I've never been into making fantasy city maps, but I don't see why I couldn't. JP Coovert, who's presentation is sometimes lacking but who's content is often pretty cool, shows how easy it can be, especially for someone like me who's already decent at amateur fantasy mapmaking anyway.
Check it out.
I've got a few maps already handy that I can use as templates. I'm not going to copy them, but I'm going to start with them as examples of what I'm looking to make my cities like, and then start modifying them based on that baseline. Here's some fantasy city maps that I have. Not meant to be comprehensive; I have quite a few more.
This is Scuttlecove. It's maybe a little too small to be one of my big main cities, but it can certainly stand in for a place like Burham's Landing or Cayminster.
Fallcrest could easy stand in for Cockrill's Hill. I didn't at first envision that as being on both the upper and lower side of a big bluff, but I can either say that is is after all, or just not draw that when I draw a similar riverside country town.
Another option for a place like Cayminster or Burham's Landing. Obviously for the latter, it'll have to be flipped vertically, as the Darkling Sea shoreline is on the northside of town, not the south.
This Korvasa map is a big city on a shoreline, and would work quite well for Garenport.
I dunno; another reasonably large market town on a river. If I increased the building density and rotated it 90°, it could even be Mittermarkt
I grabbed this one mostly because it's large, dense, on a shore and has a river running through it, all things that I was looking for for at least some of my towns. I could use it for Lomar. Maybe flipped horizontally, it could even be Grozavest.
Another modest port town. Benchley or Waller's Grove would look similar to this.
Another decent sized port town. I have too many part towns; I don't have that many important ports that I'm looking to map yet! But I can look at it for ideas. The marina is surprisingly kind of sparse. I'd expect more docks.
Another one with rivers running through it. If I increased the building density, but otherwise used a similar layout, this would be a great Port Liure, perhaps.
Or, I could have a more visually interesting Port Liure, like this.
Another Port Liure option. Or, flipped vertically, Garenport. Or flipped sideways, Barrowmere. This is from the Cityscape book, so it's already kind of generic.
This map of Sasserine with all of it's canals is an even more visually interesting option for Por Liure, or any of the other port cities. But especially Port Liure. From the Savage Tide adventure path.
Two more port options. Of course, I could easy turn these port cities into river cities by just making the sea have another shore a little on the other side there, and I'd have a great Mittermarkt, for instance.
A landlocked city that could be Simashki
The most recent version of the Freeport map. Always a font of inspiration.
A strong contender as a starting point to be Port Liure. Although I think I want to make the towns riverfront a little broader and have more bridges than just the two.
Another landlocked Simashki option.
Last city map that I had handy; a river city opening up into a broad bay or at least wide part of the river.
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