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Wednesday, April 20, 2011
Dark•Heritage session #1, part 2
Sunday, April 17, 2011
Dark•Heritage session #1, part 1
Last night five somewhat intrepidish characters hooked up on the Untash frontier, united by a contract they had with the Margrave Bartomeo Baltazar i Morales to capture a live saber-tooth that he could show off in his menagerie to his more cosmopolitan colleagues down south. The characters were Soren, a human ranger, Grimace a jann pirate (fighter/rogue), Drizgohl, a vucari fighter/barbarian, Jekunzo, the cursed human ninja and "Rags" (short for Ragshamion, or something like that) a hellspawn scout. All characters were level 2. Monday, April 04, 2011
Early character signs
One thing that I'm considering, since I now have the time to do so, is coming up with a soundtrack specifically for this campaign. I've spent the better part of the last few years collecting movie score soundtracks, in part because I think that they're great to play in the background while gaming (but also while reading, while writing, and while doing all kinds of other things, and I even move movie scores out of the background and listen to them for their own sake as good music.) I don't worry too much about matching particular tracks to particular sequences in the game; rather, I prefer to simply look for songs that have the appropriate mood and feel for the campaign as a whole.
With that, I'm trying to decide exactly which soundtracks best approximate the D
We'll see how much room I have, actually--ideally, I'd create a "mix" CD (of mp3 files, so I can get a lot of tracks on it) that I can use as my portable soundtrack for the campaign. That'll be about 9-10 CDs worth of music. So, for all of the soundtracks, I'll have to make sure that I edit it to just the exact tracks I want; I won't have room to pad it out with too much repetitition, or tracks that bring in a different mood.
Friday, April 01, 2011
Scheduling woes
To at least find the silver lining here; I can polish off my plans a bit, and I can polish off the material that I've given the players so far too; make it a little bit more coherent and organized, and give them a bit more of it while I'm at it. And heck; maybe I can bust my hump to get my big poster map finished and painted before then so I can show them where they are while I'm at it. I can actually stat out some of my villains, make better plans for the various encounters, maybe photocopy the pages from the monster books that I need (so I don't have to actually take the books with me--even if it's just coming downstairs at my own house) and otherwise be a bit better prepared than I am now. It also gives me the opportunity to print off some images that will make the session more evocative.
All in all, I'm going to force myself to see this as a positive and come up with an even better session than I otherwise would have when we get together next!