I was pleasantly surprised by these kinds of developments, you may ask? I suppose. It's pleasant to see that they actually took a look at the text and didn't just replicate it. Many of the changes that they made are not ones that I personally would have made, but others are interesting, and I applaud them for making the effort anyway.
The rules were also significantly changed, probably because of more things that had come out in Pathfinder since the original Pathfinder companion. There's a new base class, the Freebooter, that kind of combines the corsair and assassin into one flexible a la carte menu version. The corsair does still appear as an archetype instead of a class, as does the survivalist, and most of the prestige classes. I didn't notice too much different with the monster hunter class, but I didn't really check, and the noble seems to have been substantially restructured. The Freebooter is actually, as written, a great alt.swashbuckler class for use with the PF1e rules, and I'd highly recommend it as such. It has a more traditional feel than the swashbuckler too, which is kind of a fiddly-looking class to play, where you have a pool of points to spend, etc. This one just has a big menu of a la carte options to pick from, giving it a flavor somewhere between fighter and rogue, but with the fighters' BAB and hit die, and lots of ways to actually build it.
In fact, they didn't do any prestige classes at all, converting all of the ones that they used to have into archetypes. I kind of think that's what Pathfinder should have done in the beginning; replace prestige classes with archetypes. I'd modify my E6 low magic rules to say that this is actually how you should do it; not use prestige classes at all, and just open up the use of archetypes. I'd also say, although not force, that players consider higher level (than 6) class abilities as your first option for feat selection; continue taking those class abilities, in order, as if they were feats for your post 6th level advancement. Sometimes you need to throw in a feat too, but I think a more "bounded accuracy" feel can be maintained by using E6 and continuing to gain class abilities.
Of course, this applies to non-magical classes. It remains the only way to cast higher level spells that you have to treat them as rituals/incantations. But hey, lower power and bounded accuracy isn't the only goal; lower magic was obviously always a goal too, right? Speaking of which, the noble offers an ability to become a minor spellcaster which I could take without skipping a level. It becomes another alternative to spellcasting where you can get some magic without having to use the spellcasting classes. Another plus.
UPDATE: As another aside, I see the Pathfinder 1e rulebook at Half Price Books selling for $12.99 with $4.99 S&H in Very Good condition. I doubt I'll ever play it, and I wonder if I'll ever even really read it, yet I'm very tempted to buy it because having it as an actual book instead of a pdf seems much more solid. Sigh. I have enjoyed having this big Freeport book, for what it's worth. Even if I don't ever really need that either. I'm really motivated to try and finish the Freeport Trawl entirely since I'm so close to being there. I've only got about 100 pages left in the big 540+ page book, then the new(er) Freeport Bestiary then the big single book AP Return to Freeport, and then I can skim the Shadow of the Demon Lord Freeport Companion and be completely done with the trawl! Once that one's done, it'll presumably be easier for me to focus on some of my other trawls, many of which have many, many titles to read, but others of which are slightly more modest. I think I want to stick to my roots just a bit, though, and focus on Eberron 3e, Forgotten Realms 3e and the Paizo Adventure Paths before getting too involved in, say, the Paizo Companion Trawl, or the Goodman Games module trawl, both of which I'm not even very invested in doing; I just thought what the heck, why not track them too.
I do want to dig more into the Pathfinder 1e rules and Chronicles/Setting line. And, of course, the Adventure Paths and I'd like to read all of the modules eventually. Those are higher priority than Companion, Society Scenarios, or some of the others, but the Adventure Path is really the top priority from Paizo.









