I am old. I am 55. When I started playing D&D, your key items were a ten foot pole, balls of string, chalk, oil flasks, ballbearings, a bell, torches , a tinder box and THEN potions and so on.
My recent players are young (20's) and NEVER buy any of this stuff. They dont buy rations, water or stuff like that without being prompted.
Now when I was young, we were all pretty hardy kids from poor backgrounds and in the 70s and early 80s were taught to figure **** out for ourselves, and "mend and make do".
Is this a generational thing?
I remember having a rogue who set up tripwires with bells attached so we could rest in unsafe areas, she had a pole attached to her belt with branches tied to it so it obscured footprints as we walked, her main weapon was a handful of caltrops or a flask of oil!
Just struck me now while I looked through the character sheets. They have basically nothing to help them survive!
My response:
I guess I'm nearly old. I'm 54. The way you play is a very specific style, and not some kind of One True Way™. Don't try and make it a generational thing, or an example of "grit" or whatever. It's just what you like, and it's neither better nor worse than what other people like. That tendency is exactly why everyone thinks boomers are such narcissists.
Yeah, yeah... like I said, I'm basically the same age as you. I grew up relatively poor too. I grew up (and still do) enjoy camping and making do with less in the wilderness. And I prefer to go hiking deep into the wilderness by myself with an almost ultralite set-up. I know how to "mend and make do." That's not what this is about.
Your players simply don't think that that kind of game is fun. Or, at least, that's not what they're coming to the table expecting. And why would they? Gary Gygax famously published the Appendix N of inspirational literature which supposedly informed what D&D was like. You never see Conan or the Gray Mouser or any of the characters in any of the literature doing stuff like that. The entire skilled play puzzle box tournament style gameplay where you are rewarded for being "clever" (or at least giving off that vibe to the DM) was always a very niche approach. If your players aren't into it, maybe stop trying to force them to be.
This kind of latent "boomer narcissism" is disappointing to see in Gen X people like me, but sadly it's always been a kind of inherent in a lot of the early OSR posters... y'know, before they became kind of trendy and young and hip and NSR. They do that now too, no doubt, but without the narcissism; they just see their playstyle as their playstyle, they prefer it, and they create their own kind of walled garden where they only interact with people who share similar tastes. The whole "what's wrong with kids today who can't play right?" vibe feels very... I dunno, ten, twenty years ago. That was all the rage in the late 00s and teens as people preached the superiority of their playstyle and pretending like they didn't understand why everyone else didn't play exactly the way that they do. That, honestly, was a major turn-off on the whole movement to me for many, many years. I still wandered about the fringes of the movement, because I had some interest in what they were doing, but that smug, self-congratulatory attitude about how to play really grates on the nerves. I didn't include more of the thread, but there were more posts from the same guy in response, and it's even worse than it seems from the OP. Playstyle discussions tend to bore me, though, although for different reasons than they used to.
Still preferable to Millennial woke smugness, I suppose. And I firmly reject the disappearance of Gen Y into Millennials. There is a whole generation separating true Xers from true Millennials who aren't all insane. Remind me to blog about the online gamer bubble about AI usage some day. Lots of really ridiculous bubble positions that people believe everyone thinks and are objectively true, but which are stupid beyond all reason.

















































