My current gamer buddies are a bit unusual. I often get invited to join their "side group" (more accurately, I am part of the side group; I often get invited to join the main group) often with very little notice, and I'm often asked if I want to run. So yesterday evening, I was asked if I wanted to run a one-shot tonight. Sadly, my schedule is a bit constrained; I can do it, but it's going to make for a tight evening. I have a first pass job interview at 6 PM, missionaries over for dinner at 6:30, and D&D at 7:30. And, naturally, my day was packed full as it always is with no free time during the day to look at anything. I re-read, or skimmed rather, "Curse of the Brine Witch" and took some notes, which I printed off. I printed off a few AI generated pictures; one of Bridgetown and one of the Blackwater Hag, and I asked ChatGPT to generate me some 1st level renditions of the Scooby Gang as D&D characters, which I also printed off. Technically, I have five characters, because it made Scooby-doo into one too.
I told Tanya, the one who asked me, that I don't think my game is a one-shot. It's too hard to run a game, especially a 5e game, in 2½-3 hours. So, we'll call it a 2-3 shot... although I'm not going to point out until we get further along, that it's an optional campaign opener, because not knowing what else to do and having recently finished the Cult of Undeath outline, I decided to run Cult of Undeath. Honestly, it might well take more than 2-3 sessions to do this first part. But if it goes really well, and if we want to continue it, I'll be glad of the slower pace.
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| Alternate Blackwater Hag image |
So tonight will be fairly low-key. I'll kill all of the PCs first, in their Scooby gang incarnation, which I'm going to give to them. Then, the regular PCs will be investigating the murder of the Scoobers. My favorite way to start a campaign, or even a season of an ongoing campaign. I've got enough roleplaying and investigatory notes, plus some towny random encounters, that'll keep them busy for easily two sessions, probably three, and possibly four depending on how hung up we get on looking in to anything that we end up looking in to.
I'm not going to worry over-much beyond that. I'll have to adapt to D&D, which I'm not thrilled with, but which I absolutely am capable of doing. I hope I don't get a bunch of stupid Muppets characters, but I probably will. Probably have some dragonborn, some kenku, or some other crap like that. That's what I get for not disallowing them up front, but then again, this isn't even my normal group, this was last minute, and I don't know a lot of these players yet, at least not as players, to feel comfortable laying all kinds of restrictions on them yet. I'll just subtly influence them, I hope, by presenting a more grounded, darker fantasy, and hope that they get with the program if the campaign continues. If it doesn't... well, that's OK too, I guess. I'll at least have laid some seeds for the future. I never know what to expect from a last minute session like this, when I don't even know for sure who's playing or what kinds of characters I'll get.
Anyway, I'll keep this post fairly short, and come edit it sometime tomorrow with a report of how it went.
UPDATE: As promised; the session went relatively well. It was a little rushed. I had little time to prepare, I had little warning that it was coming, I had no time to review characters (granted, from their perspective, these are one-shot characters, so I have no idea how much thought they even put into them—the guy who named his character Hey New Guy, which we decided to spell Hanu Guy obviously didn't create any backstory) and I had a busy evening, rushing from one thing to another to another until I got here, about fifteen minutes late compared to our targeted start time. We obviously didn't finish, but we did OK. I kind of rushed them through some investigation, threw them a lot of clues that I'd otherwise possibly have made them work a little harder for (although probably not)
It was otherwise pretty much what I'd hoped. Maybe a little sillier, but that's on me for giving them the Scooby gang as pregens to get killed at the beginning, and making it very obvious that they were, indeed, the Scooby gang.
I do feel a little rusty as a GM. Other than a few one-shots here and there, I've not really run anything in several years, and I find that some of my bad habits, like moving too quickly through stuff, are ones that I definitely need to keep an eye on. Part of that was a function of me feeling so rushed, both to prepare for the game, to try and get a lot done in about three hours or even slightly less, and the whole hecticness of the evening in general. Without those factors, I'd have reviewed my notes and outline one more time, made a few more notes with some names of NPCs that they'd likely run into instead of having to improvise them on the spot, or if I did improvise them on the spot, I'd have taken a little bit more time to look them up on my DM screen's name list panel at least. I would have been just a bit more prepared, I guess. And I like running pretty fast and loose; don't get me wrong. I'm not saying I'd be a lot more prepared; I'd just have spent a little more time in prep and reviewed what prep I did do one more time so the whole thing went a little bit smoother.
Good news is, we're meeting next week to continue, and because I know about it in advance, I can do that. Although there are two more players who are normally part of that group, so there's a possibility that I'll have more players and more things going on. While this "one shot" doesn't end on a cliff-hanger exactly, it does leave places for it to go as a more campaign-ish type thing. If we get to that point and people still want to play, then I'll need a little bit more on their characters.
I'm not super thrilled about adapting my campaign to 5e with a group where I'm kind of a back-up, but y'know... it beats not doing anything at all. And I feel like we did maybe a third of what I prepared. My outline is a good three sessions; probably four if I slow down a bit and take things a little bit more deliberately. Enough time to get my sea legs under me with running, I hope. River legs, maybe, as the case may be in this campaign.

















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