https://darkheritage.blogspot.com/2022/02/choose-your-own-adventure.html
I pulled down my aged, yellowed copy of The Cave of Time and because I had enough free time to do so, I read it through a bunch of times. In fact, I read it enough to catch all of the branches, I think. I skimmed through pretty quickly when I was done, and I'm pretty sure I hit them all. I'm not sure what I expected; I mean, I fell in love with this book when I was eight or nine years old. I'm a bit surprised that it held up well. I expected the text to be brief and punchy, and that was always a strong point for the CYOA series. If the CYOA authors started acting like frustrated YA novelists the books suffered. (As the reviews go on, I know I'll have at least one with this problem.) Give us a crazy high concept, throw some weirdo ideas at us, and make us make a choice. That's all this series needs to work.
My well-loved copy in all of its beaten up glory |
With those expectations firmly in place, I found that The Cave of Time was pretty good. There's a few unusual CYOA tropes, like being off visiting an aunt or uncle with no mention of parents. I don't know what the assumed age of the second person protagonist is, but with Paul Granger's illustrations, you come across as middle-school looking, I think. That was always a bit of a shady detail that it was better not to think too much about, given that you're often wandering alone in dangerous environments. I mean, you start off in Snake Canyon by yourself, hiking I presume, in the backcountry of your uncle's ranch somewhere.
My copy is pretty beat up, even compared to other CYOA books in my collection. I think either my younger brothers or even my own kids at some point got a hold of it and did kind of a number on the spine. I've taped the binding with some clear tape, but pages are threatening to come loose even so. And the book's cover is noticeably faded, and the pages noticeably yellow. But this was a mass market paperback. My copy was the 11th printing from June 1981, and it retailed for $1.50 according to the price printed on the front cover.The series had an interesting start, and before Bantam took a hold of it and turned it into a household name, several "prototypes" were printed, by either small, local New England presses, or by Archer. Books that were part of this prototype period later went on to become Choose Your Own Adventure entries, and include #62 Sugarcane Island, #7 The Third Planet From Altair and #8 Deadwood City in the late 70s. But for whatever reason, the first book in the series was this one, and it was written by Edward Packard, one of the two main authors of the series for most of its run, and the inventor of the concept. As you can see from the front cover, there's plenty of exciting potential there; a weird Medieval king with a big beard who never actually appears in the book anywhere (there is a Medieval king, but he looks nothing like that!), a dinosaur in Monument valley, a Chinese warrior from their own feudal period, the Loch Ness Monster, etc.
The cover art is by Paul Granger, who also did the ink line art in the interior. Apparently that's a pen name; for some reason, he illustrated a couple of later versions of books in the series under his real name, Don Hedin. His work is kind of cartoony and stylized, but I always thought it thoroughly appropriate for the subject matter of Choose Your Own Adventure stories, and to be honest with you, I've never really liked anyone else's illustrations as much as his when other artists started to get thrown in except for Ralph Reese. His style was different, and yet similarly cartoonish, if that makes sense. It fit the concept equally well. In fact, when they changed the trade dress and art style, my interest in the series waned precipitously. The whole package of how it was when I was introduced to it became part of its success, at least for me personally.My cover says that you can choose between 40 possible endings. I didn't count them, but I notice that covers of earlier printings within this series say 39. Did they add a new one and revise the text, or is one of the two of those an error? Structurally, this one is perhaps a little on the primitive side, but it works for the concept. By that I mean that some more "advanced" CYOA titles had a single main plotline, and different choices gave you more detail and further fleshed out what was happening, without contradicting each other in any ways. Others had an A story and a B story (and occasionally a C story) depending on your first choice, and the two branches explored the high concept in very different ways. The Cave of Time, on the other hand, just had you continually popping in and out of the Cave of Time, and ending up somewhere that felt mostly kind of random; your temporal destination having little bearing on what you decided to do. The decisions mostly either moved you from one time to another, or had bearing on your success or failure while in a particular time. I actually quite liked the idea that if you ended up somewhere you didn't want to be, you could usually pop back into the cave in a few pages, or less sometimes, and get zapped somewhere else to try your luck there. Mostly these were unique, but there's a few places you could get to through more than one point.
There are plenty of "good" endings where you end up back home where you started, there are plenty of "decent" endings, or maybe some of these are even good, where you end up in some other time and build a fun and exciting life there instead, there are a few endings where you end up somewhere and aren't sure how much you want to be stuck there, and of course, there are plenty of endings where you die horribly. Some of the endings include:
- At least two endings where you make a new life in Anglo-Saxon England nearly a hundred years before the Norman invasion. Although they just treat it like "generic Merrie Olde England."
- Another one where I get hanged from a tree by the king's men in less-than-merrie olde England.
- Two where I go so far into the future that the sun is a swollen red giant about to die.
- Three endings where I talk to some timeless old philosopher who sends me back home.
- One where the timeless old philosopher sends me into WW2 and I get killed by a bomb almost as soon as I arrive.
- Two where I live with cavemen in the Ice Age for the rest of my life.
- One where I go home, but although only a few weeks have passed for me, everyone else is a dozen years older.
- One where I'm on the back of a mammoth who's driven off the edge of a cliff and an astounded paleontologist thinks my bones look shockingly modern for someone who died thousands of years ago.
- One where I linger in a strange Brave New World-like future, not quite settled, but never able to put my finger on exactly what's wrong with everyone.
- One where I'm eaten by some kind of giant bug-looking thing. Not even sure if that's supposed to be the future or the past.
- One where you end up living in a tropical paradise surfing in the ocean and never actually find out if you're in the future or the past.
- One where you get killed by a snake in the jungle while trying to find the Cave of Time to go home.
- One where you're on the Titanic as it sinks, but you escape in a lifeboat. But you're stuck; your exit is on the ship somewhere. Whoops!
- Several where you bring a plesiosaur egg home, and either it gets stolen. Or you give it to a scientist. Or you put it in an incubator, waiting to see what's gonna hatch out of it yourself.
- One where you bring a cute girl your age back from the future and she gets stuck in your time. How YOU doin', Louisa?
- Several were you get home just fine and everyone wonders where you were for a few hours; in one you later write a book about the Cave of Time.
- One where you get captured and conscripted to build the Great Wall.
- Eaten by a saber-tooth.
- Eaten by a T. rex.
- Eaten by the Loch Ness Monster
- One where you're on a semi-submerged reef and can't find any other sign of land anywhere.
- One where you're stuck in the Battle of Britain.
- Several where you end up in Colonial or Westward expansion United States, running a printing press, or a soap manufacturer, or some such. Sometimes this is happy and exciting, sometimes you miss home and are always looking for clues about the Cave of Time again.
- One where you become a reporter in the 20s or 30s or something and have a good life, dying of old age just a few years before you're born.
- One where you meet Abraham Lincoln, but then are stuck in the 1860s. You find that no radio, TV or constant bombardment by pop culture is kinda nice.
- One where you go so far back in time that there's not enough oxygen in the atmosphere yet and you die of suffocation.
- One where you bring a Colonial fellow back with you because he's dying of tuberculosis and he believes your bizarre time traveling story. He ends up becoming a professor of history famous for his knowledge of Colonial America.
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