Because I made a YouTube video, rather than recreating it in text, I'll just link to it here.
Actually, I've already talked about some of these issues here, although even then it's been a couple of months.
Because I made a YouTube video, rather than recreating it in text, I'll just link to it here.
Actually, I've already talked about some of these issues here, although even then it's been a couple of months.
Some guilds, however, are more than simply shakedown rackets; some of them have a great deal of power, influence and money even beyond Sarabasca's borders. The Union of the Snake is one such guild. Because the sultan has not deigned to outlaw or control any substance in Sarabasca, it has become the poison and drug capital of the world, and because the poison-maker's guild has decided to define drugs as long-term poisons that frequently have pleasant short-term effects but certainly poisonous long-term effects, the same guild monitors both poison and drug manufacturing and sales in Sarabasca. This wasn't always the case, but when almost all of the important guild heads of the drug producer's guild died in a single night, the poison maker's guild had made their point. Since Sarabasca is the capital for such activity throughout the Mezzovian Sea region, that makes the colorfully named Union of the Snake one of the primary movers and shakers of the Sarabascan economy, with a cash flow to make kings weep. Named for the deadly and subtle serpents that the poisonmakers aspired to be compared to, the Union of the Snake has secret agents and assets in every major urban center in the entire Mezzovian area and even beyond.
On a bit of a whim, I just re-read Green Ronin's systemless sourcebook, The Pirate's Guide to Freeport which is always an interesting endeavor. While the book is systemless, it's also very clearly designed with D&D in mind; it refers to elves, dwarves, gnomes, wizards, dungeons, adventurer heroes and a lot of even more esoteric details that are very D&D specific. Unsurprisingly, as a guy who's implied setting tastes have migrated away from a lot of the overt D&Disms--a process that was a long time coming--I find that disappointing. That said, I'm still a fan of the Freeport setting. While it's occasionally too tongue-in-cheek for my taste, in reality even the most serious of games has to have some comic relief, right?