Every once in a while I'll go trawl through the user-submitted images on TOR Fashion looking for ideas on how to build cool looking characters. Here's a few of my latest finds. These are available on that site, of course, but I saved them and I'm going to post them so I can delete them from my desktop, where they're taking up space and cluttering things up.
I actually have three characters with a somewhat similar look (without the cyborg eye-patch) as this character, Vant Galaide (he has a Van Dyke beard, though), Wulf Hengest (a bit darker and with yellow eyes) and Haul Romund (lighter hair, but with pretty dark five o'clock shadow.) The outfit is based mostly on the Expert Outlaw, which I've had for some time and I like to use elements of it. Vant Galaide already has an outfit based on it too, actually.
This is based on a world drop jacket, butit looks like a color swap of the Madilon Onslaught jacket, which I have the schematic to make. I've, in fact, got a similar outfit on one character, although it's a lighter brown and the highlights are a dark red; the bounty hunter dye module, actually. I also love those boots.
In two color variations; a reddish brown with teal shirt and saffron-colored scarf, or a variation where the shirt is gray and the jacket is teal. In reality, this is readily available in all kinds of colors; it drops pretty regularly as part of any Republic character, and there are schematics (which I have) and even a couple of Cartel Market jackets that all have this look. Most of them look different on an Imperial character, but not all of them. I also have those boots, that jacket, and I think even those guns. I could make this same outfit, pretty much, almost exactly as is. I don't have those exact pants, but I do have in my collections one that looks just like them except the cargo pockets are in the secondary color, which is admittedly a little weird.
Although I've used a more neutral colored shirt that gives it more of a 50s greaser appearance, I have a couple of different color variations on this same outfit here below too, and I actually really like it (my default Anstal Tane look, for instance, if you remember my Sith Scoundrel videos or screenshots.) Not sure why I'm showing someone else doing something that I've already done other than to validate it to myself, maybe, and take note of the coloring.
I've discovered that one of the keys to making this oufit successful is the bracers. You'll either want something that covers this weird jacket cuff up entirely because its so big, or something small and unobtrusive that can disappear.
I used this exact same jacket, and hence a very similar look, on my own OG gunslinger when he went to Ilum and I decided I wanted him to dress for the icy weather. It just goes to show you; some of the cheap and craftable items really look good.
This last set of images for this character uses some elements that I don't have. I've discovered that for the most part, it's the jacket and helmet more than anything else that make an outfit, though—the other pieces can usually accept substitutions without making it look very different. I do like the alligator skin pants, though. Almost bought that outfit durin the Christmas sale. Wish now that I had.
The next one below is extremely similar to my own Mirialan Operative. I like the outfit well enough, especially with either a secondary black dye module (I think it's secondary) or even better the black and dark brown (again, can't remember if I used Honorable General or the Underworld Boss dye module) on it. This is unusual, because the jacket/chestpiece itself doesn't require it. But if you don't do it, you get a weird bright orange secondary color on everything else that you use if it's color-matched. Blegh. In a pinch, I suppose you could use a mostly black outfit or outfits to build all of your other pieces and don't unify the colors. The example here uses the expensive black/black dye module. That's overkill.
Again; what am I doing here? Looking for validation on choices that I've already made with characters I already have? I'm not sure. I may yet make my upcoming new agent character that will, unlike my Mirialan, not skip around missing tons of recording (plus he'll be human) use a similar variation on this theme again, although I'll probably give him more than one outfit to go between, like I did Vant Galaide, my Mercenary.
The two images below, however, will almost certainly be my default look for that character. I've got access to that chestpiece and helmet, and I've even got a black/black dye module that I picked up cheap when I saw someone selling it cheap (honestly; I wonder if they forgot to add a zero to the end of their asking price) and I've been saving it for a rainy day.
Finally, a really awesome "rugged" or maybe even "ragged" variation on the Mandalorian theme. I'd do it slightly different, but I still think this character is just freakin' awesome looking as depicted here.
Here, the chest piece is one that I'm not 100% sure of; I think it's actually a world drop piece with several variations, which means that it might not really be available to early characters. The rest of the pieces are cartel market items, but they come from three new and very expensive sets. The helmet and big chunky bracers are from the ersatz "Mandalorian" armor, called Infamous Bounty Hunter. I actually have an alternative Mandalorian style helmet that I like better because it's not quite so iconic, which means it feels a little bit more unique. The boots and belt can be subbed if necessary, although I like the look of them here; they come from the Cybernetic Pauldron set, which is an attractive set in its own right.
The piece that really makes it, though, is the makeshift kilt over trousers look, which comes from the Furious Gladiator. That set it unfortunate in the sense that it would be MASSIVELY awesome if the faceplate were always down. It looks great when its down. But unless you're in combat or otherwise have your weapon drawn, it goes up and you look like a dumb version of the mummy underneath. What an unfortunate missed opportunity.
Finally, this last bounty hunter is mostly Roland Dyre's armor with a dye module and some variations that I could build something very close to right now.
You'll notice that it uses the same boots as the one before.
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