Friday, August 14, 2026

Updates

I read the next chapter of Princes of the Apocalypse last night, so I just have the mechanics chapter left to read. It's lengthy, but I can skim or even skip stat-blocks, so it'll probably go fast. I've also been giving some more thought to my Cult of Undeath supercut, although I still haven't written anything for it yet. But, that's what the weekend will be for, and if it takes a couple of hours of work, well I have it. Tonight we're going out to see Spiderman and get dinner, but tomorrow, my wife is meeting one of her girlfriends for lunch, and I'm only doing a few errands like the weed-eater, maybe getting a haircut and a car wash. Those are literally all of my plans for the entire day other than getting this post done. And if for some reason I still don't finish it on Saturday, I have time on Sunday.

Anyway, one of the thoughts that I had was that I want to actually integrate some of the Freeport material into it, even though it's not the Curse of the Corsair Coast campaign. The initial module of the Return to Freeport campaign (or adventure path), "Curse of the Brine Witch" can very easily be adapted to not being in a seaside port town, and can take place anywhere. If I start Cult of Undeath in Bridgetown, it actually is a river-port city still after all, although it doesn't actually have to be. The brine witch will certainly not be briny since it's not on the coast of a salty sea, but that's OK. As nice as the Brine Witch is as a title, she also wasn't actually a witch either. So, if I start with a loose adaptation of that module, leading up to Anton von Lechfeld's suspicious death and funeral, and then starting with a loose adaptation of some haunted house (maybe "Shadows in Freeport" is a better one to adapt than "The Haunting of Harrowstone" anyway, honestly, but I'll have a look at some other potential haunted house modules that I have to see if any of them are better alternatives. "The Haunting" from the Call of Cthulhu book has a good reputation. I'll have to see if that's something I can use. If not, there's a lot to love about "The Skinsaw Murders" if it's truncated too.

I'm going to downplay the Strangers and the Grendling threats; I want them to be present, but I don't necessarily want a really robust "story" around them that the players would spend a lot of time delving in to. I'd rather that be more like creepy side stories or, especially in the case of the Grendlings, almost like a side effect of what's going on, rather than something that they really dig in to for its own sake. That means that I also have less work to do to to finish those legs of the campaign. 

Honestly, this is going to start looking a little bit less like a "formal" 5x5 front and more like just an outline for a campaign that has five threads in it, more or less weaved together, but with one of them clearly much more prominent and important than the others. 

Here's some more AI images, in the meantime. Audley Hardwicke was always meant to be a personal nemesis to an iconic character, Dominic Clevenger (and to a lesser extent his partner, Kimnor Rugova, and his brother Ragnar Clevenger.) But he's a great villain, so I'm going to find a way to use him one way or another. 

The AI really struggled with the idea that I wanted a boom shot of him walking along a dock, and constantly had him walking off the edge of a dock! Stupid AI. Anyway, other than that, the images were all pretty good.





I also have an updated AI illustration of the brine witch, which I'm now thinking of using. Ironically, Audley is shown in Port Liure above, my kind of counterpart to Freeport, while the brine witch will be set in Bridgetown.

And finally, speaking of Freeport, I asked Nano Banana 2 to change the main character of the main cover art to a male pirate. I'm never quite as happy with that AI as with the others, but the results aren't bad. Maybe I'll run them through Grok later and see if the results are less cartoony.

The original
First pass
More charismatic version

I just noticed that he has no expression at all in the last one. He needs to either be scowling determinedly, or smirking like a happy-go-lucky swashbuckler, but that deadpan face ain't it. 

Let's try one of each.


Lol. The first one is definitely better than the second.

Here's a slightly different take on it.

Thursday, August 13, 2026

Kimnor new views

I've been busy as normal, but I finished reading the adventure portion of Princes of the Apocalypse. There are two chapters left, the first of which is 40 pages of side quests and optional things to do, including (strangely) a level 1-2 introduction (for some reason, the campaign itself begins at 3rd level), and then a page of NPC stats, magic items, and other mechanic gewgaws—for lack of a better word—associated with the module, since they didn't include any of that in the module itself but stuck it in the end. There's also a few appendices, but they look pretty short and include rules for genasi, for instance, as a PC race. So, it's not done done, but it's done; I've read the campaign itself, now it's just the supplemental chapters at the end. I'll finish it for sure in the next few days. I'm also not going to do my supercut of the Cult of Undeath most likely until the weekend, so I'll have to do it then. But I'm determined to do it this weekend. Cult of Undeath is really my first major radical reimagining of a whole adventure path into something that I could actually run and enjoy running, and although it's not quite the most developed, that really is more just a question of me assembling the material that I've already got and making sure that it all lines up. Darkness in the Hill Country, the previously completed one, isn't one that I'm favoring running right now, at least not for my current group, if actually running a new campaign is in the cards. Which isn't a given. I'm playing in a campaign that isn't going to end. There's a lot of overlap between that group and another group that I don't actually belong to, but the DM is moving out of state, and exactly what's going to happen to that group is TBD. They're making comments about trying to continue the campaign online, but honestly, I'm skeptical that that will really work out.

I'm also skeptical about running for this group at all, but I have done a one-shot for them in the past, and there are already vague comments from some of them about trying to get me to slide into the place of the outgoing DM is need me. There was even talk of me continuing his campaign, but there's no way I'm doing that. 

Anyway, no need to borrow trouble. Whatever happens here is TBD. I may end up just running a somewhat off-week campaign when the first group isn't able to assemble, since two of the players are pretty reliable and two of them are less so. Lately, though, I've been one of the less reliable ones, so who knows. We're talking about playing next week, so we'll get back on track I think and I'll know more then.

In the meantime, here's a few more Kimnor images I've generated. I'm now using three different generative AIs, both because I'm not paying for them, so I run out of images I can generate, and because I just want to see how they differ in what they offer. It's always a crapshoot if I'll get something useable or not, so having more options is always good.



These three came from Nano Banana 2 and show him in a more rogue-like outfit. I'm especially happy with how the shadow sword came out. The next ones are from Grok. In a slightly neater and slightly messier alternate.


Wednesday, August 12, 2026

Oriental Adventures (3e)

Last night I queued up one of those super long music mixes from YouTube based on the search relaxing Asian themed music, or something like that, and read the last 40 or so pages of 3e's Oriental Adventures, which I'd been reading for a little while now. I'm not really, nor have I ever been, a fan of Orientalism, chinoiserie, yellow fever, or whatever else you may want to call it. Sure, sure, during the 80s, I thought video games about ninjas and martial arts like Shinobi or Double Dragon were pretty cool, and I played a lot of Street Fighter in the 90s. I remember thinking that I wanted to get around to watching Michael Dudikoff's American Ninja movies, although I never did, and now I have to imagine that they'd feel laughably bad and dated after a good 40 years of time has passed and the fad that led to them seeming like a good idea is long gone. The original AD&D Oriental Adventures came out the same year as American Ninja, and I have to think that the fad of ... whatever you want to call it is part of that same movement. (Orientalism seems like it would be right, but actually mostly refers to fascination with Western Asia, i.e., it's more Arabian Nights than Far East. Chinoiserie is usually meant to refer specifically to China, whereas the fad in the 80s was much more focused explicitly on Japan. Japanophilia works, I suppose, and to some degree weeb or wapanese. I'll stick with using chinoiserie and Orientalism, imperfect though the terms clearly are.)

Anyway, where was I? Oh, yeah. I've never been all that interested in the Far East, any more than I am any other exotic non-Western corner of the world. Sure, I'd like to visit, site-see, etc. and there are some elements of their folklore and culture that could easily be adaptable to fantasy gaming, but I'm a Westerner, and fantasy as a genre is heavily rooted in Western civilization (even in the far east, reference D&D players' older obsession with pointing towards Record of the Lodoss War, or even most of the the Zelda games) and I'm neither tired of fantasy rooted in my home civilization nor very tempted by exotica for its own sake. In fact, as time has gone on and its clear that Western civilization has come under sustained attack by our very own globalist, post-Western soi-disant leaders, I've instead become more entrenched into promoting my own civilization, and am even less likely to show much interest in Oriental Adventures than I was when I bought it, mostly just because I had money, I was still young, I was still excited about 3e, and I was always looking for options—not because I ever thought that I'd actually spend time or effort seriously playing in an Oriental Adventures campaign, nor that I'd ever consider running one. But I thought, if nothing else some alternate races, classes, prestige classes, spells, feats or monsters from that book would almost certainly be welcome, and mostly that's still true, even though I no longer care too much about most of those concepts, or the mechanical framework of 3e at all, anymore, for that matter. 

I do have two additional Orientalist products from more or less that era; both d20 books published by Alderac Entertainment Group, the original publishers of the Rokugan campaign setting that Wizards of the Coast used as the "sample" or default setting of this newer Oriental Adventures book; one is Creatures of Rokugan, which I bought because, hey, it was a monster book, and I can always use more monsters (although I also have a lot of 3pp d20 monster books that I read once, put on the shelf and never looked at again, this one included) and the Rokugan campaign setting, which I got new as a door prize at a local gaming convention in Chicago that I drove out to a couple of times in the early 00s. In spite of the fact that I've owned that book for over 20 years (although the copy was new, it wasn't a "new" product when I got it) I've never read more than a few pages of it. I've paged through it, and I looked specifically at the classes for it, like the ninja and courtier, etc. but I've never read it much otherwise. Which is kind of weird; if there's a type of product that I tend to be interested in in D&D, it's not really all that much new mechanics (other than monsters, and to a lesser degree, alternative magic systems, races and classes) but settings. This should have been exactly right up my alley as a new setting, that I got for free and have had for a good twenty years or even more... but never have read. 

Better late than never; one of the reasons I pulled Oriental Adventures earlier into the line was so that I would be prepared to read Rokugan honestly, so now I'll do that relatively shortly... after I read a few other physical game books that are in front of the line of it first, like Pathfinder Campaign Setting and Heroes of Horror and maybe either the Draconomicon  and Monster Manual III. Midnight and maybe DragonStar would be the only campaign settings (3pp) that I'd also make an attempt to read this year. But Golarion and other "Western" settings are the ones that I'm really most interested in (I know Golarion is, in reality, multiple settings stitched together, including it's own version of Oriental Adventures in the form of the Dragon Empires Gazetteer and the related adventure paths and other modules (Jade Regent, Season of Ghosts) but it's just a little dabble for variety, not the focus of Golarion. And with the development of my own settings, which I always prefer anyway, I only like reading other settings because I'm a fan of world-building for its own sake, and seeing what other people do is always interesting. I may utilize some of that stuff, for inspiration at least, a little bit, for my psionic Empire of the Mind-Wizards world-building exercise... which I haven't done anything with.

I keep asking the AI image generators to create an all psionic D&D party though, to see what I'll get. Not that I expect my setting development to look like that, but here they are anyway; or at least the latest.



One of the things that impressed me in spite of myself about Oriental Adventures is that it pretty casually posited a darker, lower magic setting than the default. Rokugan and it's ShadowLands enemy is actually relatively dark. Most of the magic using classes are replaced with the shugenja, which is kind of a wizard/cleric hybrid, I guess, but lower power and definitely less common in the setting overall, and subject to numerous social limitations. 

The book also made a point of talking very explicitly about limiting options to create a campaign setting, rather than the "throw it all in" approach that has become commonplace since this was published. The idea that you can actually tell your players no is one that seems to have been lost in official eyes.

Tuesday, August 11, 2026

The Black Stone

I've decided that Gol-Goroth is indeed going to be the villain of Cult of Undeath rather than Bokrug. Here it is, perched on the Black Stone. Sure, sure... Gol-Goroth wasn't really the monster of "The Black Stone", that was a Gemini AI Google search request hallucination, but I'm going to use it anyway, and treat Gol-Goroth like he's a little juvenile Tsathoggua. 

I got the HorrorBabble audio of "The Black Stone" and listened to it on the commute this morning. Turning the speed to x1.5, I had just enough time to finish it before getting to work. "The Black Stone" is, perhaps ironically, one of the absolute best Lovecraft stories, and yet it wasn't written by Lovecraft, but by Robert E. Howard. It has none, or at least very little of Howards' typical masculine "fight instead of flight" reaction that often makes his stories contrast with Lovecraft's, and could be one of HP's himself in many respects... but it isn't. If you haven't ever read it, you absolutely should. I have several copies of it in several different books, but the audio version I just listened to is free on YouTube (and I believe Spotify too), and quite well done. My favorite print version is in The Cthulhu Stories of Robert E. Howard, another book I strongly recommend to any fan of Yog-Sothothery. 

Gemini may have hallucinated into giving me answers about "The Black Stone" but I utilized its Nano Banana 2 image generator (since both Grok and ChatGPT were waiting on the reset) to give me this illustration of the story. It's missing a few details; I didn't think the naked sacrificial girl would make the cut of the built-in AI censors, so I didn't even ask for it, and it over-exaggerated the snake-like features of the cultists, a nod I was trying to make to Howard's other excellent (yet more sword & sorcery-like) Lovecraftian story "Worms of the Earth." It's often believed among fans that the titular Worms and the cultists of this story are supposed to be the same sub-human beings. I'll take the exaggeration. I have snake cultists going on in my Eltdown Fens already anyway.

In any case, I haven't done a lot of work on my supercut; I may have to finish it on Saturday if I haven't already by then, or even Sunday morning before church, but I'll get it done this weekend. I promise! I'll also finish in the next day or two the game book I'm reading (the 3e version of Oriental Adventures) and hopefully this week I can push to finish up Prisoner of the Horned Helmet, the novel I've been reading (except I haven't picked it up in three weeks or more). And, with any luck, Princes of the Apocalypse too, which I'm getting reasonably close to finishing. But I especially want to finish that supercut post and have the Cult of Undeath all finished up. Again. Now in new and revised under new management status. 

I'm still trying to think a little bit about the Strangers, though. How do you do classic X-files style UFO mythos stuff in a fantasy setting? I think that the Strangers aren't from outer space, obviously, but from some place very much like the Plane of Shadow, or Shadowfell for all you youngsters who only know it from 4e or 5e. When the Strangers shift into the Plane of Shadows, they can travel very quickly, and it creates a "light echo" that bounces around in the air or even in the sky in the normal world, very much like the fast-moving lights associated with UFOs. Except, of course, that nothing is physically there... it's just an echo in the real world of movement in a coterminous dimension. They also have cysts that are like little sections of the Underdark, but in the Shadow Plane, which are their lairs where they take abductees for experimentation. 

I wonder if I need to actually figure out what the Strangers are up to? I mean, UFO folklore is still a fascinating subject even without any real answers as to what it's all supposed to mean. The X-Files itself never really completely answered what was up either, partly because Chris Carter thought he could keep making bank forever, so he declined to actually end any story elements, unfortunately. (The show would have been dramatically better if it lasted half as long, and was always intended to wrap up satisfactorily. That's one thing that streaming shows have finally brought to our TV watching in America; shows that aren't mean to be open ended and keep going until they stop making money at which point they get abruptly canceled.) But I'll keep thinking about that the next few days before I actually post my supercut. I'd like to have at least some idea of what's going on, even if I don't explain literally everything. 

The bandit/Grendling threat is otherwise the least developed leg of this many-legged stool, so I need to think on that too. Maybe it doesn't have to be something that's deep, though. While people are either carrying or chasing the periapt, it stirs up all kinds of supernatural, which in turn stirs up the Grendlings, and they attack anyone passing through. I can make that pretty creepy with drums coming out of the forest, and finding remnants of cannibal attacks where people have been "gnawed upon" to use Antonio Banderas' character's line from The 13th Warrior. Ambushes and chases through the woods, until the players (well, their characters) either fight them off or successfully run away; it may well be sufficient without having to add anything else to that. But I'll continue to think on that and see if there's anything I want to add or not. Having the Wendaks be related to the people of the Black Stone, and therefore related to Otto von Szell's activities after all. I do like tying more of this stuff together, which probably makes it feel more like a campaign and less like just disconnected adventures that happen to be interwoven by fiat. 

Anyway, this post ended up being a bit of me brainstorming with myself, but that works well for me, so cool. Now I have a record of what I want to do before I get to my big supercut post, which will overwrite and supersede any previous stuff I may have said about Cult of Undeath.

Monday, August 10, 2026

Iconics again

I got two pretty good Kimnor images. I've got some new good Ragnar images, even though the originals were pretty good. I finally got a Dominic that doesn't have a crazy blanket over his shoulders. And although I like my images of Cailin, I simply cannot get AI to give it anything close to the correct pose. I don't know why it struggles so much with her, even when I gave it a reference mannequin. These two at least weren't the worst; the one where she had three arms was particularly absurd. UPDATE: I went to Grok rather than ChatGPT and started with a fresh prompt. Got, I think, the first Cailin results that I actually really like. And maybe getting rid of the braids is a good idea.






In addition to giving him a new background that looks like my older Ragnar images, and a more dynamic pose, he needed to be blonder so that he looked more different to Dominic.

Giving up on the wolf-fur cape and just giving him a wool one was, apparently, the trick that made Dominic work.

If I remember right, in my older Hero Forge models, I had Ragnar look dustier, and of course, Dominic was dressed for colder weather. Oh, well. They both get around a lot.

I think for Cailin, I just need to start over with a new prompt, and not specify the two knives, which is constantly throwing the stupid thing off. Just call her a D&D assassin and let the AI give her whatever weapons it decides to give her. 

I take it back; I did get one good image of her without messed up hands or grip or daggers. But I wanted another and after a dozen attempts or more, I still only have the one. Sigh. I'll try one more time tomorrow. And now that I've got Dominic working without a funky cape, I'll try and get a better pose out of him. And maybe one more Ragnar where he actually turns his head to a different angle.

Cult of Undeath: taking stock

I spent a fair bit of time looking over my latest Cult of Undeath stuff late last week to take stock of where I actually am, and it occurred to me after looking that I actually am closer to being done than I thought. In fact, I probably have more material than I can reasonably use, and if anything, I should cut back rather than look to add more. First off, let's take a look at my recent(ish) updates.

Old illustration from "The Black Stone"
1. The first front is basically a summarized version of the entire through-line story of the Carrion Crown itself, except with significant modifications, like Anton von Lechfeld actually being alive when it starts, etc. Honestly, this one is too busy. There's so much going on in this one, that all of the rest feel like minor side-quests in comparison. Which, I dunno, maybe that's not a problem. But I'm going to have a look at it and see if I can decouple some of the stuff out of the main arc and make it feel a little bit more like it's own story. The Frankenstein Werner Otten stuff in particular I feel is a little tacked on feeling, or is justified in being its own thing. Some of the rest of the stuff here can maybe be pared down or split off and associated with one of the fronts below. 

I'm also less and less happy with Bokrug being the villain at the end. I think I'm going to re-read Howard's "The Black Stone" and see if the monster from that works. I can't remember this being true when I read it a year or so ago. but Gemini thinks that it's Gol-goroth, while other references "posit" that it's actually Tsathoggua, or at least meant to be, even though Howard never actually claimed that. I had thought Gol-goroth was from "The Gods of Bal-Sagoth" but it's been a while since I read either, so maybe there's a detail I'm not remembering. UPDATE: I streamed the HorrorBabble audio version of "The Black Stone" at x1.5 speed while commuting this morning (about the right speed for podcasts and audio, I find, for most applications. It actually sounds very natural.) It doesn't ever mention Gol-Goroth. I thought that Gemini was hallucinating, and it was. Still, Gol-Goroth is described very similarly in many ways to Tsathoggua, and many people believe that Gol-Goroth is the inspiration for the froghemoth from "Expedition to Barrier Peaks" or whatever exactly that old module was called. As I recall, that's a bit iffy, even though the claim is commonplace. "The Gods of Bal-Sagoth" doesn't ever describe Gol-Goroth physically. It's just a monster that is referred to pretty obliquely. Still... I can use it. If Howard didn't bother to really describe it/him, then I can do whatever I want to with him for the most part.

2. The grafting of, essentially, "Cult of the Reptile God" but pretty heavily modified and blended with Lovecraft's "Shadow Over Innsmouth" story, but next to a swamp instead of next to the sea and snake people instead of fish people works very well. I don't think that that needs any additional help.

3. The feral vampire/ghoul attack on Gaskarfels also works very well. I just need to find a slightly more intriguing reason to make sure that the PCs feel motivation to go to Gaskarfells in the first place. 

4. The Strangers storyline isn't a storyline, it's just a collection of UFO-like things to investigate. I need to do just a little bit of connecting them to some kind of reason for them to exist. But once I come up with that, I've got plenty of material for the PCs to investigate.

5. The one that I hadn't done anything with previously was the bandits or outlaw attacks, but in one of my summaries of front 1 I talked about Grendlings attacking the PCs because of the periapt that they had. I think that's the solution there; not only does it connect to the first front better, but it's probably a little bit more interesting than just literally random bandits. 

So, I think I've got all of the material that I need to do my big supercut version of Cult of Undeath other than a few "connective tissue" items to make it all fit together better, and then I can consider that one "completed" too, after which I'll turn to adapting a bunch of Freeport stuff to Curse of the Corsair Coast. Not the order I originally meant to do it in, but let's deal with where we are today, not with where I thought I'd be a few years ago.

Sunday, August 09, 2026

Iconics iterations

The secret to getting decent AI art is patience and iterations. But you've also got to be careful, because iterations mean more AI artifacts start to mess with your image. I noticed when I finally got to do my "dark Bridgetown" on a big screen here at home that it looks like the whole thing is covered in Christmas lights; an obvious AI artifact. Anyway, that sometimes means just regenerating based on the original—maybe edited—prompt. Anyway, here's some more attempts at some of my iconics. I'm still not quite there with them, though.




Kimnor's face changed for some reason, and his silver-chrome eyes got lost. Both Grok and ChatGPT wanted to give him black hands for some reason. They kind of work as if they were gloves. What I think I need to do, honestly, is start over with a new prompt. Same for Cailin. And maybe I just need to stop trying to hard to get the wolf-pelt cape or cloak on Dominic. He'd only wear that when it's pretty cold anyway. I more regular light wool gray cloak would work more often. 

I kind of stumbled accidentally onto the swashbuckler justaucorps or frock coat for Kimnor, but now I can't imagine him any other way. It fits my vision of his personality really well too. 

These are pretty good, but still not quite there. And I'm even going to mess just a little bit with my Ragnar, even though I'm more happy with that result. I think I still want him with a bit longer hair on top, and a bit lighter blond.

COMING SOON!: A CULT OF UNDEATH supercut. I read over all my material, and I think with a bit of editing and reworking, I can actually finish off the project in a more or less 5x5 FRONT style already. If I hadn't been so busy and stressed out the last several months, I would probably have done it already. As a reminder, if I indeed ever posted this detail, my original conception was that if I turned these 5x5 fronts into novels, or at least story collections, then I'd have had Dominic and Kimnor as the stars of Darkness in the Hill Country and Ragnar and Cailin as the protagonists of Cult of Undeath. 

Of course, my second incarnation was that the 5x5 fronts were too complicated to do that with; they really needed to be two or three modest novels each, and it made more sense to split the protagonist duties, and have all four of them come together for the finale novel. 

That's a moot point. My novel writing ambitions are even more poorly realized by far than my blog posting or YouTube posting ambitions. I kind of hoped that I could get in on one of them like Sudowrite, maybe, before the tells and slop gets terrible as the AI model "advances" into uselessness, and it might assist me in making that happen, but that's just a vague idea, not really an ambition. 

In any case, I hope to do the supercut this week sometime. It'll take a few hours to write, but maybe I can do it a bit at a time.

UPDATE: Tried to generate more. Really having trouble with weird details. I can't get either of my normal AIs that I use to give Cailin a normal grip on her knives, which is really weird and frustrating. Did some new Kimnor's too, but they were only OK. One of them I had to crop; his face looked great, but they messed up his hands something fierce. I otherwise had to toss the more FUBARed poses, so I didn't get to modify Ragnar a little bit like I wanted to. For Kimnor, the floating pistol in front of his belt sash instead of tucked into it was the bigger problem; the one with the messed up hands had that too.

Also, I keep giving Kimnor a rapier and forgetting that he's a Shadow Sword. Whoops! Maybe I should just give him a rapier and make him a swashbuckler after all.






Friday, August 07, 2026

More iconics

I still can't quite get Dominic right. The wolf-skin cape is what's not really working out for me. I'll have to try a few more tomorrow. It needs to be behind him, not draped over his shoulders, I think, and have a buckskin inner lining.

I also want to make at least one more Kimnor image, even though I actually really love the Kimnor I did a post or two ago. But in the meantime, here's Ragnar, Dominic's older brother.


While they're very, very similar, the second one is better. He came out looking more like Chris Hemsworth than I expected, but still, cool, cool.

Here's Ragnar's young wife, the unfortunate victim of a vampiric attack, so that she's now a young dhampyr. Cailin Clevenger. It didn't really do her grip on the knives quite right, but it's still pretty close, and pretty good.


I like the second one better, but the grip on the left dagger is all wrong. I'll try to fix it with one more iteration tomorrow or Sunday morning.

Thursday, August 06, 2026

Dominic Clevenger

I did Kimnor Rugova earlier, but he's the deuteragonist, not the protagonist. I feel like we needed to make sure we did my protagonist, namely one Dominic Clevenger. This is a pretty good rendition. Maybe not quite perfect yet, but really close. I'll probably keep tweaking my prompt to edit it a little bit over the next little bit.



I also modified my Werner Otten image. He's really bigger than he should be; I didn't expect him to be 10-12 feet tall, which is kind of what he looks like. But other than that, I wanted to break away just a little bit from the traditional Boris Karloff monster, and it worked out really well.


Anyway, just a quick post.