I know I'm going a little crazy with Hero Forge posts lately. I've been going in and fixing and modifying several of my older (or even not so old) models. In particular, some of the clothing options don't really work very well together; the big scarfs, for instance, get insane when paired with certain chest pieces. However, if you kitbash the scarfs in, then they are the base size and shape, like they're supposed to be.
But that's not the only single thing; I was also learning about "snapping", which allows for parts to be kitbashed to the clothing or body, so you can repose the model and not have them all go crazy and float out there.
So, I've modified some old models, and improved some recent ones too. Here's a few images captured from these new models.
Old Drancent Hewe; I had to modify his face, so I gave him a ridiculous cocky, smarmy face, since I kind of imagine his personality that way. I've also modified the new Drancent Hewe, which I built from scratch. I got the original from the library, so I prefer generally to make my own, but I do still like the old one, so I'm not sure which one (yet) I consider the "canonical" Drancent Hewe.
Although I rather like the library shifter use for Oisin, I prefer to have my own models, and the library version had all kinds of weird fox tails and stuff like that kitbashed in to make tufts of hair. The new ape bodies are already sufficiently hairy, and with boots on, you don't even see their weird ape feet anyway. Frankly, the old furry bodies are sufficiently hairy too, but the new ape bodies have more detail, and generally look better.
Not that it matters, because my woodwoses tend to wear clothes like normal people anyway. I do admit that the combination of weird kilt and tailed coat make his hips look wide. I might yet kitbash some of the elements in. I've found (and been told by real experts) that kitbashing leg pieces of clothing in instead of having them wear them tends to make both the boots and the hips look much more realistically proportioned, whereas "wearing" them makes them all look extra thick and unrealistic. That said, maybe I just need one more tracking pose for good ole Oisin, and it won't matter anyway. It doesn't look great in the standard "stand here and have your portrait taken" pose.

I also wondered; what if I remade Fitzhugh completely? The AI generated images of him looked a lot like Dominic, because in many ways, he was the same character. I want them to diverge and not be the same, though. This more "Gaulish" version of Fitzhugh with a different type of "ranger leather" outfit works well. Plus, it was pretty easy to do; I actually got both the outfit and the "adventuring belt" out of the library where they were snapped kitbashed combos.
A sorta older model, Vrakmar Korr the "pirate cultist assassin" and a really old model, Hutran Kutir, the Hex-King, both slightly modified to fix issues of swelling on the scarf on the former, as well as a few details of his face, and a few other details generally for the latter. Nothing too radical, just fine-tuning for a better look.
I also never liked my Tabitha model, but I had a good model for my daughter's character hanging out there. That game never got very far, and it turns out that her character was literally taken from a book she liked, so I made a few minor changes to her appearance and renamed the model as Tabitha. I think this will be the new version of her going forward.

 |
| Last minute add; another Oisin pose |
No comments:
Post a Comment