Cutting and pasting my original Terror in Timischburg outline, and I'll add some more thoughts on how to expand.
1) The "white whale"—some kind of large, nasty sea monster that's been threatening the coast and shipping. It needs to be found and hunted.
I never meant, of course, for the "white whale" to literally be a white whale. I'm actually leaning towards something like Scylla right now. Not sure how to do this, though, so it's more interesting that just "sail around for a while and then fight a monster in the ocean." The Leviathan chapter of Elder Evils might have some ideas that I need to look at again. I'm also thinking that it requires special equipment. Maybe special equipment made out of star-metal, which conveniently will be crashing on an island as part of another front below. So, there's this whole end times cult that's used some kind of ritual to call a meteor down to crash on an island as a test; a bigger and more deadly attack later.
Not 100% sure how to tie this in to the sea monster other than that creating ballista heads of skymetal, and skymetal swords, or whatever, is necessary to slay the monster. But I'd like to think of an even tighter relationship.
2) The city-state of Rozovka has often born the brunt of vampiric slave raids, clandestinely. Joining up with Inganok, another victim, they are hoping to discourage them militarily. Although not capable of fighting them, they're looking to commission privateers via letters of marque against Timischburg's clandestine vampire raids. It's worth noting that the idea that vampires clandestinely rule Timischbrg is secret(ish), hidden behind plausible deniability, and many people don't believe in vampires.
I'm not sure what this looks like either. It sounds like sailing around hunting vampire (or at least vampire representative) pirates and attacking them, but that's not a very structured approach either. I think that I might be able to adapt some of the Freeport material, maybe particularly the one actual sailing ship combat module, "A Storm of Sails". I'm sure that there are more sailing modules out there, but I don't know them off-hand. There's a whole 5e campaign (3pp) called Call of the Deep I think, plus the Saltmarsh 5e collection, all of which I should probably read too. They're both on my radar, but not in the short term. I might consider pulling them ahead to read.
Either that, of course, or I don't finish this particular one until I get to those points in my reading. Which is fine. I'll probably leapfrog Curse of the Corsair Coast at least ahead of this, at least when I get to the final supercut.
3) Pirates have been hiding out in remote coves on the Nizrekh Islands and even hiding their treasure haul there. Of course, the locals are unfriendly, hostile, and xenophobic. And snake cultists, and cannibals. Seriously bad news. Probably undead too, some of them. And, well, Nizrekh is what's left of Atlantis, so there's even more bad news there too.
This is where I'm thinking of adapting part 2 of Second Darkness, "Children of the Void." It's going to be a bit more bulked up, and I'll have a look at some of the jungle exploration modules that I've read earlier from Savage Tide, or maybe "Souls for the Smuggler's Shiv" adventure from Serpent's Skull.
4) The seal mentioned elsewhere at Grozavest that keeps Tarush, the undead godling trapped underground, is weakening, and nastier, more primal and feral ghouls/vampires are slipping through. Not only in the wilds of Timischburg, but also in Nizrekh, and in the jungles to the east of the corsair cities can the PCs find out how to tighten up the seals and keep the already horrifying enough "secret" vampire aristocracy of Timischburg from being replaced by a ravening horde of daemons and undead.
This is a major change from the ship-based stuff otherwise going on. In some ways, this may be the closest to a dungeon-crawl that I've come up with; but primarily I need to focus on the PCs finding a way to strengthen or re-do the seal. Maybe the skymetal above on Nizrekh is important here, or the fellshard ore in Garskarfells. But ultimately, having Tarush somehow breaking his seal is the worst case scenario, so it needs to be prevented at all costs.
5) The Godfather in Port Liure. A patron sends the PCs to disrupt dangerous drug and occult trade in the city of thieves which is wreaking havoc on more innocent Timischer people, and they get caught up in a gang war, among other problems.
Port Liure is already going to be the setting for Curse of the Corsair Coast, so I probably want to involve a different one of the Corsair City-states like Razina or St. Haspar or something. There are some Freeport modules that I can easily adapt to this; I need to go double check on them and see which ones best fit.
(Bonus) Innsburough in the Orlok Marches is deliberately meant to evoke Innsmouth of Lovecraft fame. Cults of Dagon threaten the entire coast, centered on this horrible town. Sea devils and deep ones and cultists. Can they be disrupted without it being fatal?
The final one, a bonus one, is just "Shadow Over Innsmouth" at least as its currently described. Again, I'm going to have a look at some existing modules for this one too.
I think mostly my plan is pretty solid, but it's still a little light for many of these, and what I'd like to do is adapt existing material rather than make it up myself. This post gives it a little more flesh, but it's still not enough to go on. But it's enough that I can go back and do some research with existing modules that I have, and then come back and do each of these six fronts as a separate, more detailed post.
EDIT: The current banner is probably the busiest that I've ever made for this site, but... I kinda like it. I'm sure I'll get restless with it in the future and change it again, but for now, I quite like it. I'll post it here just because at some point in the future it may not be the one that's on the header.
















.png)





.png)

.png)












.png)








%20-%20Copy.png)

.png)








%20-%20Copy.jpg)








%20-%20Copy.png)
















%20-%20Copy.png)






.jpg)




.png)

.png)

.png)

.png)


