Wednesday, June 24, 2026

Curse of the Brine Witch

I finished the first adventure of Return to Freeport, "Curse of the Brine Witch." It's actually a really good adventure, written by Patrick O'Duffy, an old-time Freeport campaigner who worked for Green Ronin for many years. Apparently, he's from Melbourne and also does freelance work for White Wolf. Interesting stuff. Regardless, the adventure is quite good. Although I feel that the hook to get the characters involved is a little weak and forced, that's often true for published adventures (including the original "Death in Freeport") so I'm not going to count that too much against it. A good GM needs to come up with tailored starts that account for the PCs he actually gets, which no published adventure can possibly do. Another point against it, although this is pretty common for Paizo products too, and it's a moot point for me, is that it requires you to own a few other books, including the big Pathfinder Freeport setting book (which originally retailed for ~$80, so quite a lot) as well as two of the bestiaries, 1 and 3. I know that it saves a page or two to not repeat stats each time they need them, but it's not really worth it; it requires that you buy more stuff, which limits how much people will want to buy this product unless they already have them or already plan on getting them anyway. Even though, like I said, it's a moot point to me because I do own the referred to products, it's still a hassle to switch between various products to run a game, and it's obnoxious to tell people that they need to go buy other expensive products to properly use the one that they're reading. Maybe that's a principled or even ideological stand to take, though. I dunno. I need to use the OGL and SRD to copy portions of the Pathfinder compatible stuff onto my website to be able to even refer to how to use my conversion, but I'm going to do that rather than just say, "go buy this other book and read those few pages."

Today was an interesting day of work. I left early because there was a department picnic. I didn't go to that because I had to call into three separate meetings during it, and I figured I'd go home rather than stay in the office to do that, when nobody else was really going to be there anyway. However, two additional emergency meetings came up, so although I had some disconnected free time that I didn't exactly expect, I also wasn't able to actually quit for the day until nearly 8:30 PM, which really sucks. But, I did manage, like I said, to finish this first adventure, which was shorter than I expected; about ~35 pages or so. If they'd added the statblocks that they referred to, which they should have done (even if they're in the appendix or something after all) then it would have been maybe closer to ~40 pages. The whole omnibus is about 176 pages, I think, which is shorter than most of the WotC 5e campaigns, and significantly shorter than the Paizo adventure paths. But, of course, that's not exactly fair. While an adventure path issue is about 100 pages, only about half of that is the actual adventure, then there's several pages of setting material, new monsters (many of which don't feature in the module; they're just there because the writers thought they looked fun), episodes of linked fiction, and all kinds of other material. Still; at ~40-50 pages a module and six in an adventure path, the Paizo campaigns, ignoring all of the other material, are still 240-300 pages or so of module material; at least a third longer than this one, and maybe even almost twice as long. This doesn't really compare in size to a Paizo adventure path after all; it's not even as long as their earlier Black Sails Over Freeport

I was also a little bit amused to see that they recommended using the fast advancement, so that the adventure will get you to at least third level. I just re-read that in my Pathfinder Core Rulebook read (remember that while I haven't read it cover to cover, I've had it pretty much since it was new, and have read many portions of it here and there off and on for years) and thought to myself that I'd likely take the slow method, and then nearly double the XP listed there, so that instead of needing 3,000 XP to get to 2nd level, 7,500 to 3rd, 14,000 to 4th, etc. I'd require 6,000, 15,000, 28,000, etc. To my sensibilities, the entire "Curse of the Brine Witch" feels like what a 1st level adventure should feel like, and I'd be wary of even suggesting that at the end of it, you should advance to 2nd level for the next one. At least in terms of scope of the adventure, if not necessarily difficulty of the challenges.

I generated an image in Grok of the Brine Witch. Of course, Grok is the AI that, in my experience, is the least likely to actually do what you tell it to on image generation. I ran out of generations that I could use long before I got one that actually works; I don't know why it couldn't, despite very clear and repeated prompting, just have nothing but a gigantic eye inside the hood, or why the shark's teeth I requested around the eye and hood turned into a row of triangular decorations all along the edge of the cloak. Sigh. I only used Grok because I'd already used up all of my ChatGPT image generations. UPDATE: Got a slightly better one, and then hit my limit again this morning. Sigh. Anyway, I swapped out the image that I had for this improved version. This one just needs 1) I asked for it to be at night, and after a few tries, Grok completely forgot to do that, 2) I also asked for teeth around the eye, which Grok also ended up forgetting about, and 3) I'd like a little bit more brightness on the eye. It's a bit hard to see. Still, it's an improvement over what I had before. Honestly, maybe I should just be happy with what I got and not worry about the teeth, which Grok is unlikely to do well, I think. As soon as it lets me generate a new one, I'll try and get it done at night and otherwise let this one go. Honestly, I'm trying a little too hard to get this one done. It's just an image for this one post. I guess if I ever run this, I could use this as a player aid of some sort. I do like to have visualizations of what they're seeing sometimes.

When I first tried Grok for images, I quite liked them, but now I find ChatGPT reliably gives me my best results. If I do go for a premium account someday, that's the one I'd use. But again, it's not worth it for a minor toy. I don't need that many images, and even when I'm trying to correct ones that don't get it right, I'm OK with what I can generate already.

Maybe one of these days, I'll actually pay for a premium account so I don't run out after just a few images, but probably not. It's fundamentally just a minor toy to me, not something essential.

Anyway, I'd like to finish Return to Freeport by the end of the weekend. I don't want to overcommit, even to myself, and think that I'll get it done before then, but that's reasonable, I think. And 'll make a new post about module writing in general. As I've recently read quite a large number of them over the last several months, I've certainly developed preferences in terms of what I want a module to actually have and be like. 

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