Showing posts with label Grozavest. Show all posts
Showing posts with label Grozavest. Show all posts

Thursday, April 17, 2025

Terror in Timischburg 5x5

I really should focus on finishing my Cult of Undeath 5x5, but instead, I made some high level notes for a another 5x5 Front that features the Corsair Coast at least a little. Better transfer them from my portable little journal to online! I say "Corsair Coast" but it really mostly takes place on the Timischburg coast to the north and even the southernmost port of Baal Hamazi to the north even of that, as well as at least a stopover on Nizrekh.

1) The "white whale"—some kind of large, nasty sea monster that's been threatening the coast and shipping. It needs to be found and hunted. 

2) The city-state of Rozovka has often born the brunt of vampiric slave raids, clandestinely. Joining up with Inganok, another victim, they are hoping to discourage them militarily. Although not capable of fighting them, they're looking to commission privateers via letters of marque against Timischburg's clandestine vampire raids. It's worth noting that the idea that vampires clandestinely rule Timischbrg is secret(ish), hidden behind plausible deniability, and many people don't believe in vampires.

3) Pirates have been hiding out in remote coves on the Nizrekh Islands and even hiding their treasure haul there. Of course, the locals are unfriendly, hostile, and xenophobic. And snake cultists, and cannibals. Seriously bad news. Probably undead too, some of them. And, well, Nizrekh is what's left of Atlantis, so there's even more bad news there too. (Second adventure of Second Darkness can be adapted here??)

4) The seal mentioned elsewhere at Grozavest that keeps Tarush, the undead godling trapped underground, is weakening, and nastier, more primal and feral ghouls/vampires are slipping through. Not only in the wilds of Timischburg, but also in Nizrekh, and in the jungles to the east of the corsair cities can the PCs find out how to tighten up the seals and keep the already horrifying enough "secret" vampire aristocracy of Timischburg from being replaced by a ravening horde of daemons and undead.

5) The Godfather in Port Liure. A patron sends the PCs to disrupt dangerous drug and occult trade in the city of thieves which is wreaking havoc on more innocent Timischer people, and they get caught up in a gang war, among other problems.

(Bonus) Innsburough in the Orlok Marches is deliberately meant to evoke Innsmouth of Lovecraft fame. Cults of Dagon threaten the entire coast, centered on this horrible town. Sea devils and deep ones and cultists. Can they be disrupted without it being fatal?

Tuesday, September 17, 2013

Grozavest, capital city of Tarush Noptii

Vészok Grozavest is the capital city of Tarush Noptii Timischburg, and is notorious for several distinctive features.

As one approaches Vészok Grozavest, one sees a massive fogbank, about thirty miles away from the city center in every direction. This fogbank stretches up like a cloud wall to a height of many hundreds or even thousands of feet into the air. Passing through the fogbank is a relatively quick and painless procedure. The bank is extremely thick and visibility is sharply reduced for about a mile. It is so dark that it appears to be night inside, even at mid-day.

Once past the fogbank is where the really bizarre features start to take shape. The fogbank ends, and one walks out under the open sky again. It is frequently overcast inside the circular fogbank, but not always. It is, however, always night. Even at mid-day without a cloud in the sky, the vault of the heavens is pitch black and stars can be seen wheeling overhead. Strange stars, often, that do not match the constellations elsewhere except at Vészok Grozavest. The moon often rises and sets on a different schedule than elsewhere, and the mares on the moon have a completely different pattern here, sometimes showing the "old" pattern of the moon before it resembled a skull.  Sometimes it looks like a totally different moon altogether.  There are even reports that at odd or unusual times there is more than one moon in the sky.

No plant life can survive in this 60 mile diameter circle centered around Vészok Grozavest, of course, although black skeletons of old trees and dried brown remnants of grass still cling to places off the roads that are not trampled or broken by the passage of time. Strange, and occasionally phosphorescent fungi grows in strange patches as well.

As one nears the city itself, the ground starts to slope upward. Vészok Grozavest is built around the rim of a large crater, nearly a mile across, and in fact, the buildings go all the way over the edge, and are carved into and hang from the sides. At the center of the crater is a vertical shaft, descending into pitch blackness. Nobody known today has ever descended into the shaft and returned. Legend has it that the crater is the mark of the fall of Tarush, a daemon-god of death, from the dark tapestry of the night sky to the material world. The first vampires were those champions who went to ensure Tarush remained sealed and defeated in one place, the Primogenitors. This, however, is legend. No confirmation of these rumors exist, and if Tarush exists, no one has ever seen or heard from him. Certainly, however, some supernatural power hovers over the site, causing the bizarre stars and constant nightfall that make it the perfect environment for a capital of vampires.

Vészok Grozavest is a large city, of well over 100,000 regular inhabitants, and tens of thousands of temporary inhabitants at any one time.  While the fact that it is ruled over by and preyed on by vampire overlords is officially denied but mostly well known, in reality, that doesn't necessarily mean much to every day, regular life.  There are only a few hundred (at absolute most) vampires in the city, so one takes ones chances on being hunted, but with some suitable precautions, the risk is relatively low, and the Tarushans and Timischers find that they like the enforced peace and prosperity that strong rulers bring, and can take the risk of vampire attack as the cost of such long-lasting peace and prosperity.  Outsiders, of course, say that all livestock feels this way, and it is a deal with the devil that is never worth the cost.  The Grozavestans, they claim, are only trying to validate the life that they have and can't do anything about; but living in constant fear is never worth the cost.

Vészok Grozavest is quiet.  There is little crime (since convicted criminals are where the vampires hunt first—a concession towards efficient management of their chattel amongst the humans).  Valuable travelers from outside—merchants, caravans, and their entourages, are given small brass tokens that mark them as Untouchables—vampires who feed on them forfeit their life and estates to the Ruling Council.  While all of the Vampire Houses have their own estates and holdings in the city, the Ruling Council also has it's own, unaligned brigade of Untouchable soldiers, who patrol the streets and keep the peace. The official narrative is that the Untouchables are so named because of their skill in combat... but most people doubt that, and understand the arrangement they have with their macabre rulers.