless. If the PCs ignore that for too long, they'll find that the Tazitta hoodoo witch doctors have some kind of voodoo doll like effect on the PCs, and they'll start to notice that things are happening to them because of this. 

Why do the Tazitta hoodoo witch doctors have these, and why the PCs? I'm not sure yet. Plenty of time to figure something out there, though.

In any case, what I think is most likely to happen is that the PCs will be in the area, will consult with von Lechfeld, and he will tell them that a Tazitta quisling a few years ago gave him a crude yet accurate and useful hand-drawn map of Tazitta sites in the Haunted Forest, including a few clearings with henges or menhirs, and a village deep in the woods almost against the mountains. There is the Mother of All Henges in a clearing in the forest. The sacrificial victims won't be sacrificed right away, although the PCs won't know that, so there'll be an element of trying to get there before it's too late. But they're waiting on a Nyxian sorcerer to perform the sacrifices, so if the PCs are in the area, they could get there before they're actually done. If they're not, then obviously they won't, and the sacrifices will be worse. In fact, they'll power the voodoo dolls against the PCs, and they'll start working almost immediately.

Ampelius Pictor
This Nyxian is from Lomar and he is even known as a researcher to Professor von Lechfeld, although he's not known as a cult-sorcerer; that's news to him. His name is Ampelius Pictor. I may, in fact, have a picture of him too! (see right)

If the PCs stop the sacrifices and kill or incapacitate Pictor, the threat from the forest Tazitta clans will be blunted. Honestly, they're not really into that whole Death Cult thing, and they were wary of the Prophetess all along. They'd love an excuse to give the whole thing up and slink back into the woods.

If they don't, they will still be unreliable and surly about their involvement, but they will remain a threat to Brinchshire nonetheless. Pictor is an ambassador from the Cult, sent to shore up their support with these sacrifices and a show of witchcraft meant to intimidate and frighten the people of the Haunted Forest.

Oh, by the way, the Haunted Forest, as its name implies, can be a source of all kinds of other bad news if more is needed.

The third stage is to figure out what the devil is going on with the Tazitta and why do they have a Nyxian sorcerer working with them; one who's actually well-enough known that people in the area can even give the PCs his exact address in Lomar! If the PCs are not around addressing this stuff, then this stage can be skipped, or if they decide that they'd rather tackle the greater Tazitta cult-lands head-on, they can also skip it. At least for now, although that will leave the greater Nyxian conspiracy (see below) unresolved. This involves going to Lomar, investigating Pictor's home and or office (Lomar also has a University on par with that of Mittermarkt, and Pictor was a scholar there professionally.) Lomar has problems right now; the Nyxians are getting a little restless and unruly, and while the Zobnans are sympathetic to their cousins' situation, being a mirror of their own in many ways, they also have established a new life here in Lomar, and become relatively friendly with the locals; they trade extensively with the Hillmen, and other peoples further west, for instance. And even before settling in Lomar, both the Zobnans and the Nyxians had a very different and mutually exclusive view on what it meant to be Hyperborean. The Zobnans have no desire to take on the Nyxians' strange dark cults and culture, and are starting to get impatient at their lack of assimilation. Pictor was heavily involved in sedition and treason against the government of Lomar, and his people have no desire to see the PCs or anyone else poking around in his affairs. One of the reasons that this particular box in the chart works well for me is because not only does it give an opportunity to explore a new area and new people, but it also has a different vibe than the rest of the arc, with intrigue and skullduggery being a major theme.

Pictor's death, if it happened, will set the Death Cults back a bit, but the potential fourth and fifth boxes, if  the PCs "trip" them and cause them to happen are related to this conspiracy. The Tazitta death cults have had their grip on Tazitta society slip in recent generations, and their witch doctors were on the lookout for a way to re-cement their role. The Nyxians, on the other hand, have been increasingly frustrated with the Zobnans in Lomar being unwilling to embrace what—to them—were clearly the "pure" form of Hyperborean culture and cultic religion. The Tazitta witch doctors and the Nyxian death priests, who were forced underground by Lomarian law, entered into a pact to enable each other, brokered by the true master of both cults. The Tazitta wanted to rid all of the Hill Country, or at least Brinchshire and the surrounding area, of Hillmen and return to their traditional way of life while the Nyxians needed a place to establish their own new city and settlements. The deal that the Death Cult of the Tazittans made with the Death Cult of the Nyxians requires that the Tazitta clans unite under the leadership of the Prophetess and the Nyxian death priests to drive the Hillmen out of the area.

The driving force behind both cults, in spite of their fairly different appearance among two very different ethnic and cultural groups, is one of the feared Heresiarchy of the Twelve, specifically Jairan Neferkare the Soulless. She hides Outside of the world, in a realm all of shadow and darkness. It may well be beyond the PCs to storm her fortress in the Shadowlands and kill her; in fact, I very much suspect that it is unless they are willing to muster an army of Hillmen to support them and still make it a Pyrrhic victory, if victory can indeed be achieved. If you've ever read Glen Cook, imagine a group of scrubby Warhammer Fantasy Roleplay characters taking on one of the Ten Who Were Taken. But still; players are clever. They'll probably figure something out.

Jairan Neferkare the Soulless

Wednesday, August 17, 2022

The Waychester City Watch and the Lady's Outlaw Guard

I'd named Lucien Russo, but not given him an image. I'm really loving the Hero Forge library, because I can get a ton of material that requires relatively little effort on my part to make it usable. Someone else's city watch to start with, change a few colors, fix some proportions and face details, and BAM! Good to go with about ten minutes per character. If I have a really good model to start with, then the end result will be pretty awesome. Here's some of the City Watch, including Lucien himself, and three standard watchmen. I've also included two independent contractors. I'll come up with names for them later, although I may end up only having one instead of two. 

Lucien Russo, the vampire captain of the Watch



Three Watchmen from Waychester

Alright, and the two independent contractors. Bounty hunters, heavies, investigators, torturers; not entirely sure what role they will play quite yet. Probably some mixture of all of the above. I've got their newly christened names attached to each as well.

Blind Beckett

Germund de Bosque

Another column on the x5 for Chaos in Waychester was the Lady's Guard. Here's three standard troops from the guard, in their outlaw bandit versions, which is how we see them in this campaign.



A bigger "heavy" from the Lady's Guard.

And the Captain of the Lady's Guard, Marshal Hathawaye is running around like a Zorro-like vigilante in the city.



Tuesday, August 16, 2022

5x5 Fronts: Chaos in Waychester: Front #1: The Eponymous Front (spoilers)

I think I'm going to do each of the five fronts as a separate post, and add to each some background stuff. For today, the background stuff is actually on the Chaos in Waychester campaign brief, but now I have... you probably guessed it; Hero Forge images of all of my potential patrons that the PCs could pick!

Then we'll get started in to the actual front. And yes, I also have new images of the Grand Duke and Duchess too.

Eventually I'll have Hero Forge images of all of the major NPCs, but, we don't need them all now. I'll also bold all of the names so that they're easier to find when needed.

If you recall, this front is about the eponymous chaos in Waychester. The PCs have actually been down in Southumbria, in Dunsbury, Waychester's kinda sorta mirror and rival city-state, but disturbing rumors have reached them that Grand Duke Guilbert de Vandes has imprisoned his wife, the Grand Duchess Josephine in the highest tower of his castle in Waychester, because of witchcraft. But, because he's still so in love with her, or something something blah blah blah, he couldn't put her to death as the law stipulates, so she's imprisoned. The populace of Northumbria and indeed all of the Hill Country is more than scandalized, and in Waychester in particular, civil unrest is a growing problem. The PCs are traveling together to investigate, but they may be going for different reasons, depending on the patron that each individual PC picked (or maybe they all decided to go with one patron. Doesn't matter.)

The four potential patrons are the following:

Lord Anstal Tane: This middle-aged noble is a Northumbrian native, but has been living in exile in Dunsbury for a decade and a half. He was once engaged to the Grand Duchess, before her involvement with the Grand Duke made that impossible, and he had to flee a bad political situation. He is desperate to know what is happening with her and if she is in need of rescue from the Grand Duke or his subjects.

Gnumus Silesus: A representative of a powerful trading syndicate from Lomar in the north that has a great deal of money tied up in Northumbria is concerned about its investment; including bribes to the Grand Duke for prime land on which to build a caravanserai and dock on the Darkling Sea. Rumors are that in the chaos, the Grand Duke may seize all lands not already under the control of his allies. Silesus will pay handsomely to protect the syndicate’s investment.

Sir Liamond Wreldane: The Hill Country Rangers are not loyal to either of the two rival city-states, but rather directly to the people of the Hill Country. Sir Wreldane represents the rare and secretive Shadows, a division of the Rangers who concern themselves with supernatural threats. He has credible reports of suspicious and dangerous activity in Waychester, but contrary to the reports of the Grand Duke, he’s not so sure that the rumors of their nature are true, or if some other source is to blame for the shady goings-on in Waychester.

Lord-Captain Embric Stane: A retired commander of the Lady’s Guard, the Grand Duchess’ personal paramilitary organization, Lord-Captain Stane is still hale enough to wield a sword, and along with some of his other compatriots living quietly in Southumbria is considering a dramatic return to active duty to save Waychester from itself. However, given the rumors and what he knows of both the Grand Duke and his wife, he’s not sure which of the two of them it needs saving from and is hoping your report can convince his forces which way to throw their weight if they decide to enter the fray.

Lord Anstal Tane; never a super athletic man, has now become rather portly, but also rather wealthy, even in exile, due to his unflinching business acumen. But he still carries a torch for Josephine, whom he almost married before she caught the eye of the Grand Duke.
Gnumus Silesus is a Hyperborean from Lomar, but he enjoys the culture and climate of the Hill Country, so he makes sure that his business keeps him here. His home is in Dunsbury, but he represents interests across the region. He's a cheerful fellow, yet ruthless in business, and prefers to dress in his own interpretation of Hillmen style.
Sometimes called "the Head Shadow" himself, he is the leader of a division of the Rangers that specializes in hunting ghosts, daemons, witches, and other supernatural threats across the Hill Country. It's all rather off the books, as technically the Rangers don't acknowledge the existence of supernatural threats in public.
A pragmatic and even somewhat cynical man, Lord Captain Embric Stane still knows his duty, even in retirement. He's determined to save Northumbria from itself, regardless of what the actual threat is; the Grand Duchess, or the Grand Duke!

CHAOS IN WAYCHESTER

From this point on, spoilers will follow. I'm pulling back the curtain on how I run, and how I run is that I know what the Bad Guys are doing, and it takes the PCs to determine how they will interact with the bad guys and their agenda. I've established a framing device, so the PCs don't ignore the intended campaign altogether, but they've got not only a lot of freedom in determining how they go about investigating that premise, but also how to interweave the various other fronts in as well as hooks and clues come up.

So, first spoiler. The Grand Duchess really is a witch. In fact, she's a real beaut; basically a supernatural, life-sucking Elizabeth Bathory type; except instead of just justification for being a psycho serial killer, it actually works. The confinement in the tower isn't what it seems; she actually has sorcerous means of coming and going if she pleases, although she rarely does, because she also has sorcerous means of communicating with her minions without leaving. In reality, the Grand Duke didn't imprison her at all, she entered the tower and fortified it with thaumaturgy against him and his own pet sorcerers. It's her panic room, not her prison, but he's spun the story differently for the people, of course. His advisors also suspect that she may be a lich with a canopic talisman that will bring her back from the dead like Koschei the Deathless.

But the Grand Duke isn't any better. In fact, although he's not really a lich, because he has no sorcerous talents, his own sorcerous advisors have created for him a canopic talisman, so he is also like Koschei the Deathless. Not only that, he wants to militarily conquer Southumbria and turn the entire freedom-loving Hill Country into his own private demesne, the Hill Kingdom with himself as its first reigning king, of course. He's been kidnapping poor or foreign girls for the Grand Duchess's "blood baths" for some time, in fact, he'd started in particular kidnapping Southumbrian girls, in the hope of raising a hue and cry for him to save the Southumbrians from the terror of their missing daughters. That didn't go on for very long, however, before he had to move against his wife, because she was about to move against him.

Both of them have as their primary goal to destroy the other, and end their deathless state, so that they can rule undisputed and unchallenged by the other. The Grand Duke does have a canopic talisman, locked in his own secret chambers, in a place nobody else knows (or so he believes). The Grand Duchess does not have a canopic talisman and is not a lich; she's just maintained her youth via renewal by killing and torturing various young girls, and stealing their vitality. But the Grand Duke doesn't know that, so he's on a quest to find her talisman, which does not exist.

She has discrete agents searching for clues to the whereabouts of the Grand Duke's own talisman, as well as how to get rid of his two sorcerous advisors; one a wizened old warlock of frightful reputation, and the other a vampire from Timischburg. She would have some agents located in Burham's Landing, looking for discrete and capable people that could be talked into trying to do assist in this task, which naturally the PCs will be prime candidates for as they will kind of obligatorily (by means of geography) have to pass through Burham's Landing to get from Dunsbury to Waychester. 


I had another image for Josephine de Vandes, but I found these images in the Library and I liked them better, after fixing a few things with the colors and proportions. She does look a little bit ethereal and unearthly, but that's probably a result of her not being ale to bathe in the blood of innocent girls for some time.

Meanwhile, the second row of the x5 is that as the PCs approach Waychester, they will find the countryside in a state of turmoil. The Lady's Guard, her own personal bodyguard and (small) military unit was disbanded and declared outlaw, but their oaths to the Grand Duchess mean that they are living outside of town attempting to find a way to overthrow the regime that has imprisoned their patroness. However, they don't really have a solid plan or the manpower to execute their grander ideas, so they're mostly just accosting travel into and out of the city to the villages and hamlets of the Karst Peninsula. They also have no means of supporting themselves very well except via banditry. This has had little impact on progress towards their goals and has angered the common people who live outside of the city. I suppose it's possible that the PCs may want to help them get their act together and stand against the Grand Duke (especially if they fall really hard for the story that Josephine's agents will tell of his wickedness—which has the added benefit of being true, even though it leaves out the fact that she's every bit his match). Or they may want to stop them from harassing regular people in the countryside. Or they may want to avoid them, but they'll have to deal with them in some way, because the Grand Duke has laid false trails for anyone searching for his canopic talisman that it's hidden in the hut of a witch or warlock deep in the wilderness. It isn't, but there really are witches and warlocks deep in the wilderness, as well as other unsavory things, and the Lady's Guard is on their way to becoming one of the more unsavory things themselves, even if many of them are well-intentioned albeit desperate.

The third row of the x5 is the City Watch, which has become a Stalinesque secret police, as they beat down the doors of anyone they suspect might know anything at all about Josephine's canopic talisman. Because it doesn't exist, they're getting more desperate and more aggressive in their tactics. Many of the Duke's people, including many who run the City Watch, are using the excuse to finger rivals or enemies as having information, even if it's just invented. Many of them simply disappear never to be seen again. In reality, the Duke's vampire runs the City Watch as his own personal military in the Duke's name, and not only do the abuses of the Watchmen themselves need to be stopped because they are throttling the freedom and livelihood (not to mention the actual lives, in some cases) of the citizenry, but the vampire, Lucien Russo, is using the opportunity to take victims. Some of them are now enthralled ghouls or lesser vampires, but most are just vampire food. I'm not sure if he is happy just empire-building as a subordinate to the Grand Duke, or if he hopes to supplant him, but I suppose it doesn't really matter as his problems will come to the fore long before he makes a move on the Grand Duke, if he ever wants to.

Guilbert de Vandes, Grand Duke of Northumbria

That said, as part of this, the PCs (and the Duke's inquisition) will get wind of a carefully planted red herring on learning that the Grand Duchess's personal huntsman left on a ship for Cayminster, and from there by coach to Burlharrow, an isolated town in the far north. In truth, the Huntsman (Morcant Gunderic) doesn't know anything about any talisman of the Duchess's, because he believes that she doesn't have one, but he does know that the Duke's castle is riddled with secret passages, and that he once saw the Duke putting something in a safe in a secret, cobweby chamber with no windows, accessible only through the secret passages. The Duke never saw him, and he never told anyone about it until now. Plus, this will allow the PCs to interact with two other columns; the ratmen plague in Burlharrow and the orcling pirates on the Darkling Sea. Three birds, one stone.

The fourth row will be the several other practitioners of witchcraft who are getting careless in the chaotic environment. Some are seen by the populace, and lynchings and worse (of the guilty, and occasionally of the only suspicious or unlikeable) start to become semi-regular occurrences in Waychester, as well as riots as the Grand Duke isn't addressing them to the populace's satisfaction. In reality, these other practitioners are often freelancers, but some are minions of either the Duke or the Duchess as well, and as the PCs get involved with them in one way or another, they can start to get clues and hints that will allow them to piece together the true story of the corruption in Waychester. The Rangers, in particular a few operating Shadows, are here too, and have had to, much to their distaste, make some temporary accommodations with some of the freelancers to bring about the greater good. Plus, they provide a slightly more trustworthy source of information, if needed. Their long term goals are to bring down the Duchess and her reign of murderous terror, and make sure that both the vampire Lucien Russo, and the sorcerous seneschal, Grigori Nicholas, as taken down. If they are aware of the Grand Duke's Koschei-like state, he'd be a target too. Of course, that's barely a step down from regicide because Northumbria has no king, but it's way too political for the rangers' taste. There'll be some hard conversations and decisions to be made along this row.

The fifth and final row hinges on the Grand Duchess, in a ploy born of frustration, impatience, or desperation, or maybe even on accident, summons some kind of daemonic entity to end those who she's buttressed her defenses against, namely the vampire, the seneschal and the Grand Duke himself. This obviously will go wildly wrong, and a daemonic entity will run amok through Waychester until the PCs can put it down.

How this all ends is TBD. What will the PCs do about the Grand Duke? His wife? His corrupt court? The City Watch and Lady's Guard, both of which have turned into secret police, gangsters organized criminals at best? I don't know. You'll have to ask them. But I've got all this stuff set up about what the villains will actually do, and that's how I run. The details of how they accomplish those goals can't be established until I get a handle on the PCs and what they're doing. And even then, details is used somewhat flippantly. I don't believe in detailed planning.

This is the more detailed description, but as you can see there to the side, I've also got the summary, as if it were actually a 5x5 matrix. This is the 1x5 first column of that matrix. And in practice, I'd probably want to whip up a few more details about some of the name-dropped NPCs in this detailed summary. But I also keep in mind Ray Winninger's First Rule of Dungeoncraft; never force yourself to create more than you need. And frankly, this is a lot to go on for now; I won't need anything else for quite some time.

Josephine's daemonic shadow assassin

Monsters and villains

I meant to write up some follow-up to my 5x5 front post; I don't actually have a 5x5 yet, just the top title row labels; one of the axes. I need to go fill in all of the actual 5 events that would go with each of those 5 fronts, now.

But, rather than do so, I've still been messing around with Hero Forge and doing the Nightlife Event on Nar Shaddaa (I got the space tommy gun, which wasn't terribly hard, but which I really wanted because holy cow, it's a space tommy gun.)

Many of the new Hero Forge characters I've made are not ones that I've made at all; they're ones that I've found in the Community Library, copied to my own personal library, and then I've seen if I needed to make any changes to them to make them fit in the Dark Fantasy X setting. I ended up taking a bunch of stuff, including the Hunger Cultists that I've showed before, and deciding that that's the look of my Tazitta Death Cults after all. I had vaguely imagined that they painted themselves black with soot or tar, and then made white or whitish body art on top of that to make themselves look like skeletons, but not only can I not do that in Hero Forge, but it's not really that cool anyway.

Now, granted, all cultists kind of look alike in Hero Forge, because there aren't a lot of mask options available yet, but I like the way that whomever it was who designed the main look of Hunger cult color scheme made it work out. I had a totally different cultist that I'd grabbed from someone else, and later it occurred to me that since it had already the same hood, same mask and same fringe from their coat or robe or whatever, that it looked almost identical except in a more predictable black color scheme. The brownish-gray is really unique.

So, I turned that other cultist into another example of a Tazitta Death cultist, with a slightly different outfit. Then I made a "boss" character and a prophetess character from scratch to flesh out the cult a bit.

I also poked around looking for skaven models and I found some that I like. My own ratmen aren't exactly skaven, but let's be honest; they're not that different either.

So, these images actually do kind of help with my 5x5 given that the Tazitta Death cult is one of the 5 as is the ratmen plague up in the north.

Regardless, they're just cool images so I couldn't resist them. And here's a few other villains thrown in for good measure, and even a new take on Revecca. My own creation just didn't make her pretty enough, and when I saw this one while looking for something else, it seemed to me that with only a few minor changes, it was a better fit than  the one I'd worked up.

This is a very dynamic pose, and honestly, I liked this render for that as much as for any other reason. The guy is clearly not quite human, with his snake-eyes, but I like the idea of unusual or even one-off demihumans as NPCs in the setting. Snake cultists make sense to me.


I'm a big and oft-declared fan of grounded villains, not always crazy monsters and sorcerers and weirdos. Sometimes you need a really good assassin or bounty hunter to really show the PCs a little humility.

I'm not quite sure how to create miniatures without legs who float above the base. Obviously you can't actually print them in a 3D printer. But you can make digital models of them, at least if you start with someone else's digital model and then just go change everything.





These various interpretations of ghouls probably can't all fit in the same setting at the same time, because they're too different. But, they're all cool nonetheless, so I'm not going to worry at least right now that they're all obviously not the same thing. I've got plenty of undead interpretations to use.

An ifrit. I just really wanted to do something even more unusual with the floating ghost idea.

Not actually a villain. Because orcs and goblins exist in many other settings, but my other demihuman races do not, I have a lot of them because I could get them without having to build them from scratch. Many of them I have built from the ground up, but many are copied than modified to fit my vision of the orcling races, which is significantly less monstrous than what most settings have done.

I was a little bit surprised to find that there was only one rat ogre miniature that I could find in the community library, and it wasn't very good. I had to make this rat brute pretty much from scratch. I also like the more grounded, old school rat ogres that Games Workshop used to do, as opposed to the newer, super crazy fantasy cyperpunk looking ones. I'm not really a huge fan of what the rat people faces look like in Hero Forge, but until the face customizer and the kitbashing stuff launches later this year, that's all that we've got to work with.

A poison dagger wielding skaven assassin makes a good basic ratman for my setting.

This one, on the other hand, is a named character, and he's too over-the-top for me. Plus, the warpstone is such a Warhammer specific idea that I can't really condone it for any other setting. But it's a very well made mini, so I copied it anyway.

This slightly modified gutter runner is an even better "basic" ratman.

I love the dramatic lighting on this ratman sage, or engineer, or whatever; he's up to no good at all, and could well be the "boss" that needs to be defeated in the ratman column of the 5x5.

Prettier Revecca. Looking a little more anxious after the death of her father. She's only 16 after all, when she first appears as an NPC to be interacted with!

The Tazitta cult "boss" built from scratch.

The guy who was some other kind of cultist who I changed his color palette and then he was already a ready-made Tazitta Death cultist variant.

The Tazitta Death Cult prophetess. She's supposed to be attractive; that is, if she hadn't shaved her head, put on a mask that's half skull half old-school Jason hockey mask, and wasn't covered in blood and holding a fresh human heart in one hand.

The original Tazitta death cult models; which were called Hunger Cultists when I found them in the community library.

My first take on a thurse made him look like a bigger and more savage orc; this one makes him look much more like a Warhammer beastman. Which, way back when when I decided to use the word thurse, was pretty much what I had initially envisioned them as.

I had a werewolf model, but I didn't love it, so I found one in the library and then really went to town changing it. I still don't love it, though. Whatever. I don't need werewolf art like I need kemling or jann art. Plenty of other people have already made good art of werewolves that I can totally repurpose.



Various takes on the concept of the wight. They all look significantly different to each other, and some of them don't look that different to some of the ghoul concepts. Which is fine. I like making undead more mysterious rather than sticking them in a bunch of compartments in a box like they're fishing lures, or something. Undead are fundamentally unnatural, not neat categories.

Speaking of which, I liked this idea for a wraith. It's more a case of playing around with various colors than it is doing anything really unusual with the digital sculpt, but it looks already more Ringwraithy than some of the Ringwraith interpretations I found in the community library. I did make a few changes to what I found, but not many.