I'm done with the "basic" 5x5 summary for CHAOS IN WAYCHESTER, but I have some more work to do before I put the fork in that project. But either way, I'm already starting to cast my gaze ahead to the horizon, where I'll be doing a CULT OF UNDEATH and MIND-WIZARDS OF THE DAEMON WASTES 5x5. I've got a lot of Hero Forge images already ready, and part of what I'm doing is flipping through those as if they were cards that I'm shuffling, and using that to inform what some of the columns of the 5x5 may probably end up looking like. Remember that the Three Realms is... well, there's three realms in the Three Realms, but because I have three 5x5s, I have one for each realm. The remaining two realms in question will be Timischburg, my gothic horror region, and Baal Hamazi, my frontier desert daemon-haunted wastes region. Yeah, I realize that that's not quite as iconic a genre, but that's one of the reasons I'm doing it last so I can spend more time thinking about how to make it really pop.
This is subject to possible change, but here's some of the ideas that I'm kicking around as we get to the next two 5x5s...
Urban Crime and Skulduggery will be a major theme that I still want to explore and only touched on lightly in Chaos. This will be especially true in the Mind-wizards campaign, which will take place a good plurality of the time in the wretched hive of scum and villainy known as glittering Simashki.
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A rogue swordsman for hire |
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A thief and sometime assassin |
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A full-time freelance assassin |
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Sometimes the invisible, anonymous people all around you aren't as simple as they seem, like this suspiciously rat-like beggar. |
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Professor Dungeon Master in his Reviled Society videos, showed some minis that he had of drug-making alchemists in a fantasy meth lab that were dressed similarly to this. I had to mimic the look. |
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Another take on an assassin |
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When I started this project, I made a distinction between natural and supernatural columns to the 5x5, but even something as natural as a fantasy mafia is going to have a few sorcerers kicking around. |
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A typical cut throat hanging out in a dark alley. |
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A duelist-murderer, or spadassassin. |
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Fleeing the scene of the crime |
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Crime isn't glamorous. Here's a grave robber plying his trade |
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Another couple of duelists with lightning-like rapiers and wit. |
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Again; crime isn't meant to be glamorous. These two guys are lucky if they can pick someone's pocket enough to let them eat well for a few days. |
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A bandit from the countryside. |
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I'm not sure what the deal with "Scarface" is here, but he's sufficiently creepy looking that he'll have to turn into some kind of recurring villain. |
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My original intent with this was to copy a piece of artwork in Hero Forge. I didn't get it exactly right, because I couldn't find pieces that were close enough to the art, but then later, because I wanted to go a slightly different direction with it anyway and turn him into a seraph. I don't do enough with that race. The thaumaturgical prosthetic hand was part of the original artwork. |
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A brutal urban vigilante. Not even as civilized as Batman; this is more Rorschach. |
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Not everyone needs to be a major player. Here's a middle-aged town crier reading the news about the latest crime on the streets, or the price put on the PCs heads, or whatever. |
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An urban drylander thug. We'll get to them in Simashki. |
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A veteran thief. |
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Another vigilante, or more likely, a hired "problem solver" bounty hunter that the crime lords themselves may pay to take care of the PCs. |
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