I finished the 3e book Silver Marches last night. This was an interesting book because of the context in which it was published. Self-professed game design "rock star" Sean K. Reynolds hitched his star to this book, in a very public and kind of nasty one-sided debate, that he reported on, that he was having with management or leadership at WotC about customers wanting "fluff" instead of "crunch." It was a fundamental design difference in terms of what to do strategically with D&D products going forwards. Reynolds was championing an older 2e model that had also made a lot of hay with other companies, most notably White Wolf, where products focused more on roleplaying opportunities, setting details, and things that supported the fiction of the game, often in exactly and painstakingly tedious detail, something that Forgotten Realms had actually become somewhat infamous for over the years already by this point. He claimed that management just wanted to publish "crunch"; player facing products that offered more options for players; new feats, new prestige classes, new mechanics, etc.
Now, I realize that that's not a very nuanced narrative about Reynolds' actual position, which matured somewhat from what he articulated expressly in 2002 in front of this book, but this book was kind of the schwerpunkt for that debate. If there really was a debate, and not just a narrative that Reynolds himself was telling.
Unfortunately, this is the most interesting thing about Silver Marches. As a product, I didn't really find it very interesting. It did, indeed, give encyclopedic detail about social and legal customs, plants and animals that are usually just slightly recolored versions of real animals and plants, and other things that are found in the Silver Marches area of Forgotten Realms—which to be fair are one of the classic areas of the realms, adjacent to Icewind Dale (kind of) and Waterdeep, but further inland, and big part of the territory that Wulfgar and Driz'zt traveled through in the second book of the Icewind Dale trilogy. Alustriel, the leader of the area (de facto) and leader explicitly of the big city Silverymoon, made an appearance.
Most of this detail isn't very interesting, and I honestly struggle to see how I would have used it were I to set a game there. In fact, much of it was kind of antithetical to play as D&D is usually played. I had hoped, after finding my mind wandering and being really quite bored, that when I got to the last third or quarter or so of the book where it had "adventure sites" that it would be better, but they were honestly just pretty boring stocked site-based exploration stuff; little more than mini dungeons without much context. Somewhat ironically, because FR had become synonymous with trad-style play during 2e and into 3e, and as the nascent OSR movement, and other classic play movements started pushing back against trad, and its occasional pretentious claims like "roleplay, not rollplay" and stuff like that, because these are pretty old-school site based sandbox type stuff. Not very interesting to read, but if you like that kind of play, surprisingly (at least to me) useful for it. (Although I'm sympathetic to many of the aesthetic desires of this older school game play, which is also made up of people that I may tend to relate to more; in their 50s, played in the 80s, tend to be conservative, not impressed with the woke direction of the current industry, fans of even older sword & sorcery like Howard and Leiber, etc. I am, however, a pretty traditional trad player, and I find trad style adventures and modules, like the campaigns WotC does or Paizo's adventure paths, much more interesting and useful... even if I don't necessarily run them straight as is. As I've said many times before, I'm not old school, but I am old-fashioned. And I don't know that the play customs like OSR, Classic, Trad, Neo-trad, etc. are the best way to describe my playstyle. I prefer the GM merit badges. But if I have to have a label, I claim paleo-trad for how I play. It's trad, but with a lot of old-fashioned things that some other trad players may find somewhat exotic.)
Not that we were told, but I was always intrigued by the result of Reynolds gauntlet throwing exercise. I'm sure that if he'd been right, we'd have heard about it non-stop. I doubt that he was, and Silver Marches probably didn't sell so well as to make his case a slam dunk. Only a few months later, he was no longer working at WotC; in a so-called "amiable lay-off" by which he means, "sure I was laid off, but I was about to quit anyway." Sure. That may have even been sorta true, and he seems to have done OK for himself, working in the video game industry for a time, and doing plenty of freelance projects in the RPG sphere, including even for WotC (I think) for many years thereafter. I tend to think that that was more likely a face-saving narrative, but it did, no doubt, work out for him in the long run. WotC did, also, in fact focus much more on player facing crunch books following this. Which, in the long run, may have choked out the d20 era when all was said and done and contributed a lot to the growing dissatisfaction that many people had with the system which contributed significantly to the noisy and dramatic birth of the OSR movement as a whole, which was a rejection of much of what d20 was doing.
There's some more context to be had here, of course. When d20 ended, it was replaced with the polarizing 4e, and many players were not interested in it. Pathfinder made a lot of hay by essentially making some slight modifications to "clean up" d20, although it's arguable to the extent that they actually improved it, and continued the 3e style of play for many more years. I also noticed in that era that 3e books never came down in price on the used market. I strongly suspect that while the narrative was that Pathfinder outsold, or at least rivaled D&D during the 4e era, that an equal order of magnitude of players just kept playing d20, and finally, the OSR was fully birthed with the launch of the first retro-clones at about this same time, and it became a fourth pole in this industry of multipolarity. It also didn't escape my notice that 5e, which changed this dynamic significantly, was essentially what Pathfinder should have been, i.e., d20 but actually cleaned up, made easier to run and play, and arguably better. (I say as a person who still prefers 3e to 5e in most respects, but.... y'know. My own preferences aren't really on trial here. I also recognize a lot of d20's flaws even though I use it partially because I'm familiar enough with it to easily work around them. Some of what 5e made "simpler" wasn't actually stuff that was a pain point, like character customization options.)
What all of this means, I'm not sure of. 5e was certainly popular, but there's a lot of good circumstantial and anecdotal evidence (as well as a lot of reactionary denials of this) that it's getting long in the tooth, its welcome has faded dramatically, and that 5.5 wasn't as well received as WotC would have hoped. I personally think that that's obvious given the very public and obvious attempts by WotC to change course with the game right now; they're obviously trying to woo back customers who have left in the relatively recent past. But some of that may be part of the greater cultural correction going on in corporate and customer facing industries all over. Heck, even my company really dialed back the DEI rhetoric the last couple of years; it's almost invisible or non-existent now, and I work for a Scandinavian-owned corporation that lemming-like followed all of the corporate trends. As do most corporations. I feel like customer-focused entertainment industries are the real canaries in the coal-mine for these kinds of cultural trends, and the wholesale rejection of wokeness, which probably had its most dramatic breakthrough with the Bud Light nonsense a couple of years ago has impacted the entertainment industry the hardest. So part of what WotC is doing is backtracking from the heavy-handed woke preaching, while still trying to quietly and less overtly remain woke for the really loud, obnoxious portion of their audience who remains woke. But the overtness of woke themes is really toned down, and WotC in particular is going on, in Dan Ayoub's own words, an "apology tour" to backtrack for the benefit of offended former customers. Again, I think that this is obvious because sales are down, 5.5 was soft, and people are losing interest in general. But I think that they're going to anyway, no matter what WotC does. I think another thing that few have recognized (shout out to Black Lodge Games for being the first to point it out, as far as I know) is that the "nerd moment" which has been going on for a number of years now seems to have peaked. Comic book movies peaked. Star Wars peaked. Science fiction in general peaked. And, consistent with that, D&D peaked. All of them are in decline. Part of that is due to their crappy slop content and woke nonsense, which turned off most people, but part of it was just that the moment peaked and now people are looking for something else now. D&D will never again be what it was in 2020-2024 or so. Or, at least it won't be again until another big turn of events. This big wave was maybe sort of like the big wave of the late 70s through the middle to later 80s when D&D had its first big boom. That kind of boom town cycle just doesn't last forever, and if WotC thinks that D&D is still possible to be put into a growth phase when it's clearly (I think) in a contraction period and probably will be for some time, then WotC's hope is vain and foolish.
Anyway, I'm now wandered rather far afield from just the Silver Marches discussion, but I think that the greater trends in how WotC strategically tries to position D&D is still very relevant, and in many ways, in the last nearly two and a half decades since this book came out, the strategy hasn't really matured very much in most respects. And the book itself was decidedly "meh" at best, and boring and pointless at worst. Next up is the Eberron sourcebook Five Nations, and then the next SPCM campaign, and then finally on to the next Paizo adventure path. Lots to read. Don't know for sure how much of it I'll do this week, though, with family being in town.



















