Showing posts with label westerns. Show all posts
Showing posts with label westerns. Show all posts

Tuesday, September 05, 2023

Superheroes and Westerns

I'm only very vaguely aware of the existence of Declan Finn, but he's absolutely right. How could I say otherwise, when I made the same case about westerns in particular in a youtube video over three years ago myself, and was aware of the concept years before that even.

https://boundingintocomics.com/2023/09/05/novelist-declan-finn-explains-the-death-of-superhero-movies-mirrors-mirrors-the-death-of-westerns-and-it-has-nothing-to-do-with-so-called-fatigue/

Thursday, May 28, 2020

Westerns to watch

I've come to a somewhat belated appreciation of the Western as the American genre, both in print and in film. I've read a few books here and there, and picked up a ton of Zane Gray books for my Kindle (for free, even.) And I've watched my share of Westerns over the years, although many of the titles escape me. The only westerns that I own have been Tombstone and Silverado. My folks, after a little discussion, sent me a few el cheapo DVDs that are among their favorite westerns that they either think I need, or that I haven't seen. This post is to make a quick list of what I want to watch in the relatively near term. 

I'm going to mostly de-emphasize spaghetti and revisionist westerns, although I do want to watch the Dollars trilogy again because I haven't seen it in a long time.  Anyway, here's the list.
  • Angel and the Badman - an older John Wayne that my folks sent me.
  • Tall in the Saddle - the same as above.
  • Crossfire Trail - my mom's favorite western; Tom Selleck playing the lead character in a L'Amour adaptation.
  • The Sheepman - I've seen this one before, but it's my dad's favorite western. An interesting counterpoint to those who say that the spaghetti western redefined the western protagonist. I wonder if the people who say that think that John Ford was the only maker of westerns before Leone or something.
  • A Fistful of Dollars
  • For a Few Dollars More
  • The Good, the Bad and the Ugly
  • Hang 'Em High - I've also never seen this one, and I'll add it in.
  • Once Upon a Time in the West - I said I'm not trying to prioritize revisionist and spaghetti westerns, but I've also actually never seen this one and I'd like to.
  • The Legend of the Lone Ranger - the 1981 version. I've always wanted to see this one, and it looks like it's actually an old fashioned rather than revisionist western, in spite of its date. It has a bit of a bad reputation as both a flop and a bad movie, but if you note, the Amazon reviews from people who bought it almost routinely say that the bad reputation is undeserved. It's never quite become the sleeper or cult classic, but what the heck; how hard is it to give it a try? Even if it's terrible, I'm only out a couple of bucks for a streaming rental and a couple of hours for watching it. UPDATE: Saw it. Not great. But not bad, really, either. But if that's all you know about the Lone Ranger, it's a sad way to discover the character. Then again, if all you know is the 2013 version, this isn't that bad. Don't get me wrong; it's an objectively badly made movie in some respects, but the plot and characters are notably less annoying than in the more recent one.
  • El Dorado - part of a series of classic John Wayne (color ones, not early B&W ones) that are considered real classics of the genre but which I either haven't seen or haven't seen in a long time.
  • The Searchers - same as above
  • The Cowboys - haven't seen this since I was a kid
  • Rio Bravo - one that I'm particularly miffed to have missed. Kind of an answer to High Noon, which I have seen several times.
  • Rio Lobo
  • The War Wagon
  • Rooster Cogburn
  • True Grit (sadly, I've only seen the remake. It's good, but I suspect the original is better.)
  • Hondo
  • McLintock
  • The Comancheros
  • Shane. This isn't John Wayne, but it's another one that I really should have watched years ago
  • Magnificent Seven - I've seen both versions, and even own the second one, but I'd watch them both again
Anyway, that's a big enough list to keep me busy for quite some time. I'll come back to this post and mark movies seen as I watch them, so it'll be a tracking document for me, if you will.

Wednesday, November 07, 2018

On Fantasy

One could make a case that Fantasy is the original mode of fiction in all of Western civilization and the various relatives, such as they are, of Western civilization.  What could be more fantastic that the Twelve Labors of Hercules, the story of the Trojan War as told in the Iliad, or the voyage home of Odysseus?  From the Celts, the Norse, the Aryans, and various Mesopotamians we get similar results; heroic men striding exotic and fantastic landscapes to fight supernatural villains and strange monsters; many of which remain with us as part of our cultural touchstones in the fantasy genre and fairy tales today; dragons, trolls, goblins, griffons, etc.

Most of these, while sometimes taking place in exotic and make-believe locales, also take place in the world that the tellers and their audience would have been familiar with; when Jason and the Argonauts head towards Colchis where they find the Golden Fleece and Medea, Colchis was a well-known location not far from the Greek Euxine Sea cities of Phasis and the (probably ethnic Georgian) city known to them as Dioscurias.  Prometheus was reputed to be in the mountains nearby as well.

Although this isn't the case now, fantasy for many years did this; it was reluctant to take too firm a leave of the familiar shores, and made numerous references to real world peoples, places and things.  One of the earliest to break with this was William Morris, one of the clear founders of the fantasy genre as we know it, who wrote very early fantasy novels like The Wood Beyond the World and The Well at the World's End.  Both C. S. Lewis and J. R. R. Tolkien were fans of his work, and it was inspirational to them, at least in the sense that it gave them the idea of the kinds of things that they could write, if nothing else.  Robert E. Howard made some ties between his Hyborian Age (and earlier Thurian Age) and the real world, but they are also, effectively, true secondary world fantasies as well.  By this I mean, it takes place in a discrete, self-contained fantasy setting that, while it may bear resemblances to the real world, is not meant to be connected to them in any way whatsoever.

And this is the mode in which fantasy has become known to fans of the genre today; it's secondary world unique, discrete setting, and it's pseudo-Medievalism.  (The Conan stories are also Medievalist, although this is often forgotten, because Conan tends to spend more time in Mediterranean locations that are a bit more exotic than his Howard's fake Romano-Frankish, or glorified Lombard Aquilonian Empire, Anglo-Saxon Brythunians, pseudo-Gaelic Cimmerians, etc. that are familiar to us from Early Medieval history, although with new names, geographies and histories.)  In fact, I'd daresay that most people wouldn't recognize fantasy without a kind of Renaissance Festival look and feel to it, and those works that deliberately change that do so particularly to stand out.  And honestly; they don't change it all that much.  Changing Medieval Western Europe as your kinda sorta baseline to the Roman Empire or Imperial Japan, or something like that, will only feel like a big change in a genre that's relatively tightly bound to begin with.

There has been a little bit of very specific and unusual deviations from this.  There's a big genre of urban fantasy, for instance, which does not utilize secondary world, and takes place in the modern world, just with fantasy elements all over the place.  Some of the more experimental stuff comes in different venues.  Star Wars (and some of the space opera stuff it was based on, like Dune, or others) has often been called swashbuckling fantasy in space, and why not; it's got monsters, dark lords, sword fights, princesses, wizards, etc.  The Dark Tower is the only fantasy work that I know of that utilizes some of the visual and character cues from Westerns in a secondary fantasy world.  There's been a bit more success with steampunk and even dieselpunk fantasy, especially in the world of video games.  The Tannhauser board game (and a few tie-in novels) provide a pretty sweet fantasy World War 2 setting; although it's alternate (fantasy) history rather than a true secondary world. The Pirates of the Caribbean movies prove that Golden Age of Piracy fantasy would work very well, although they don't create a fictional secondary world setting, sadly.

But why not?  I actually think space fantasy is relatively well-served (and my own Ad Astra game does a credible job of showing what I think that should look like anyway) but it's just about the only non-Medieval fantasy that really has any legs, and people usually don't consider it fantasy anyway, but rather some kind of science fiction.  The two that I'd really like to see are pirates and cowboys & injuns converted to fantasy with a true, secondary fictional world.  This means... what; modifying Ad Astra or Fantasy Hack (or DH5, maybe—which is already almost identical to Fantasy Hack anyway) to have cowboys and cowboy-like technology and cowboy-like setting assumptions baked into the rules.

And, of course, it'd need a setting.  Maybe some fiction would be fun.

Although this has been something that's been on my mind for literally years, I haven't done much with it other than some rather hesitant, half-hearted steps in that direction with DH4; although it was only one of many influences that got sucked into DH4, so it was too watered down to really feel like "Western fantasy."

Now; there are three Microlite games already that I'm aware of, because they're included in the big ole Microlite Collecton PDF already; Tumbleweed, Gunsmoke & Goblins and Owl Hoot Trail.  Both look pretty nifty, although I think maybe they try too hard to be atmospheric in the way that they're written and how they've renamed stats, skills, classes, etc. that are already familiar to us from other games.  I'd probably re-read them again, focus on harmonizing with Fantasy Hack conventions as good as possible, and then borrow whatever good ideas they have into a custom Fantasy Hack designed to be Western Hack.  Then I'll do Swashbuckling Hack too, focused on the type of stuff you see in The Three Musketeers and Captain Blood and stuff like that.  Neither is particularly difficult to get out of Fantasy Hack as it is, and in fact, with some very minor additions of equipment rules and maybe giving some thought to some kind of vehicle and mounted combat options.  Fantasy Hack has a nod to mounted chases, but in a cowboy setting, you've got stagecoaches, wild horse chases, and whatnot, and if you don't account for them at least as well as Ad Astra accounted for spaceship combat, then you're probably missing the boat seriously with your game, which doesn't have one of the key things that it needs in it to be successful.  Speaking of missing the boat, Swashcbuckling Hack may well need something with cannons, ships, and whatnot, given that the Golden Age of Piracy is such an important point of influence.

Both Western Hack and Swashbuckling Hack can be done, I'd think, not as stand-alone games, but as Optional and Alternate Appendices that further "hack" the rules of Fantasy Hack, but which require it to run.  Heck; maybe I'll add Noir Hack to it while I'm at it.  But honestly, what they most need are settings.

I think part of the reason I'm feeling particularly motivated is because of how much fun I'm having with Red Dead Redemption 2.  But it doesn't really do everything I want.  I find that the game is sometimes too punitive; you can't do anything without having the long arm of the law come down on you.  My son who played GTA5 the most thinks it's a bit odd that the law is much more frustrating in RDR2 than in GTA5, because by the terms of the genre itself, you'd expect the other way around.

I also really like the fake Old West of the RDR games.  Places like Blackwater, New Hanover, Saint Denis, West Elizabeth, Nuevo Paraiso, the Grizzly Mountains, etc. sound very much like places in the real west... but they're not.  Just like the places of Upmeads, Cheaping Knowe, the Long Lake, Mirkwood, Bree, the Burg of the Four Friths or Rivendell sound like places that ring with that Olde World charm, even though they're fictional places too.  But RDR doesn't take place in a true secondary world either; although they are fictional territories (or states, or whatever they are) they're fictional territories within the US, and numerous references to real places like New York City and California, and Japan and Spain and Peking, etc. pepper the dialogue of the characters too.  So, it's close, but not quite.

And although RDR has a lot of weird easter eggs; Nosferatu stalks the city of Saint Denis, UFOs appear in two places if you're there at the right time of night, and there's even a ghost train that runs along a certain section of track at midnight, and there's the bones of something that is, I presume, supposed to be a sasquatch, it's also not a fantasy game.  The weirdest thing you have to actually fight isn't anything like a dragon, or a cyclops; it's a hungry grizzly bear.

Now granted, fantasy can be overwrought with the fantastic, to the point where it has no ability to reach you emotionally anymore, because it's freakin' all over the place.  Good fantasy is actually somewhat discrete, and doesn't throw the fantastic at you non-stop, but contrasts it with the familiar and mundane, which is actually what you see most of the time.  While hobbits are, of course, a fantasy race, they are a great stand-in for mundane, regular Edwardian England as Tolkien understood it and loved it, so when Bilbo and later Frodo and the others have to travel across the length and breadth of the setting, we as the readers get to experience much of the sense of wonder that they as the characters do.  Which isn't all the time; it comes in discrete chunks, like the horror the Old Forest, the strange fairytale Tom Bombadil, the terror of the Ringwraiths and the barrow-wights, the wonder of Rivendell and Lothlorien, etc.

Which are punctuated by lots of travel and challenges across a landscape that you or I might not find unfamiliar.

Anyway, the rules add-ons and modifications aren't going to be too difficult to pull off. It's the settings that is going to be important.  I've got some work to do there.  But given that it's something that I've had in the back of my mind for a long time now, it's probably time that I start spelling out a few details as they come to me, and for that reason, I've created (of course) two new tags; Western Hack and Swashbuckling Hack.  They will be used for rules posts, setting posts, and general discussion about the initiatives.

And, here's a few images to get you ready for what's coming, although don't take these images as indicative of anything specific you'll see in my stuff.  These are just some images I found online.  But like I said; because both of these ideas are vastly under-served, there aren't a lot of images out there that really work anyway.  And some of them are way too steampunky for my taste; steampunk and the Old West in fantasy are not the same thing at all.








Monday, November 05, 2018

Red Dead 2

Given that Dark•Heritage Mk. IV was heavily inspired by westerns, it shouldn't be surprising that I'd been looking forward to Red Dead Redemption 2 for a long time.  I never played the first one (the Xbox 360 and PS3 was the generation we skipped in our house) but I really enjoyed Gun on the original Xbox, and I was keenly interested in Red Dead Redemption, even though I never played it.

My youngest son was so excited that he spent his own money, hard-earned by spending the summer at a farm picking, sorting and selling crops, on pre-ordering this way back in August, I think.  He got the Deluxe Edition with a fair number of pre-order bonuses.  It looks like it'll have been worth it.  We've had it since release day, so about a week and a half now, I guess.

He's played it probably the most, of course, but this is probably the most popular game in our house, pretty much ever.  I haven't played video games much beyond an occasional sit down with some Street Fighter as a stress reliever in many years, and I'm playing it.  My other son who's at home still  seemed a bit reluctant to get into it, and he himself was big into Spiderman PS4, but he's now finished that (including the first DLC which just came out) and he's playing it.  Even my daughter, who doesn't play very many video games, but who is really a big fan of the Zelda series, and was especially primed for this type of game because of Breath of the Wild which was similarly open world format, is playing it.  The only person in our house who isn't playing it is my wife, who literally hasn't ever turned on the PS4 in the two years that we've had it and probably hasn't played a video game since Dr. Mario way back in 2001 or 2002 or so.

If you haven't played this game yet, and that may not be surprising because it's still less than two weeks old, you should.  It really will raise the bar in terms of open world and NPC sophistication, among other things.



https://www.youtube.com/playlist?list=PLLH8sgqaTeYpfT3sb2BVDlgrsoRWj6Mxd

As an aside, I've had the original Red Dead Redemption soundtrack for a long time, and it's on my list of "approved" soundtrack elements for the Dark•Heritage setting.  For whatever that's worth (not much).

As another aside, a funny side effect of having the game is that my youngest son now really wants to go on a hiking trip with me out west to see some of the territory that's kinda sorta modeled in this game.  Much of the territory that you play in for the first many hours (after you do the tutorial stuff up in the snowy mountains) closely resembles the Wildcat Hills of western Nebraska and eastern Wyoming, and the mountains that you also spend a fair bit of time in wandering around (not the really snowy stuff, but the Eastern Grizzlies) have much of the feel of the Wind Rivers, the Beartooths, or perhaps the Medicine Bow and Laramie Mountains (which would have been relatively close to the Wildcat Hills.  I think he'll be particularly intrigued wandering around Scots Bluff National Monument; which is a good couple hour stop on the way further west, but which will look to him (and to me; I've actually been there twice) after playing through the Heartlands section near Valentine.

Speaking of close; I've read some ridiculous reviews here and there; one in IGN, I think, or maybe Gamespot or CNET or something like that, seemed to suggest that this game is literally nearly as big as the American West, and is only "sorta" compressed.  This is absurd.  The entire area of the map, which admittedly is quite big for an open world story type game, is still only comparable in really to scale size to a modest sized county in a more populated part of the US where counties are modestly sized geographically.  It does feel really big, but it's not actually really big when compared to the prototype; i.e., real life.