Another method which I liked better and used a bit early on in the CULT OF UNDEATH project was the 5x5 method. You can find this online, at the original blog where it was written, but the best version of the method is described in Dragon Magazine #429, which is available here via Scribd if you don't have it. I didn't keep using this method, because like pre-written adventures everywhere, even if it was a looser format, it proscribed what the PCs were supposed to do, which misses the point. I do like the method, though, for structuring outlines, it's just that I wouldn't ever want to structure an adventure outline like that anymore.
But wait! I thought. What if—instead of using the 5x5 model to try and plot out the actions of the PCs—I used it to plot out the actions of the NPCs, specifically the villains and antagonists that the PCs would be expected to confront? I don't know why this didn't click with me before, but that is a structure that I can use better than the weird, mechanistic and creativity and soul sucking fronts system, which I like much more in theory than in practice.
Now, I still need to come up with a bit of structure for my antagonists and villains; which isn't much different than coming up with the "dangers" of Dungeon World, and I also need to think of clues that the PCs will be able to find that will clue them in that the villains are progressing through their steps. But I actually don't think committing those to words is important... yet. I'll also point out that there's nothing magical about the number 5 in the 5x5. I think it's a good number of rows to have, because those correspond to steps in the antagonists plans, and five is a reasonable number for a plan that is reasonable to run the PCs against. But the number of columns can be more fluid. I actually think three overarching campaign "plots" is my preferred method, but I also like to have marginally smaller (at least in terms of stakes and "screen time", if you will) columns for each PC that I get. And I can't actually even start working on those until I get my PCs. So, we'll start with the basic 3-5 plots and put them in place for each of my three setting briefs: CULT OF UNDEATH, CHAOS IN WAYCHESTER and MIND-WIZARDS OF THE DAEMON WASTELAND and then see what next steps I go with after that. I'm actually thinking... that I may use this same structure as a story outline, and then write some fiction about my own characters, since gaming in the short-term seems unlikely. But we'll see. That's a bit of a wild idea right now, and certainly not a commitment.
Not 100% sure what Frank Frazetta's artwork of a werewolf and a vampire fighting has to do with that other than that it fits thematically—more or less—with the CULT OF UNDEATH brief, but what-the-heck. It's a cool picture.
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