Tuesday, June 16, 2026

Freeport Trawl update

Could be a slightly high magic Freeport character concept...

Well, I finished reading the Freeport Bestiary last night which, contrary to my expectations, was not just a rehash of Creatures of Freeport, and I ended up having to read it pretty much entirely. There's a good 15-20 pages at the end that are just basic rules stuff, kind of like how the 3e monster books all explain (again) the rules for reading a monster stat block, so I skimmed or more accurately nearly completely skipped all of that, but otherwise, I actually read the whole book (minus statblocks. I always skip those unless I'm actually planning on running the monster.) It was a much more than I expected, and so I was, once again, pleasantly surprised by the Pathfinder conversion of Freeport. Green Ronin really seemed to believe that Pathfinder 1e was the true "heir" of 3e, I think. Although, of course, they were already doing a lot of their own things with the AGE system and whatnot, so their support of it was less than it had been during the d20 boom, but their best material seems to have been their late Pathfinder 1e stuff. They only had one half-hearted attempt to dip their toe in the 5e market; a conversion of their first slim adventure, and have left Freeport entirely once Pathfinder migrated to 2e, other than apparently a vague allusion to it in some form or other in their Fantasy AGE stuff. I'm not interested in their Fantasy AGE system, which simply replaces everything else already in the market with a woker system, so I won't investigate any of that, I don't think. As I'm getting to the end of my massive Freeport Trawl, I'm finding that the setting is getting kind of played out. The exact same problems that I anticipated would be its downfall are, indeed, its downfall—increasing wokeness over the years, too much conflict in tone, and somewhat surprising to me, too much insistence on not just advancing the meta plot, but while doing so, changing the nature of the setting rather dramatically and adding all kinds of new elements which we're supposed to pretend were just always there. (Island trolls, for instance? Whiskey tango foxtrot.)

I also skimmed the Freeport Companion: Shadow of the Demon Lord or however exactly you want to title that book. I marked it, but kept it in gray, because I didn't really read it, and I confirmed that it was just system-specific mechanics, a bit of talk about how to fit setting elements from Shadow and Freeport together, which I wasn't terribly interested in because I still haven't read Shadow of the Demon Lord and don't know or care much about its setting, so there wasn't any need to (re) read much of the text there. I also was trawling through the Green Ronin storefront, and realized that there is, in fact, at least one RPG product for Freeport that I was missing from my trawl; a Pathfinder book called the Player's Companion to Freeport. I presume that this is similar to the player's companion books that accompany each of the adventure paths, but on looking at it in more detail, it looks like just a portion of the updated Pathfinder Freeport: City of Adventure book, and none of the material in it looks original. In would serve, I suppose, mostly as a replacement for the Pathfinder Freeport Companion with the updated rules, but missing the Madness rules and the adventure, I think. In spite of the oversight in leaving it off, I don't think I'm missing literally anything by skipping it, as everything in the table of contents appears to be a repeat of something I've already read.

By jumping ahead and skimming the Demon Lord companion, the only thing left to read in the trawl is the Return to Freeport mega-adventure, originally published in six parts like a Pathfinder Adventure Path... although much slower. The first two adventures were published in 2016 (I didn't look up the months), the second two in 2017, the fifth one in 2018 and the last one in 2019. By then, Pathfinder 1e was about done (same year, I believe that Pathfinder 2e was released) and it missed its chance, probably, to be a significant product for the game line by virtue of its poor timing. Maybe that explains it; slower sales, bad timing, and a renewed focus on their own products, plus more recently the debacle with the Diamond distributor bankruptcy, but Freeport does seem to be well and truly finished, and I will have read everything published for it when I finish these last adventures. Although I bought the omnibus from DriveThru on pdf, it was originally published as six discrete titles, so that's how I put it on the trawl, and as I finish each section, I'll write them off as if I'd read an entire "book" even though I'm still in the midst of my actual book. 

As usual, diving into Freeport tends to make me want to re-read Five Fingers: Port of Deceit again. I may put that on my physical game book list again, because, y'know. It's a great book. I re-read it recently enough that it's on my tracker document that I've been keeping since 2023, but at the very beginning. Although it'll set me back a bit on reading something else, I'd rather read something that I really quite like than knocking off stuff that I'll probably be more ambivalent on just to say that I finished it. I'm sure I'll enjoy re-reading this more than I'm enjoying my re-read of Races of Eberron for instance. 

The real intimidating trawl is all of the Pathfinder stuff, even though I've broken it up into multiple discrete trawls; one for the rules, one for the adventure paths, one for the stand-alone modules, one for the Companion line and one for the Setting line. At the rate I'm going, I'll still be reading those in ten years. Which is ironic, because the likelihood of me actually playing or running Pathfinder 1e is very low. Still, seeing it as an iteration of the d20 system which I played for many, many years, I quite like it. There's things that it did that I wouldn't have, but mostly I've come to agree that it does seem to be an actual improvement at the end of the day over 3.5 in most respects. I'm not thrilled with the bump in power level, when I think that d20 was already arguably an un-needed bump in power level vis a viz D&D as it had been before d20. I almost think that I'd prefer a hybrid of Pathfinder 1e and 3.5; races from 3.5, classes from Pathfinder, the skill consolidation and the CMB/CMD from Pathfinder. And, of course, playing with non-power gamers so that the broken builds and combos that seem to have plagued discussion of the game are a moot point because your players are really only interested in the roleplaying opportunities of the mechanical chargen options, not creating broken combos or munchkin builds. 

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