I decided to pull a few minor triggers in my SWTOR
landscape. First, I took Hutran Thanatos, who just finished all of the Ilum
story arc (with the exception of the two back to back flashpoints that really
finish the story arc), took him to the fleet, and started training him in
Biochem crafting. I spent a lot of time in the background while doing other
things trying to keep that crafting leveled up; I’m in the upper 400s for the
main skill and the two attendant gathering skills. As soon as I hit 600, of
course, I’ll have hit the original crafting level cap, and I’ll have to spend
credits to get him access to the next 100 levels and the “new” max of 700.
Because I don’t really do much with Biochem, I don’t have a bunch of cool
one-off schematics that I’m worried about him picking up, so once he’s done
that, the reason for keeping Galation, my current Biochem crafter, will be
gone.
As a curious aside, I think I’ve gone farther in the story
with Hutran Thanatos than I have with my original agent, Johhn, who’s still got
some Ilum missions to complete. Then again, I’m pretty sure Johhn did Section
X, the Black Hole and CZ-198. Technically, out of order, I suppose. Either way,
that’s a curious little fact.
I did this in part because I realized that I had way too
many bounty hunters. Part of the reason for this is my “abortive” attempt to
play the story with Graggory, my oldest actual character, meant that I thought
I needed to create a Graggory look-alike for the bounty hunter story, and
Galation was that character. (I actually had two characters on another account
from way back during the demo days when you had to have a subscription just to
play. I don’t even have that account anymore, so realistically Graggory is from
my “reboot” of SWTOR playing much more recently; like in 2019 or so.) But I
kept him because he was my Biochem crafter. If Hutran Thanatos becomes my
Biochem crafter, then the reason to keep Galation becomes nothing more than
nostalgia and holding on to something old that I don’t even need anymore. I’m
quite certain that this isn’t a compelling enough reason, so the second change
that I’ve triggered is that I’m preparing to retire Galation completely and
delete him. This will be a slightly longer winding down process than maybe it
needs to be, but I want to be thorough. I want to get Hutran Thanatos all the
way up to 700 on his crafting skills first, I want to find a home for the
legacy or unbound gear that Galation is holding on to (I know for sure that he’s
got stuff like ice scrabbler jerky; the only schematic that is unusual,
although I don’t know if I care to lure anymore pet tauntaun babies to any more
characters anymore at this point.) I’m
also pretty sure his cargo hold is full of armormech crafting sets that
Graggory made. Not sure why they ended up with Galation, but they did. Someone
else will have to hold on to them. Johhn, being my default “banker” is probably
the obvious choice, but we’ll see.
Another aside. When I first made my big wave of characters
of all of the classes, I didn’t have any idea what to name them. I decided to
go like Luke (Skywalker) and name my Jedi knight Mark. Although in order to
make the name work, I had to add some apostrophes and doubled letters, and he
ended up as M’aar’k or something like that. I tend to write it Maark for ease.
When I had Maark, not knowing what else to do, my mind was drawn to making a
Matthew, Mark, Luke and John. I still needed four more names, so I kept going
in the New Testament and made an Actsion, Corinthion, Phillippion and Galation.
I tend to hate all of these names now, but they’re not worth changing. Of
course, Corinthion, Actsion and now Galation will all be deleted too. My next
wave of characters had better names, using first/last name format and cool “Star
Warsy” generated name list names. I tend to like all of my new names, at least
so far. Phillippion is just my slicing gatherer, so I could do the same thing to him once I get another "new" character into the max level and finished with the main story category. Then my only real original badly named characters will by Mat Thew, Maark, Luukke and Johhn. Which aren't nearly as bad as Actsion, Corinthion, Phillippion and Galation were.
And finally as part of the winding down, I recorded and
edited some footage last night of Galation wandering around showing off all of
his outfits. His outfits are maybe a bit on the old-fashioned side; I used a
lot of world drop stuff, for instance, because I didn’t have a lot of cartel
market or reputation items yet when I created most of them. This is maybe a bit
of a last hurrah; he gets to show off his stuff before it all disappears
forever. Once I document the pieces used, I’ll edit some sound (music and maybe
me talking) and post it on youtube. It’ll be a nice tribute to Galation when he
goes away forever.
The third thing that was triggered was, that by deciding to
get rid of Galation, I can create a new character and still be in the same
place with regards to open character slots, so I went ahead and did it. I’m
actually down to one open slot, but once I delete Galation, I’ll be back to
two, which is plenty given how many characters I still need to play through before
worrying about possibly making even more. I wanted a rattataki and I wanted
another scoundrel with the damage over time spec instead of direct damage, so I
created him as such, but he’ll be playing the trooper origin story, since that’s
the one I have the least of. I not only created him, but played around with him
to get him to 10th level, took him to the fleet, and got him some
stuff out of my legacy bank. I’ve created about half a dozen outfits for him,
which I’ll show off, including one that looks almost exactly like an outfit of
someone else’s that I highlighted a few posts ago. I’ve said before that my
interpretation of the trooper is less like a regular soldier, and more like a
James Bond-like agent. He has a reporting structure, sure, but he doesn’t stand
around in uniform, participate in parades, salute his superiors or otherwise
act in a stereotypically military fashion. He’s combination special forces and
more the operations side of intelligence—an aggressive, action-oriented spy or
something like that. Again; more James Bond than anything else. That actually mostly
works with the story as written, it especially works with the three troopers
that I have ongoing, who are respectively a gunslinger, a scoundrel and a sniper
rather than a more direct combat soldier-like type of class. I also don’t
really believe in my troopers or my bounty hunters either one running around
all that often in heavy armor. They’re more like gunfighters from the Old West…
except in space.
I named this character Karr Tanus, which is a slightly
respelled version of a name from my Space Opera X setting again, and which
sounds very Barsoom-like, now that you mention it. Given that he’s a somewhat
exotic alien rather than a human, I like that he’s got a Barsoom sounding name
rather than a “Star Wars” sounding name like many of my human characters do. He’s
obviously still on Ord Mantell and hasn’t even done the first mission yet
(although as part of my leveling up, I did the Heroics—go figure.) But I didn’t
make planet-specific outfits for him, I’m intending rather, like I did with
Hutran Thanatos, on playing most of the run in my main outfit. Although I have
a few other alternatives, because of course, why not. And I can get some
variety when needed here and there.
SWTOR always brings me back to Space Opera X, and although I
haven’t done much except re-read a few of my posts on it, and think about what
needs to be done. The biggest unfinished yet crucial task to get it “ready” is
detailing the worlds of the Takach Kingdom, which has become less of a minor aside
and more likely to be a major “protagonist area” or at least protagonist home
base or friendly ally. There’s a few big differences between the Space Opera X
setting and Star Wars. To wit:
Star
Wars has a lot of aliens compared to Space Opera X. Of course, I have
some. But I really focus more on human ethnicities, many of which are
quite exotic, because they diversified long ago on different planets than
Earth, although genetically they are similar enough to be considered the
same species (one of the great mysteries of the setting.) So, I’ve got exotic
pale gray people, blue people, red people, and people with funky colored
eyes, etc. And of course, a lot of people who are simply the descendants
of Americans who went into space many, many generations ago. It’s mostly
humanocentric in the way that Robert E. Howard’s Hyborian Age is. The
aliens are mostly there for color and flavor; the setting is really
telling the story of recognizably American space cowboys, swashbuckling
adventurers, princesses, and whatnot.
First, the
travel limitations make travel less easy and instantaneous (relatively
speaking) in Space Opera X rather than Star Wars. There are comparisons
that Traveller (the game and setting) make to Colonial ships having to
cross the Atlantic Ocean in the 1500-1700s, which was a major undertaking
to do still, or to the Pony Express maybe. And my system works very much
like Traveller’s. You can’t talk via holocommunicator across the breadth
of the galaxy, nor can you travel via hyperspace from one end of the galaxy
to the next in a relatively short time. You can’t communicate long
distance at all except in person through bulk jump (hyperspace, basically)
travel, and then regular signals when within a single system. It takes
months to get from the edge of the Monarchy’s main space lanes to get to
their colonies in the Colonial Main, and that’s with many stops at many star
systems in between, which hopefully occur without incident. Communication
is as bad as travel; you can’t communicate across interstellar space at
all except by making bulk jumps and then sending a signal when you’re
close enough. Keep in mind that it takes NASA something like 18 hours to
send a signal to Voyager 2 on the far edge of the solar system, and then
it will take another 18 hours for Voyager to send a signal back.
Communication—and travel—in space is a big deal. I actually like what this
does to science fiction. Rather than handwaving away a solution like Star
Wars has done where you can make a phone call across hundreds of millions
of light years and it works just like a phone call to the neighborhood next
door, the limitations force an interesting frontier vibe on the Colonial
Main, the main area of my setting where stuff is happening, and that frontier
vibe is crucial to the flavor of
the setting. You have to be self-sufficient, because help is never close
by.
Secondly, Star
Wars had a very simple conflict system; the cartoonishly villainous Empire
vs the “regular folks” of the Rebellion, or the Republic in some areas. Sometimes
a few other players are woven in, like the Hutt Cartel, or other
gangsters, or even extragalactic invaders in the New Republic novels, or
the Alliance and Zakuul as two additional major players for part of the
Old Republic. Space Opera X is more
about relatively smaller communities, and even those communities refer
back to about half a dozen or so “major” groups, all of whom could be
allied or antagonistic towards each other. My Revanchist Republic is
actually the most overtly evil, being based mostly on modern day Clown
World SJWs and wokesters. Even my Sith Empire analog, the Seraeans, have
redeeming qualities, especially the Colonial ones who often are out in the
Colonial Main because they chafed under the Imperial order anyway. This is
more like a space-faring space opera Hyborian Age in some ways all over
again; multiple nations with differing characters, so I can have all kinds
of different stories and conflicts when I need them. Just like Howard may
have wanted to tell a story in Ancient Rome and then another one in
Ancient Egypt, and have it be somewhat coherent, I have multiple cultures
that represent a combination of a real, often historical, culture and a
modern ideal. But if you want to be able to tell any kind of story, you
need more than just two political poles. So, that’s what I’ve done.
Anyway, those changed assumptions, or differing assumptions,
mean that Space Opera X will necessarily feel a bit different than Star Wars,
and it will facilitate more the kinds of stories that I prefer to tell. Not
that it doesn’t still strongly resemble Star Wars, but to the extent that it
does, it more resembles Star Wars as it was in the 70s than it became even
after Empire Strikes Back. Much more Flash Gordon-like than it later became. Y’know
what would be extra cool? If I could have access to the digital assets of SWTOR
and make animated cut-scene like movies, but whole movies, or episodes of
shows, or whatever, using them. I’d have to make some modifications; Chiss that
have normal eyes, Rattataki with hair, etc. But how cool would that be?
UPDATE: Work's been very crazy today, but I do have another window open and I can take a few seconds here and there to start gathering and crafting missions. I passed the 600 level threshold with Hutran Thanatos, so I'm very close to not having anything left to hold on to Galation for. He'll be gone by the time the weekend is over.
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