Well, I feel kind of foolish. I've been complaining about how well Hero Forge worked on my main computer that I use, that for technical reasons that my brother and I never did figure out, we didn't put a graphics card in. For most apps, it runs just fine, but for 3D modeling, it turns out that it doesn't. But, I remembered like an idiot that of course I have more than one computer. So, I logged on to my laptop, bought a 3-month subscription, which will probably be enough, added lighting effects, and took more images of my characters, this time with a transparent background. Here they are all in their real glory.
Although the Cherskii (I'll probably just simplify that spelling to Chersky) mafia of kemling shadow sword assassins was really more a feature of the Mk. IV Dark•Heritage, and I never even officially reintroduced them into Mk. V, I'm pretty sure that they'll make an appearance in Dark Fantasy X. Here's an iconic example of one, with the shadow-stuff of the magical blades exuding off of them into the air.I have too many shadow sword iconics, I know. I probably won't develop them all, just because I have images of them. Here's one that's likely to be my setting's iconic deuteragonist, though... the blood brother to my protagonist, a somewhat swashbuckling cursed from Lomar who's picked up a pet pseudodragon somewhere along the way too. Not sure why I included a turtle at this feet, but maybe he's got a pet one of those too, or something. I recognize that the clothes look a little modern, with his punk rocker pants and belt, modern-looking hiking boots, and a pretty modernish wool sweater, but I actually kind of like him that way.
I'm absolutely on record as not being a fan of action grrls, but I have one; another cursed shadow sword, who manifests her weapon as double tomahawks.
Thinking it'd be a good idea to have a cursed who isn't a shadow sword, I came up with this hunter in winter garb too. Lomar is pretty far north in the setting, but of course, the cursed originally come from even farther north in Zobna.
This cowboy biker dead dude I just created for fun to be a kind of alternate avatar for me to use.
I probably still need to mess around with the lighting. His face is too dark. But this is Desdichado, the iconic Migration era Germanic warrior, although he could stand in anywhere from a Late Roman Ostragoth or Anglo-Saxon to a Medieval Viking and still look more or less the same.
A drylander barbarian, initially envisioned as some kind of villain (which is why I have weird magical flame around him I guess) but we'll see if I need a drylander barbarian of this type as a villain or not.
A less villainous, and potentially even PC type drylander scout, with buckskin moccasins and clothes.
A goblin assassin. Not a good guy.
This "urban" goblin, with his cigar, pet rat, and bladed brass knuckles, is a more typical goblin of the type that could be a PC even. Most likely this is a kind of shady but not necessarily unfriendly NPC for the PCs to interact with.
A Hillman ranger who specializes in ghost, monster and witch hunting. One of two possibilities for the protagonist.
This Hillman sorcerer, on the other hand, is meant to be a normal guy who you later find out is really a villain. I had a lot of fun with the lighting effects on spellcasters, as you can tell.
A normal, everyday Hillman; a "trade baron" by all the money and fine clothes, meant to be a patron type character.
Not sure why both of the jann characters I made were swashbucklers, but they are. This one is more traditional Kurushat style, while the one below is probably a native of some place like Simashki and is more culturally acclimated to the three regions of the south: Timischburg, the Hill Country and Baal Hamazi. I'd imagine that's a more likely PC or even NPC that you'd encounter normally unless you're way up north near the top of the map.
This kemling infiltrator is meant to represent a kind of espionage or criminal expert who gets called in for tough jobs. A potential somewhat amoral PC, expert hireling, or antagonist.
This kemling witch, compared to her racial compadre above, is hardly less amoral given that she's a witch... but the kemlings have a different attitude about witchcraft than most of the other races.
This guy is obviously a villain; I mean, he's a lich fer cryin' out loud. I actually imagine him as one of the main bad guys of the MIND-WIZARDS OF THE DAEMON WASTELANDS campaign.
I like the way this nephil (is there an English singular version of nephilim? I'm starting to dislike the name in spite of its folkloric resonance, because it's really awkward to use) looks, but the reality is that there aren't any Roman-like legionnaires in the setting, so I'm not sure why he's dressed like that unless it's a nod to the iconography of his probably unknown angelic forebear.
The other alternative for my protagonist is still a Hill Country ranger specializing in ghost, monster and witch hunting, but instead of being a normal Hillman, he's nephilic. Because they can appear somewhat randomly many generations after fallen angel admixture, he was no doubt born and raised in the Hill Country anyway to a Hillman human family. There isn't really much difference between the two options for protagonist, except for the silver-chrome eyes and silver-colored hair, and possibly a bit of racial angst.
The Nizrekh people rarely appear on these shores, but if one does, he'll be a weird cult leader like this guy is, and definitely a villain.
I'm careful not to have too many sorcerous villains; sometimes a burly orc pirate who uses a hand crossbow and a sledge-hammer as a close combat weapon works just as well.
This is a more typical orc in the setting, if perhaps a bit more swashbucklery than most. Honestly, most orcs in the setting are laborers rather than fighters.
Revecca von Lechfeld, a significant NPC in the CULT OF UNDEATH campaign arc.
It may be hard to understand why I describe the skraelings as non-humans who mostly just look like humans, and being originally from Atlantis and unable to use metal isn't much to separate them from humanity, but this example really shows the almost Neanderthal-like features that some of them can sport.
This skraeling shaman not only has a huge stone-headed hammer, but also a gigantic cursed bone greatsword. Which—sadly—kind of fades into the white of my background on this blog. The horns on his head are part of his shamanic headpiece.
This guy is probably a little too poverty stricken and beat-up to be a PC, but he's a very typical example of an NPC Tarushan gypsy who could be anywhere in the setting, but especially in Timischburg.
This Tarushan witch is obviously one of the lingering Tarushan nobles based on her fine clothing and unweathered skin tone.
Some villains need to just be really good swordfighters. Imagine this as a kind of Timischer Rochefort, I guess.
Probably a third or fourth son of a Timischer noble, this gallant fellow has taken up adventuring, probably to the envy of his more dutiful older brothers. I envision him as a kind of friendly ally or sometimes rival to the protagonist.
Like the lich, this hag is obviously a villain, and her provenance is somewhat mysterious, although I imagine her as a major villain in one of my campaign arcs. I've got two ideas of where to place her, and haven't decided which I like better yet: in CULT OF UNDEATH or CHAOS IN WAYCHESTER. Or, maybe she'll end up somewhere else, even.
I talked earlier about a protagonist and a deuteragonist, but this guy is a understudy for the latter, or maybe even a tritagonist. A wose makes a good almost Chewbacca or Ookla like sidekick.
Of course, not all woses are merely savage brutes. Some of them are savage brutes with pretensions to class, like this villain, who makes another good non-supernatural antagonist.
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