What a terrible, terrible week. But it's over. Luckily, or I don't know if this is lucky, but it was convenient for me at least today, my wife has had a terrible time too. Both of us had little energy to spend on anything, emotionally or physically. Other than mowing the lawn, I spent most of the day today (Saturday) just reading, because that's all I had the will to do. Of course, that meant that I made some pretty good progress on my reading trawls.
Curse of the Crimson Throne: I finished volumes five and six, so the last, of this adventure path. ("Skeletons of Scarwall" and "Crown of Fangs.") I read the original 3.5 version, but I also have kicking around the consolidated and updated Pathfinder 1e pdf too. But I thought reading the original versions of these was the way to go. I've now have read five complete 3.5 adventure paths: Shackled City, Age of Worms, Savage Tide, Rise of the Runelords and Curse of the Crimson Throne. There are only two 3.5 adventure paths left, unless there's some third party adventure path that I'm not aware of floating around out there: Second Darkness and Legacy of Fire. After that, of course, it switches to Pathfinder 1e, but the systems are so similar that I don't expect to even notice the difference (I mostly only skim the stats anyway.) I've read some of those before, and they read exactly like 3.5 adventure paths. It actually feels nice to be making a lot of progress on these. While I don't actually love any of the adventure paths explicitly as written, they all have plenty of good ideas, and the scope and scale of them is pretty impressive. There's lots to borrow from. Of course, the ones that I've read are considered among the most highly regarded. The next one to read is one of the... less highly regarded, let's just say.
After reading that, I picked up the relatively slim Elves of Golarion from the Pathfinder Companion series. These are all 36 pages, in theory, although in reality they have less pages than that of actual reading. The Companion series focuses on player stuff, so how to roleplay an elf and here's some extra rules for flavor, etc. It was... OK. I don't generally have a ton of use for that kind of book, and I only bought a few of them in their original physical release; I did go back eventually and fill out my collection with pdfs, though. (That said, the next three or so in the series are ones that I did buy. But they're regional books. Of course, they were later updated/replaced with the lengthier Pathfinder Chronicles, later Pathfinder Campaign Setting book on the same topic. Anyway.) Elves in Golarion are a bit different than what you see in most other D&D settings, but not too different, so they feel familiar with just a few minor twists. Although only vaguely hinted at here, it is vaguely hinted at that the elves come from another world, which it turns out is actually Castrovel, the Pathfinder version of pulp science fiction Venus. So yeah. Elves are actually aliens from a science-fictiony version of Venus as it was imagined in the 40s and 50s by authors like Leigh Brackett. But other than that, they're surprisingly similar to D&D elves, or whatever. Anyway, I don't know if I think that this twist is really clever and interesting, or a bit too clever to be interesting.
I also read the similarly slim module "Blood of Freeport". Like most of the other third party Freeport modules that I've read so far (Vengeance in, and Gangs of) it wasn't very D&D like; your antagonists were all humans, and the set-up was simple thriller or crime style stories. Very little that was magical or fantastic was introduced; in this one, the only element was a few magical portions of a trap (that could be easily replaced or ignored) and some dinosaurs that were smuggled in crates to cause trouble (any other dangerous wild animal could accomplish the same thing, though.) This isn't a complaint; too much of the official Freeport stuff is too gonzo and fantastic to fit the tone that Freeport claims to have, in my opinion, so having some stuff that is deliberately kept free of that to mix in works quite well. This module was also somewhat railroady, although I suspect that the author wouldn't think so since he went out of his way to describe more than one optional result after giving you some choices. But this just made it feel like a computer game flowchart or Choose Your Own Adventure book rather than the real freedom that a module can provide. Again, that's not really a complaint either, just something to be aware of. I'd like to take stock of all of the Freeport stuff once I'm done reading it and see what I'd potentially use in my Curse of the Corsair Coast campaign, assuming I can remember the details of some of the adventures and adventure seeds that I've read. This one can get a note as a potential scenario to use, but I'd almost certainly have to modify it to work the way that I run anyway.
I feel like this makes it sound like I didn't like this module. That isn't true, I thought it was fine for what it was; a relatively small, slim scenario to be run in between some other stuff. When I'm reading, however, full campaign adventure paths around it, it's brevity is both refreshing but limiting. But it does exactly what it's supposed to do.
Also, oh, ChatGPT. Is it just me or do all four of those guys look like they have the same face, and are some of those rapiers really pointing in the wrong direction relative to their hilts? You get what you pay for, I suppose.
What I have not read this weekend was any more of Prisoner of the Horned Helmet or Oath of Nerull the physical and Kindle novels that I'm reading respectively, or Fiend Folio (3e) the physical gamebook that I've been carrying around for a few weeks. I guess there's still tomorrow. Maybe I'll end up finishing at least one more book before the weekend is over and I have to go back to the increasingly intolerable grind. I really don't know what's happened with work. I've been in my current job for two years. For a year and a half, it was a big improvement over the job that I left to come here in terms of quality of life and stress, etc. But now, it's been considerably worse than the one I left for the better part of six months. It's really time to win the lottery or something. If I'd been smarter when I was younger, I'd feel more confident in just retiring now, but I feel like I need to keep working. I'm only 54, and my savings isn't great, it's just adequate, and my mortgage isn't paid down like at all. If I can afford to retire in ten more years, I think I'll be lucky. Sigh.
Of course, retirement can take many forms, and may include, at least for a while, some part time work too. Less stress and keeping enough of paycheck coming in that living off of my leaner than I'd like 401(k), leaner than I'd like pension and social security might not be a drop in quality of life financially at all.
UPDATE: I didn't say everything about reading and nothing about writing; I kind of got sidetracked. Well, it's my blog, and it's easy to add an update. I also skimmed most of the Freeport Companions, and as expected, there's no reason to read more of them after having read the d20 one. The Pathfinder (1e) one in particular feels like it hardly is different from the d20 one, which honestly, it shouldn't be anyway.
Speaking of which, the next book on my Freeport Trawl is "Peril in Freeport" a 69 page pdf by Adamant that's the first product (other than the companions) that's explicitly written to be Pathfinder compatible. Every other product so far has been either system neutral or 3.5. I knew it was coming, but here we are. I'm almost at the monstrously huge Freeport: City of Adventure; the Pathfinder compatible update to the systemless Pirate's Guide. I've had this on pdf for many years, but never read it. I think I assumed that it was mostly just a combination of the Pirate's Guide and the Pathfinder companion in a single volume, but we'll see. I kind of think that they may have forwarded the timeline a bit and updated the setting. Just a tad, anyway. We'll see. After I read that, I mostly just have the Adventure Path to read, which I'm quite excited about. I bought the single volume in pdf from DriveThru just a few months or so ago, and I kind of am a little bit sad that I don't have all of the individual releases, but it didn't make sense to track those down when Return to Freeport was on sale at a huge discount when I got it. I still listed them individually, though, and I will probably mark them as separate books on my read count as I finish the sections that were originally published as separate books. I usually do the same when reading any omnibus.
I've also written three of the six campaign briefs as brief pages here on the blog. The next three... well, I'd have to build them from scratch. Which I probably can do, of course, but it's more work. They'll be a little slower to get added. Complete are Cult of Undeath, Darkness In the Hill Country and Terror in Timischburg (complete as briefs, I mean. More work required before I can actually run any of them except Darkness In the Hill Country which is ready to go right now.) Curse of the Corsair Coast (which will borrow heavily from the Freeport stuff, by design) probably won't be done until I finish the Freeport Trawl, but Mind-Wizards of the Daemon Wastes and Icy Graves of Hyperborea may be easier to do. Keep an eye open for those in the next few weeks... if work doesn't kill me first.






























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