Friday, November 07, 2014

New m20 Iconics: Ibbisin Nannar

Ibbisin Nannar is a hamazin kemling expatriate.  Born in glittering Simashki to a concubine of a leading light of the Cherskii Mafia, she was at a young age viewed as potentially useless and nearly put out on the street.  However, a friendly trainer for the Mafia saw in her a spark of potential; a ruthlessness and deviousness, willingness to take risks, and talent as a thief, and she was allowed to remain, and even trained by the assassins guild within the Mafia.  In this, she excelled far beyond her trainer's expectations, yet still she was passed over in favor of stronger and even more ruthless men in her class.  Correctly perceiving, at the young age of 16, that she was a liability to the Mafia if they weren't going to use her, she escaped Simashki and traveled south, eventually arriving in Porto Liure.

Ibbisin has an intimate acquaintance with The Shadow.  In Simashki, she was raised in a cell that still clung to the Old Ways; the original charter of the Cherskii Mafia that is largely forgotten by most who remain in the organization today, especially those who live expatriate lives.  She was tutored and educated in arcane arts, although she herself is no spellcaster, and fears The Shadow tremendously.

On arriving in Porto Liure, she had little to her name other than her skills, so she quickly put them to work as a cat burglar, and before long she had amassed a fairly significant bit of wealth.  She soon found, however, that she had brought upon herself unwanted attention not only by the Watch in Porto Liure, but also from other criminals and organized crime, including that of the local Cherskii Mafia.  Of course, she had no reason to suspect that the local Mafia would be aware of her connection to that of Simashki, but this scared her into keeping a lower profile.  After fencing her goods, she found that she had enough to set herself up as a student at the Academy, and at the age of 17, was an independent young girl living in the dormitories.

She was fated to find herself still in trouble, however--her room-mate, a Terrasan girl named Natalia Miroz was caught in the Fall of the Church of Starry Wisdom.  Somewhat reluctantly, Ibbisin helped her room mate escape trial and sure sentencing to execution by firing squad (witchs are traditionally shot and their bodies burned in Porto Liure, by law).  Natalia is still out there in Porto Liure somewhere, in hiding, and using her growing arcane power to bring woe to the city that condemned her and her colleagues to death.

Ibbisin fell in with Vaz do Camões a year ago--now four years after the Fall of the Church.  While still young, she is experienced and hardened, and her fear and respect for the supernatural has grown.  She immediately saw the value in working with a group that is pledged to combat its baleful influence in the city, and agreed to join the small group (at the time, it was only Vaz do Camões himself, and his "bodyguard" Ottvar Golovskin.

Ibbisin does not live on the Rua like most of the rest of the group (for one thing, it's proximity to the Church of Starry Wisdom makes her uneasy)--rather, she maintains a presence at the Academy, posing as nothing more than a student.  Now that she no longer has to pay for her own tuition, room and board, she intends to continue studying for as long as she's allowed; not only does she enjoy learning for its own sake, but she is well aware that the temptation many students have to delve into knowledge that should be left alone brings many threats to the Academy itself.  She has positioned herself with a minor staff role in the Biblioteque at the Academy, and keeps an eye open at all times.  Although she is retired as a cat burglar, and her training as an assassin never actually culminated in working as one, she is still extremely stealthy, and uses her skills to further the aims of the iconics' group.

Character sheet:
Name: Ibbisin Nannar
Class/Level: Rogue 3
Race: Kemling (hamazin)
Sex: Female
Height: 5'5"
Weight: 125 lbs.
Hair Color: Black
Eye Color: Yellow
Skin Color: Sooty dark gray
STR: 13 (+1)
DEX: 16 (+3)
MND: 14 (+2)
Hit Points: 26
Armor Class: 16 (light armor)
Athletics: +3
Communication: +3
Knowledge: +3
Subterfuge: +6
Survival: +3
Melee To Hit: +4
Ranged To Hit: +6
Magic To Hit: +5
Wealth on Hand: 21 gp, 13 sp, 4 cp
Weapons: Machete 1d6 + 1 damage
Bow 1d8 damage 500 ft.
Pistol 2d6 damage 100 ft.
Other Equipment: Leather armor (light), Bedroll, Bell, Candle, Chalk, Courtier's outfit, Explorer's outfit, Crowbar, Flint and steel, Grappling hook, Hooded lantern, Lock, Mirror, Rope, Signet ring
Spells: None
Notes: Sneak attack, Night vision

Thursday, November 06, 2014

Game books as a gateway into gaming

Although I technically played D&D (once) before, or at least about the same time as I stumbled across the concept of the interactive book, I think it's fair to say that the interactive book had a much stronger impact on me and helped grease the skids so that I would later be attracted to the notion of gaming in the first place.  In the late 70s and throughout much of the 80s, there were a whole host of these kinds of books, most of them spawned by success of the very first series, Choose Your Own Adventure.  I discovered them in an English class in probably 3rd grade or so?  Possibly 2nd?  I ended up buying about three dozen of them over the years, many of which I still have (although not all.)  I believe the first one I read was actually the first one period: Cave of Time, although it later turned out that a book I read later, Sugarcane Island in the Which Way Books series was actually the true first book in the series, published in a small imprint.  The ones I knew were the ones published by Bantam and widely available almost everywhere after they had been in print in limited form for some time.  One of my favorites was the first Which Way book, The Castle of No Return, which was a fair bit darker than most of the actual CYOA's, and which featured a haunted house theme, basically--but which might also instead have turned into a spy or thriller type theme, depending on what choices you made.

Of course, I also liked a lot of the actual, original CYOA series; Third Planet from Altair, The Cave of Time, The Race Forever, By Balloon to the Sahara, Space Patrol, Escape, and others still remain fixed in my memory as fond remembrances of my childhood.  I actually tried to look some of them up at the library, and I found that while back in print again, they have all new art and modified text.  Reading The Race Forever without the old Paul Grainger art and being able to pick my Toyota Jeep was just plain wrong.  It didn't take.  Sadly, that's not one that I managed to keep.  One of these days, I'll probably seek out a used copy.

It didn't take long before people with ties to the gaming industry decided to make use of the concept.  There were actually official D&D CYOA books, called Endless Quest, although I don't remember actually liking them much.  Rather, I liked the ones that actually had a few character sheets, some rules, and expected you to roll dice and enact combats by yourself against monsters.  One thing that these did, also, was greatly increase the number of sections by not limiting themselves to one section per page.  The first I discovered of these were the Fighting Fantasy Gamebooks, which are still probably the best and most iconic.  Luckily, however, I didn't discover the first in the series first, because Warlock of Firetop Mountain, while considered an iconic classic by some, was really frustrating and frankly kind of ugly.  Instead, I ended up with Forest of Doom and City of Thieves first (although I later bought maybe half a dozen others.)  As you can imagine if you've read my old posts on my setting, the latter was right up my alley especially.  Although I didn't retain either of my copies of those over the years, I have since bought a used copy of City of Thieves again.  What great artwork that book had!  The cover art, on the other hand, was a bit sketchy.  On the other hand, the cover art for The Forest of Doom caught my eye immediately.  It's not a bad book, but it wasn't as good as some of the others that I read.  City of Thieves is still a good read, but the "system" in the books is laughably inadequate.  You're better off ignoring it completely and just reading through.

In the other hand, the Lone Wolf books had a decent system, and that was part of the fun.  You could actually equip your character, and have a few noticeable differences in how the book unfolded depending on how you did so.  The Lone Wolf books also had a thread, or "meta story" that unfolded across the titles, and its own setting, which was enumerated in a separate book (which I own.)  I no longer have any of the old Lone Wolf books (other than the setting book), but hey, guess what?  You can read them for free online, thanks to the generosity of the creator and copyright holder!  Check it out!  I had, at one point, more than half a dozen Lone Wolf books, but only the setting book, or The Magnamund Companion still remains in my possession.  I especially recall really enjoying this bit of cover art here, although altogether the series was quite good.

Lastly, the final (and my favorite) series was Tolkien Quest, which only had a few entries before being renamed Middle Earth Quest (this shouldn't be terribly surprising given my decades long love affair with the work of Tolkien.)  This was then later cancelled before the majority of the entries once listed were actually published.  It was produced by I.C.E., the publishers (and developers) of Middle Earth Roleplaying (MERP), a reasonably popular game of the 80s that was semi-compatible with their generic roleplaying system, Rolemaster.

Although I've never actually played any MERP, I do have a copy of one of the editions of it that I bought years ago and can't bring myself to throw away (even though I literally haven't pulled it out to look at it in years, and I've become somewhat disenchanted with the execution over time.)  The Tolkien Quest books actually allowed for you to play using MERP characters, although it also came with its own system.  The Tolkien Quest system was somewhat lightweight compared to MERP (which was somewhat lightweight compared to its parent system Rolemaster; but let's face it, the entire I.C.E. output was notorious for its compexity) but it was still significantly more complicated than anything that another gamebook provided.  Rather, I think where Tolkien Quest really shined was its ability to emulate a hex crawl of sorts.

There was a map on glossy cardstock included with the book that had numbered hexes on it.  The text of the book itself was broken up into two main sections (not counting the rules; I guess I should make that three sections.)  One of them was very typical for gamebooks, and had numbered sections that you read, you'd make selections and choices and then be instructed to go to another section based on your choices and selections.  But another vast section was keyed to the map.  To actually progress through the book, you would start out in hex, and once you did everything you could in that hex, and read all of the sections that you might have had to read for that hex, you simply moved to a new hex--any new hex that was adjacent to the one you just left.

The first (and in my brief experience, the best) of these books was Night of the Nazgûl, which had your character starting off in Bree shortly prior to Frodo's exit from Hobbiton.  You were tasked by Gandalf (if I recall) with making your way to Hobbiton to warn Frodo to leave at once.  The map gave you a fairly straight road to cross, but if you went to the bridge that crossed the Brandywine, you'd eventually come across a Black Rider and be in trouble, which would encourage you to explore the cross country hexes a bit.  This allows you to, for example, explore the Barrow-downs or the Old Forest.  Or perhaps visit some parts of the Shire or Bree-land that are mentioned briefly but not really seen in the text of The Lord of the Rings such as Tuckburough, Scary, Stock, Frogmorton, Archet, etc.  This hex crawl exploration was truly brilliant, I thought, but it didn't work quite as well for areas that were smaller (such as the other of the two books in the series that I originally bought, which took place on Weathertop, and also had "dungeons" below the fallen tower.  Of course.  :/)  It also didn't work quite as well on the third book that I picked up later, which took place in Mirkwood, featured a visit with Radagast, and had a rather bland overland map without much in the way of interesting or useful features to explore, really.

Just for the heckuvit, and because it wasn't hard to find them online, here's a link to the west and east sides of the Night of the Nazgûl map, just so you can see what it looks like.

Friday, October 31, 2014

Happy Halloween!

My favorite holiday.  And my favorite "Halloween carol..."


GP

I really love a good Jeep.  Ever since I was a little kid, I've coveted one of these, and it hasn't ever made sense for me to have one yet.  The year fast approaches, however, where it will.  I'll be past the point of supporting kids (or at least some of them), I won't need to haul them around, and I'll be indifferent to the price of gas (to a certain extent) and the practicality of my vehicle.  Plus, as I've made hiking and backpacking a major hobby again, I've found that the ability to drive on some of these really bad roads to get to remote trailheads is actually a practical concern after all.

That said, I see Jeep as a type of vehicle moreso than as a brand.  Ironically, most Jeeps are not jeeps (just as Libertarians are not necessarily libertarians.)  I don't know how a Grand Cherokee can qualify when it's really just a soccer mom SUV with only minimal off-road capability (or styling, for that matter) to call itself a true Jeep, an actual descendant with similar capabilities as the old GP's or Jeep-class light utility vehicle.  And there are a number of others that I'd love to drive, but since we don't live in a free country anymore... I can't.  They've been legislated out of legality here in the US, usually due to spurious association with "global warming"--a non-scientific theory which has just recently made the news again after it was rather prominently denounced and debunked by a wide variety of experts who are finally going public--a little late, since the general public has seen for years that "global warming"--whether under that name, or the more nebulous new labels it's been getting like climate change or climate disruption--is intellectually bankrupt.

Ahem.  Anyway, Jeeps.  My first love is probably, of course, the actual Jeep Wranger, which luckily are readily available in the US.  But I wouldn't mind getting my hands on any of these perfectly acceptable surrogates, if I could.
The original, with lift kit and big super-swamper tires.  Beautiful, even in Caterpillar orange.

The Land Rover Defender, or "Landy"--the best and most widespread ersatz Jeep, inspired by the MBs seen in Europe during WW2.  Sadly, this icon will cease production at the end of 2015, and it's never been for sale in the US--even though you can get them almost everywhere else.
The Chevy Niva, for the Russian market.  Although it has the look of a "sport cute" as much as an honest-to-goodness light utility vehicle, it's still been engineering to be relatively capable.  I'd take one.
Troller T4, a Brazilian vehicle which has been part of the Ford family for a few years now.  This is the upcoming redesign, and holy cow is it hot.  I really wish Ford would bring these guys over.  Isn't there a market among the old Bronco buyers for something like this?  My favorite of the current crop of ersatz Jeeps.  Plus, I like that it's with Ford, which isn't owned by Italians, and which wasn't given millions of dollars by the federal government just to go ahead and declare bankruptcy anyway.
Some new Land Rover concepts.  Whatever ends up replacing the Defender will probably look something like this.  Sport cute?  Yeah, kinda.  But also very sporty and probably reasonably capable.  As long as I can get them with a lift kit and big tires; these particular ones with the low profile tires and fairly non-aggressive approach angles aren't going to be rock-crawling anytime soon.

Wednesday, October 29, 2014

New Marvel announcement

I've been way too busy to focus on the development of my new DARK•HERITAGE site (possibly exacerbated by the fact that it's not going to be terribly different from the old one, really, which means it's less exciting to work on.)  I've also been too busy to give too much thought to my campaign noodling projects, such as AD ASTRA, SOLNOR, HYBRID DREAMLANDS, ODD D&D, or heck, I might as well throw REALMS TRAVELER and EBERRON REMIXED into that while I'm at it, right?

Frankly, I haven't had much time to even game, much less develop games.  Work has swamped me, personal life has been very busy.  I'm not even reading very fast anymore.  This means that my normal suite of topics has been kinda dry for several months, and I've been struggling to think of meaningful things to post about.  I did, however, make a trip report post on my hiking blog.  Check it out, if you're at all interested in that kind of thing.  I've got one more yet to do on that trip before I'm done; it was big enough that I split the trip report into three posts.

In keeping with the season, I've watched a few scary things here and there, but I'd like to do more.  I got Mama and The Grudge for my daughter, who wanted to watch one of the two of them for a Halloween party with the rest of her teenager friends.  I've seen the latter but not the former, and thought it was quite good.  I've also been wanting to watch the remake of The Wolfman in October for quite some time now, but haven't done it in the last few years.  Maybe this will be my year.  I did, however, watch the second half of The Adventures of Ichabod and Mr. Toad, specifically the part where Mr. Toad ends and Ichabod begins.  The Disney Headless Horseman retelling has always been one of my absolute favorite Halloween stories and I've had a tradition for many years of watching it.  It's short; can't be more than about half an hour, and it's fun.  A true classic.  Although the tone is mostly silly, the Headless Horseman itself is a reasonably frightening entity as portrayed here.  Not bad, Disney.  Plus, you can never go wrong with Bing Crosby.

However, what I think is the biggest and most interesting news is the announcement of a full slate of Phase III Marvel movies yesterday.  Some of them were surprising, but many were not.  In any case, there's a lot more news available than there had been for some time.  Marvel is, of course, done for 2014, and we will have the final two Phase II films next summer; Avengers: Age of Ultron and Ant-Man, which surprisingly, has been under development for a long time, and which so excited Marvel's production company that they bent over backwards to accommodate it.

Phase III then kicks off with Captain America: Civil War in 2016 that will feature Robert Downey Jr. as Iron Man (thus validating a number of rumors that he managed to insert himself into the Marvel management's consciousness as necessary to move forward.)  This also gives us some hints as to how Avengers 2 may end.  Dr. Strange is next, which isn't terribly surprising either, given that his character was notably mentioned in Captain America: Winter Soldier, fueling speculation that there was a strong desire to get him on the schedule.  Although filming hasn't yet started, apparently Benedict Cumberbatch is strongly favored for the role and is in negotiations for it as we speak.

In 2017, we get three movies: Guardians of the Galaxy 2 (about which we know very little), Thor: Ragnarok (which hopefully doesn't have the stupid "Asgard in Oklahoma" finale that it did in the comic books--I'd be happier if it was more similar to how Thor #400 ended up as an expression of the Ragnarok myth.  The third is Black Panther, who as a character will debut in Captain America 3 first, actually.  The next year, he gets his solo film.

2018 also gives us three films: Avengers: Infinity War Part 1, in which the Thanos threat (presumably) makes its appearance, Captain Marvel (with Carol Danvers; it's rumored that Emily Blunt is favored for the part, but that's just a rumor) and.... Inhumans.  Yeah, that's a weird one.  Then again, that's what I thought about Guardians of the Galaxy too, and the Inhumans could work out interestingly.  The second two movies also suggest that the Kree are somehow associated with the Infinity War in some way or another, and that Inhumans and Captain Marvel would be spin-offs of a sort from that.

The last Phase III film is slated for 2019 and is Avengers: Infinity War Part 2, which given the close release dates will probably share much of its principle photography with Part 1, a process pioneered with the Back to the Future series and cemented as viable with the Lord of the Rings films.

There are also persistent rumors of work being done on a Black Widow project, a Nick Fury project, and an Iron Fist project, although clearly none of them have made the release announcement yet.

Wednesday, October 22, 2014

Top 5 80s songs

The other day, I was talking to some of my kids about 80s songs (I was probably listening to Pandora on the stereo smart TV too.)  My kids always want to rank things.  I have a harder time actually doing it.  I like stuff.  I like some stuff even more.  I don't like other stuff.  But forced rankings?  Those are hard for me.  That said, we had a discussion about our top 5 80s songs, and I thought for the heckuvit, I'd post them here.

Given my predilections, it shouldn't be surprising that for the most part, I'm going to lean towards post punk New Wave, especially stuff that has a drum machine and a synthesizer as the main instruments.  But not exclusively.

In no particular order (and if you ask me again next month, there may be some significant differences in my choices.  Maybe.)

"Bizarre Love Triangle" by New Order.

I've included the official music video version, but for years, the version (and only version) that I had was the 12" one that's included on Substance.  In the meantime, I've come to also really love the Richard X remix.  It's a little tough to leave off "Blue Monday" but I think I should only have one song per band or artist when I'm only picking five songs anyway, and I do like "Bizarre Love Triangle" better.  And, as an aside, when I first met my wife, we danced to "True Faith."  I like both of the other mentioned songs better than that one, though.  Sorry, hon.


"If You Leave" by Orchestral Manoeuvres in the Dark

You can probably see why I tend to just write OMD; that British spelling of maneuvers is killing me.  Every single time I write it.

I don't actually really like the movie Pretty in Pink all that much, but for whatever reason, OMD's "If You Leave" definitely makes the cut of one of the top songs of the decade at me.  Never featured on any album other than the soundtrack for the movie and OMD's various greatest hits compilations is kind of a real shame; you have to go a little bit out of your way to pick this one up (along with their other great song, "Dreaming".)  For what it's worth, this song also makes my teen-aged daughter's list, but she is a big fan of Pretty in Pink.  In fact, she watches the movie on Netflix every couple of months or so.


"Behind the Wheel" by Depeche Mode

It's hard to pick a single Depeche Mode song.  I think that Music for the Masses is my favorite album of theirs, though (although that's a hard pick), and of the songs on that album, certainly "Behind the Wheel" is my favorite.  I think "Enjoy the Silence" is the single most iconic DM song ever, and probably their single best single, but it was not released in the 80s (5 February 1990) and more properly belongs, of course, along with the rest of Violator with the transition into 90s post-New Wave Alternative music.

I've included the album version rather than the single version, which was remixed and which misses out on a lot of the dark droning menace of the album version, honestly.  There's also a very interesting Vince Clark remix of the song that came out much more recently.


"A Little Respect" by Erasure

To show that I'm not all dark and edgy with my synthesizer New Wave music, I should probably put something like Erasure on the list too (although I'm also tempted by Book of Love and Pet Shop Boys for this slot.)  And among Erasure's songs, is it "A Little Respect" or "Oh, L'amour" that gets the nod?  I'm going with the former just because The Innocents was the first Erasure CD I picked up and I have some nostalgic attachments to it above and beyond the others for that reason alone.  There's a great 12" for "A Little Respect" including an Extended Mix and a Big Train Remix.  The 12" Vocal and Dub remixes, on the other hand, are not worth the trouble.


"Animal" by Def Leppard

Not everything that I listen to and like is synthesizer New Wave from the second half of the decade, though.  As we get to the "bottom" of the top five, I'm finding more and more that there is a ton of material competing to be on the list.  But, hard choices have to be made!  Duran Duran gets edged out, as does a-ha, Real Life, and a bunch of other similar artists.  In fact, I think that I definitely need representation from at least one of the "hair rock" bands of the 80s.  For this selection, I went with my favorite track from Hysteria, which is truly one of the greatest albums of all time.  Competition for the glam metal bands was pretty fierce, though--strong output from guys like Quiet Riot, Whitesnake, Mötley Crüe, Van Halen, Ratt and more merited consideration.  At the end of the day, there could only be one, however, and "Animal" gets the nod.


Friday, October 17, 2014

Star Wars Rebels

Well, with the double-length pilot now out, and the droids cameo episode now out, and with the a Zeb/Ezra buddy "cop" episode impending, I thought it might be a good idea to talk about this show and the Star Wars franchise as a whole (interesting after a bunch of leaked concept art has appeared on the internet just recently.)

I'm still waiting for the show to get really good.  It had a credible beginning.  It's certainly not bad.  But the character relationships and the plot haven't really "gelled" yet.  And although the Robin Hood approach is a familiar one to Americans, who appreciate a good rebel, the problem of keeping these character heroic and sympathetic seems like an interesting and difficult line to walk.  In this regard, I'm interested in seeing where the next episode goes.

What bothers me a little bit is that there isn't any hint yet of a direction for the show. If it devolves into "caper of the week" it won't go very far.  So far, that's all we've seen.  Even the pilot didn't really hint at much of a direction, although it does set up an apparently recurring antagonist in the form of Agent Kallus.  One of the things that made The Clone Wars good were the arcs, however.  If we don't start seeing arcs that go somewhere, this show will not be as good as the show it replaces.  Even though, as my kids say, the era is more interesting.

I do like the concept of an ensemble cast being the crew of a heist team, basically, though.  That's not a bad idea at all, and one that feels almost like a shout-out to RPGers everywhere.  I've heard more than one gamer say that they are tuning into the show basically because the crew of the Ghost reminds them an awful lot of their own PC group in an Edge of the Empire game or something.

Speaking of my kids and the franchise overall, I also recently found out that there's a Star Wars: Battlefront reboot in the works.  This is tremendous, since the first two games are really quite good.  I haven't had a chance to tell my boys yet, but I'm sure they'll be thrilled.  I found some interesting concept art for a fallen Dark Obiwan Kenobi that is pretty interesting.  It's probably best repurposed, but we've seen both Clone Wars and now Star Wars Rebels have been able to quite nicely repurpose old concept art into new characters to good effect.

For what it's worth, the Star Wars Rebels character Zeb is based on original Ralph MacQuarrie concept art for Chewbacca and Chopper is based on old concept art for R2-D2.

And oh, hey, here's some concept art from cancelled game 1313 of a younger Boba Fett.




Monday, October 13, 2014

Setting noodling

I've got a number of irons in the fire with this basic idea; noodling around with high concepts for settings, including REALMS TRAVELER, SOLNOR and ODD D&D.  There may be others that I'm not thinking of at the moment.  But, in my read-through of the Complete Works of H. P. Lovecraft, I got to the novella The Dream-Quest of Unknown Kadath, which was always actually my favorite Lovecraft story, in spite of its atypical nature.  And I thought, as I have done before, that there's a wealth of useful information in that setting.  Therefore, here I am adding yet another setting noodle tag: DREAMLANDS REMIXED.  Sigh.



Not that I'd want to actually game in the Dreamlands per se.  That can be done, of course.  There's a Call of Cthulhu scenario/setting that explores the Dreamlands.  But I'd rather just use the map and a few of the details of the Dreamlands as a setting, and then play it straight as a secondary world fantasy setting, rather than using it as it really is meant to be.

How would I do this, if so?

1st: There's really only one PC race; human.  It's not possible to play one of the almost-men of Leng, or a zoog, or a moon-beast, or one of the lunar fish people of Ib or whatever.  Only human.

2nd: I'd look to the primary sources (or perhaps secondary sources) of the Dreamlands for inspiration, but not force myself to be completely stuck into the interpretation thereof.  Ghouls and ghasts, for example, might be like they are in D&D, or how they are in Dream-Quest, or some other interpretation that differs even more.

3rd: Might have to whip up a little bestiary.  Zoogs, gugs, ghouls, ghasts, night-gaunts, shantak birds, moon-beasts, and more all make notable appearances.

4th: The Great Ones, or gods of the Dreamlands, are only vaguely referred to, really, in spite of their prominent "off stage" roles in a few stories.

5th: Magic seems relatively subtle.  I don't see any role for clerics, although the more arcane magic-users aren't necessarily out of place.

6th: I'd almost certainly use an m20 variant anyway, although I don't know that I'd use the same one that I use for DARK•HERITAGE.  Maybe a more "classic" m20 variant is called for; "Purest Essence" without clerics and a few minor house-rules (like Heroism Points, fer instance, to counter a bit the lack of healers.)

7th: Lovecraft himself never wrote any action-oriented stories of any kind.  Randolph Carter is not an action star, and he's a bit questionable in his choice of allies and actions.  I'd rather borrow a bit of Robert E. Howard's tone here, and make it a bit more straight-forward in some ways, while still retaining the sense of dark fantasy sword & sorcery as much as possible.

8th: Not all Dreamlands stories were by Lovecraft.  Gary Myers wrote a long set of them, collected in the book Country of the Worm.  Brian Lumley wrote others.  A lot of Lovecraft's own stories are unclear; do they take place in the Dreamlands, or in some kind of semi-mythological past world, not unlike the Hyborian Age?  And Lovecraft also generously makes reference to the works here and there to places created by Howard or Clark Ashton Smith, including Valusia, Hyperborea, etc.  Some of these would not be unwelcome in my Hybrid Dreamlands campaign.

9th: The map linked in the image is not the DREAMLANDS REMIXED but rather an interpretation of the actual Dreamlands.  I wouldn't mind whipping up a DREAMLANDS REMIXED map.  I'd love to figure out a way to color hand-drawn maps well and without as much effort as I need to use to do it digitally myself, though.

10th: I'm going to also think about adding some of these locations to my Forbidden Lands area of my setting.  I already had, of course, but now that I'm reworking the setting a bit, well, that gives me the opportunity to rework that as well.

Wednesday, October 08, 2014

New setting wiki

Well, Wikispaces went down.  Or at least it's no longer hosting wikis for free.  Therefore, both the rules wiki, the setting wiki, the archived earlier version of the setting wiki, and the sister-setting wikis are all gone.  I was able to archive all of the content from them before they went dark, but they're going away as we speak.

I've decided that how I'll handle this is to create a new Google Site--which probably won't go anywhere for years--to replace all of them.  I won't merely be replicating the old content, though--I'm starting from scratch.  I'm also taking this opportunity to perhaps make some addendums, changes, and some evolution if you will to the setting.  Some stuff that I've done before has fallen out of favor, and some things that I really like didn't really fit before.

Much of the content will, of course, be fundamentally the same.  Much of it may be even be exactly the same, verbatim.  Much of it will be copied and pasted from this blog.

But... I can't resist taking advantage of this unforeseen opportunity to tinker a bit.  Make some modifications.

I'm not going so far as to say that this is now a Mk. V of the setting; I'm still on a Mk. IV that's just getting a little bit of a clean-up, restructure, and a few other minor changes.

Anyway, although I don't really have any content there yet, here's where the site will be: https://sites.google.com/site/fowldwimmerlaik/

Tuesday, October 07, 2014

Free Kindle fantasy titles

I'm not super good at reading titles on my Kindle app on my phone.  But I'm optimistic about the concept, and I'm even more optimistic about the concept of using Amazon and ebooks to enable independent writers to get their work out there, sell it to paying customers, and make a living (or at least a supplement to their living) from their work without having to work through the increasingly bloated, bureaucratic, ideological, and frankly blatantly rapacious traditional publishers.  Great idea.

The big problem, of course, is how does one find authors that one likes in this new, expanded, decentralized market?

If you go to Amazon's Kindle Books section, browse to Science Fiction and Fantasy, subheading Fantasy and then sort price low to high, you'll find that there are literally more free books than you can ever hope to read at any given time.  Many of them, no doubt, will be terrible.  But some of them are not.

In a rash of enthusiasm, I just "bought" about 20 free ebooks for the Kindle.  I specifically ignored anything that had a cover that looked like a romance novel (sadly, at least half of the titles.  What in the world has happened to our genre?)  Just to be extra careful, and because I had more selection than I'd be able to actually consume anyway, I even avoided most titles written by women entirely--I've been burned more than once with a book that had a great looking cover and blurb that ended up being a stealth romance novel with a fantasy coat of paint slapped on--unless it really looked like it was up my alley.

Along with all the content that I already had, my "To Read" list is now dramatically longer; I've just (mostly) ignored my Kindle content as not quite the same as my "real book" content.  I am, however, going to go ahead and add all of my Kindle titles to my "To Read" list and track (and review) them like regular books.  Anyway, here's my list, for the curious, in the order they are listed on at Amazon (I think in reverse order to how I bought them):

  • The Realm Shift by James Somers
  • Stealer of Flesh by William King
  • The Prophecy by Jeffrey Poole
  • The Unsuspecting Mage by Brian S. Pratt
  • Sword Bearer by Teddy Jacobs
  • Red Axe, Black Sun: Sword & Sorcery by Michael Karner
  • A Dwarf With No Name by D. P. Prior
  • Winds of Change by William Robert Stanek
  • Forged in Death by Jim Melvin
  • The Elder Unearthed by Michael W. Garza
  • Death's Angels by William King
  • Knights: The Hand of Tharmin by Robert E. Keller
  • Hammers in the Wind by Christian Warren Freed
  • The Emperor's Blades: Chapters 1-7 by Brian Staveley
  • The Sable City by M. Edward McNally
  • Wind Warrior by Jon Messenger
  • A Tide of Shadows by Tom Bielawski
  • Cthulhu Mythos Writers Sampler 2013 by David Conyers
  • Knights: The Eye of Divinity by Robert E. Keller
  • The God King by James A. West
  • The White Tree by Edward W. Robertson
  • Moth by Daniel Arenson
  • Nightblade Episode I by Garrett Robinson
  • The Last Roman by Edward Chrichton
  • The Last of the Sages by St. Clair
  • Thinblade by David A. Wells
  • Witch Hunt by Annie Bellet
  • The Dark Citadel by Michael Wallace
  • Fire Mage by Jon Forrester
  • The Chronicles of Dragon by Craig Halloran
  • Eye of the Moonrat by Trevor H. Cooley
  • A Quest of Heroes by Morgan Rice
  • Altdorf: The Forest Knights by J. K. Swift
  • Where the World Is Quiet by Henry Kuttner
  • The Metal Monster by Abraham Merritt
  • The Moon Pool by Abraham Merritt
  • The Way of Kings by Brandon Sanderson
  • Pellucidar by Edgar Rice Burroughs (I've read this before in print)
  • At The Earth's Core by Edgar Rice Burroughts (this too)
  • Chosen (The Amish Bloodsuckers Trilogy book 1) by Barbara Ellen Brink (this is the exception to my avoidance of cheap fantasy romance novels.  This looks too campy to be believed, so I couldn't resist.)
  • Servant: The Dark God Book 1 by John D. Brown (I actually paid for this one, but it was dirt cheap as part of a promotion a few weeks ago.)
  • Quantum Mortis: A Mind Programmed by Vox Day
  • Awake in the Night by John C. Wright
  • The Testing by Jonathan Moeller
  • Child of the Ghosts by Jonathan Moeller
  • The Tower of Endless Worlds by Jonathan Moeller
  • Blood of Requiem by Daniel Arenson
  • Magic of Thieves by C. Greenwood
  • A World if Born by Leigh Douglas Brackett
  • Polaris of the Snows by Charles B. Stilson
  • A Princess of Mars by Edgar Rice Burroughs (I've read this many times and own it in print)
  • The Gods of Mars by Edgar Rice Burroughs (this too)
  • Warlord of Mars by Edgar Rice Burroughs (and this)
  • Captain Blood by Rafael Sabatini (yes, and this too)
  • Scaramouche by Rafael Sabatini (and this)
  • The Sea-Hawk by Rafael Sabatini (I don't, however, own this one in print and haven't read it in years.)
  • The Circle of Sorcerers by Brian Kittrell
  • Gateway to Nifleheim by Glenn G. Thater
  • The Darkslayer by Craig Halloran
  • The Weight of Blood by David Dalglish
  • Caliphate by Tom Kratman
  • A Magic Broken by Vox Day
  • The Wardog's Coin by Vox Day

Wednesday, October 01, 2014

October Music

Cooler weather got you down?  Not me (October is actually my favorite month of the year, and Halloween my favorite holiday.)  But my wife hates it when summer ends.

Here's something.  Check out some Halloween music, and use it as background music while playing your RPG games.  The two outfits that seem to be the most well known in this particular ouvre are Midnight Syndicate and Nox Arcana.

https://www.youtube.com/watch?v=SECuhCmLbow&list=PL9E0F78AB37D4E9E0

There; that's the entire first CD by Nox Arcana, Darklore Manor that someone made as a youtube playlist.  Their other CD Blood of the Dragon, with its more overt sword & sorcery theme might be a better fit for most fantasy RPG players, but frankly, I think the Halloweeny sounds work quite well too.

The only thing to watch out for if using Nox Arcana in your games is to eliminate the tracks where Vargo narrates his poetry or other spoken lyrics over a bit of background.  That'll probably distracting at the game table.  Personally, my favorite Nox CDs would be probably Grimm Tales, Transylvannia and Phantoms of the High Seas, which is a little bit different thematically from the others.  Necronomicon is a decent Cthulhu-themed album, although the track "Azathoth" doesn't even have any "infernal piping of blasphemous flutes" which is bizarre.  They have a big catalog, but in my experience, the albums mostly start to run together after a while; they're all cut very much from the same cloth.  Phantoms and Blood of the Dragon are the most divergent, other than the winter/Christmas ones.  Instrumental gothic Christmas music?  They actually put that stuff out with a straight face, yeah.

From competitors Midnight Syndicate, I'd vote for Vampyre, Dungeons & Dragons, and maybe Dead Matter--not the movie soundtrack album of that name, but the unrelated studio album with the same title.  Yes, the same band put out two albums with the same title but a completely different track list.  Confusing.  The subtitle for the one I'm recommending specifically is Cemetery Gates.  But as with Nox; the albums aren't really all that different from each other, with the possible exception of Dungeons & Dragons and The Rage.  It wouldn't hurt you to instead go for "greatest hits" reissues--although neither of their two such albums has my favorite track, "Blackest Rose."

Wednesday, September 24, 2014

Freeport and the Isle of Dread

Due to some discussion in which I inadvertently landed with James Jacobs (of Paizo) I suggested that I believed that Paizo's use of Tiamat (as well as Orcus and Demogorgon) was based on IP issues.  That is, although all three names are public domain mythological figures, the specific interpretation of them through D&D is not, and Paizo probably wanted to leave open the possibility of gamers using the D&D versions in their personal games without coming up with unique interpretations of the name for Pathfinder that contradicted the D&D ones.

Jacobs essentially said that this was 100% correct, although they did use some other names to get a lot of the same concepts/aspects in print.  For example, the Paizo Demon Lord and goddess Lamashtu is meant to specifically invoke several of the concepts of Demogorgon, without necessarily stepping on Demogorgon's toes so much that you couldn't also have Demogorgon in your game if you wanted to.  I told him that I had thought Angazhan looked more like a Demogorgon analog to me, and he admitted that it had evolved somewhat coincidentally into those similarities; Angazhan was originally conceived as a more fantastical, demonic version of King Kong.  Because there is no Demogorgon, Angazhan ended up taking on some of Demogorgon's vibe in that regard (as well as that of another D&D demon lord Ilsidahur.

See posts #6 and #9 in this thread for the full details.  In #9, Jacobs referenced the Paizo reinterpretation of the Isle of Dread--I actually own two copies of that particular issue (for some reason--although I'm not sure where the poster map might have gotten two in the meantime) so I pulled it down last night after that brief online discussion and flipped through the small article on the island (I didn't read the actual adventure again--at least not yet.)  Frankly, I'm kind of excited about the possibility of the Isle of Dread.  It's very obviously D&D's homage to King Kong's Skull Island--not that there's anything at all wrong with that.  Add in some demons to make things even more interesting, and off you go.

As a gaming concept, this sounds at least as interesting to me as the SOLNOR concept I just proposed.  Which is exactly how I never finish anything up by being distracted by new ideas.  Dang.  I thought of mixing it freely with Freeport, the pirate setting of Green Ronin.  Freeport being near to--but separated by consistently and maybe even supernaturally difficult seas--the Isle of Dread and serving as a potential base from which to launch exploration of the isle, is a great idea to me.

Of course, I don't really need to specifically develop this idea.  I've already got Porto Liure, which started off as pretty much the same concept as Freeport, but which matured and evolved--much as Demogorgon matured and evolved into Lamashtu in Paizo's setting--into something unique.  And I've got the Demon Isle--:L'Isula Dzovençan--which would come across as a kind of hybrid of Iron Kingdon's Cryx, the Isle of Dread, and Paizo's The Worldwound all wound up into one petite, compact package.

While I've got two campaign ideas kind of going off on each other simultaneously, one is really an all new setting noodling project, while the other is turning an existing setting into a playable campaign with slightly different themes.  I think there's room for both, right

Tuesday, September 23, 2014

New D&D setting noodling

Creating a new tag, SOLNOR, for a new campaign setting noodling project.  I previously did this with ODD D&D, a setting noodling project that I'd like to add a few more details to still, and maybe even run someday.  By setting noodling, I don't mean to imply that I'm actually developing a setting that'll be ready to use.  Rather, I'm developing a high concept, kicking it around a bit, maybe discussing a few implications of it, and then setting it loose.  By that standard, ODD D&D could be considered complete, although--like I said, I'd like to do a bit more with it before I release it back into the wild.  This setting will be more or less the same.

Solnor refers to the really big ocean in the world of Greyhawk.  You could consider the setting to take place on Greyhawk if you wish (although there's no inherent reason why you need to).  Rather, I just borrowed the name because I needed one quick and dirty.

There was a guy who used to post at ENWorld who always made gratuitous references to his setting, his game, and his hobbies, which seemed to be incredibly nautical.  He had big tanks of fish.  His setting, nominally Greyhawk, was completely "Under the Sea"--and yes, we sometimes made fun of him a bit by referring to his Little Mermaid setting.  But mostly that's because he had a bad habit of name-dropping it all of the time, not because it wasn't actually a pretty cool idea.

So, that's where I'm going with this particular setting.  An undersea setting.  All PCs must choose races that are aquatic (or at least amphibious) since there is no expectation that a campaign set here will ever actually be on land.

Anyway, more to come as I noodle with it.  Right now, all I've got is the high concept, and that's not enough to really do more than roll up your sleeves and get to work.

Monday, September 22, 2014

Undead revisited

Although DARK•HERITAGE is, of course, a setting that purposefully eschews some of the standard conventions of fantasy, it doesn't abandon them completely, and there are a few that I really like and can't help but put in place.  A lot of these come from D&D which makes sense since my setting is an evolved cadet line of D&D, if you will, in the first place.  I'm also a fan of a lot of the stuff found in Warhammer (as a setting) however, as well as stuff found in Iron Kingdoms.

I stumbled into a game store on Friday afternoon--the first time I've been in one in months--with the intent of flipping through the 5e books.  I did do that--the Monster Manual in particular--but what really caught my eye was stuff going on in Warhammer that I hadn't been aware of, namely the return of Nagash and the End Times supplement.

Sauron is, of course, the original Dark Lord of modern fantasy fiction, but Nagash is probably the original Dark Lord of the Warhammer setting, at least, and a great classical expression of the Dark Lord motif.  I've long been a fan of Nagash.  Of course, it's a lot easier now with really cool new art and really cool new models.  There are other cool models released recently too, Arkhan and others on Dread Abyssals, some kind of undead creature that looks sort of like a short-nosed dragon skeleton with the ribcage completely filled up with ethereal skulls.

I don't play Warhammer, nor do I have stats for a lot of these monsters, but I love the visuals and the concepts behind them.  Not just the dread abyssals, but all kinds of critters from the Tomb Kings and Vampire Counts armies--I've long been tempted to stat up a terrorgheist or a necrosphinx in m20.  This latest batch of releases will probably be the tipping point that causes me to add some of these Warhammer monsters to DARK•HERITAGE, at least as options.

Of course, while I'm at it, it's not like the Undead are the only Warhammer armies that I like.  I'm a big fan of both skaven and the beastmen, and for that matter, the Chaos daemons are philosophically very interesting (although when it comes time to advance specific daemons, I tend to fall back more on D&D conventions than follow Warhammer notions.)

But if I'm going to be statting up Warhammer undead, why not add some of the Cryxian undead from Warmachine while I'm at it?

Last night, I made a list of troop types from both armies, based on what was available on their online catalog of miniatures (minus actual warmachines--those are too specific to Iron Kingdoms to be able to translate well into any other setting without being obvious that they're "stolen.")  Over the next few days or weeks, I'm going to stat up some of these critters as m20 monsters, usable in DARK•HERITAGE.  Of course, I haven't really developed the concept of undead in DARK•HERITAGE very well yet, other than establish that Tarush is some kind of slumbering undead god under the capital of the nation of Tarush Noptii, which is ruled by vampires.  Does that mean other undead would be in Tarush, or be rivals of the Tarushans?  Don't know.  I've only obliquely mentioned undead in the setting so far.

I do have a few ideas, but let me stat some guys up first, and then I'll worry about exactly where they fit in after that...

Bounded Accuracy in MyM20 doc

I am not updating the MyM20.pdf file at this time.  However... if I do at some point decide to do so, it will roll from 1.1.6 to 1.2 due to this change, which although somewhat small in nature would also be fundamental in impact.  So for today, all I'm doing is noodling with the concept of how I might implement it, rather than actually doing so.

The biggest single change I have to make--or at least by far the most work to implement--is reworking the monster list so that it is geared towards a bounded accuracy paradigm.

You may ask (I know I did) what exactly is meant by bounded accuracy.  Unless you've been following the development and launch of D&D 5e, you probably haven't heard the term.  The concept is simple: flatten the power curve.  Characters no longer have runaway growth in all stats, to-hit rolls, skills, etc.  Characters may grow into being able to face new challenges, but they never completely grow out of being challenged by prior challenges.  In D&D of editions past, the notion of 4th or 5th level characters--to say nothing of higher level characters than that--being challenged by even large groups of kobolds or goblins was ridiculous.  Under a bounded accuracy paradigm, all characters, regardless of level, have to watch out for these challenges, at least in large numbers.

How does this work?  Mostly by shifting the To Hit and Armor Class escalation as level goes up to one of hit points and damage.  If characters have only very modest increases in To Hit and Armor Class scores as they increase in level, then goblins will always be potentially challenging if you run into enough of them, because they can always hit you.  However, if your hit points and damage output go up, then goblins become minions (if they weren't already) and you can, at least, face larger numbers of them, because the ability of any one given goblin to wound you in any significant way is reduced.  You hit and are hit more often, and do more damage with each hit you do.  In this way, larger and more dangerous monsters are more dangerous because they also have higher hit points and can deal more damage per attack, not because their To Hit and Armor Class scores are necessarily really high (although for challenging opponents, that may well be true as well.)

By the same token, Skill checks and saving throws (both in m20 implemented by a check of your relevant Ability score + relevant skill bonus + d20 vs. a target Difficulty Class, or DC) don't really change too much as levels increase either.  For a d20 Rogue at 1st level, a DC 15 Lock that he wants to pick is a standard difficulty lock.  For a 10th or 15th level Rogue, a DC 15 Lock is childishly easy.  This is verisimilitude breaking; under a bounded accuracy paradigm, a DC 15 Lock is always a standard DC lock.  And while a higher level character might be expected to pick it more easily than a lower level character, it's never trivially easy, because DCs are more static as well.

So, how would this be implemented?  In my standard m20 game, a character at first level has hit points equal to his STR score + 1d6 and gains an additional +1d6 at each level gained.  On leveling, a character also gains a +1 to his skills and to his To Hit roll.  He gains a bonus to his AC equal to his level divided by 2 (rounded down), or +1 every other level.  He gains a +1 to an ability score every three levels.  Fighters gain an additional +1 to To Hit and Damage at levels 5 and 10 (in addition to what they gained at 1st) and Experts gain a new Affinity every three levels.  The maximum level supported by the system is 10th level, which forces a kind of bounded accuracy of sorts.

Under a new bounded accuracy paradigm, characters would not gain all of these bonuses each level.  Instead, they would gain them according to the chart below.  Fighters would continue to gain an additional +1 to Hit and Damage at 5th and 10th level (and also, now, at 15th and 20th.)  The Expert affinities would slow down a bit; every four levels (there's only so many affinities after all), so in addition to the 2 he gains at 1st level, he would gain an additional one at levels 4, 8, 12, 16 and 20.

All characters gain an additional +1d6 hit dice per level (although they would no longer gain the additional +1d6 at first level.)  Characters will gain a bonus to their To Hit according to the chart below.  Characters will also get additional damage dice (not unlike a Rogue's Sneak Attack skill, although it would apply to any attack; melee, ranged or even magical) at certain levels, as indicated below.

Characters will also gain more than one attack as they progress; eventually being able to attack up to 4 times per round.  However, GM's need to be advised that this doesn't mean that characters are moving across the battlefield like the Flash, at super speed, hitting tons of enemies all at once.  Most of the time, these additional attacks can only be used against a single opponent, although occasionally a GM could rule that bunched characters can all be attacked in a single round, since they're standing around next to each other.

Characters also gain a bonus to their Skills, but no longer at every level--it follows the progression listed below.  And characters gain additions to their ability scores.  This is a little different than what was done in the past; characters get two points to spend.  These can be spent on one ability score (to therefore bump the bonus up +1 reliably) or they may be split across two abilities.  No ability score can be increased above 20 using these; if for some reason a character has a 20 in all three scores--first off, wow, that was some excellent stat rolling at character creation, and secondly; any ability score increases are now lost.  You simply can't go above 20, full stop.  Sorry.

Level HD To Hit AC Damage Attacks/rnd Skills Ability
1 STR +1 +0 +0 1 +1 +0
2 +1d6 +1 +0 +0 1 +1 +0
3 +1d6 +1 +1 +0 1 +1 +0
4 +1d6 +1 +1 +1d6 1 +1 +2
5 +1d6 +2 +1 +1d6 1 +2 +2
6 +1d6 +2 +1 +1d6 1 +2 +2
7 +1d6 +2 +2 +1d6 2 +2 +2
8 +1d6 +2 +2 +2d6 2 +2 +4
9 +1d6 +3 +2 +2d6 2 +3 +4
10 +1d6 +3 +2 +2d6 2 +3 +4
11 +1d6 +3 +3 +2d6 2 +3 +4
12 +1d6 +3 +3 +3d6 2 +3 +6
13 +1d6 +4 +3 +3d6 3 +4 +6
14 +1d6 +4 +3 +3d6 3 +4 +6
15 +1d6 +4 +4 +3d6 3 +4 +6
16 +1d6 +4 +4 +4d6 3 +4 +8
17 +1d6 +5 +4 +4d6 3 +5 +8
18 +1d6 +5 +4 +4d6 3 +5 +8
19 +1d6 +5 +5 +4d6 4 +5 +8
20 +1d6 +5 +5 +5d6 4 +6 +10

Friday, September 19, 2014

The Legacy of 4e

I never played 4e.  I never bought 4e.  I never even really properly read a 4e book (although I did flip through some of them and read bits and pieces of some of them.  And talked a fair bit with gamers who did.)

In general, I say that the legacy of 4e was the Great D&D Schism, wherein D&D players, who were already bleeding severely away from 3.5 as it was near the end of that particular era, were split into various groups that seem to be pretty much irreconcilable.  Enough moved to 4e to make that a significant faction of the former D&D player base.  Enough moved to the OSR (although frankly, they were probably already doing that prior to the release, or even the announcement of 4e.)  Enough moved to Pathfinder when that option became available.  And, frankly--a fair number stayed with d20 even though it was no longer current or supported.  It is, after all, fairly compatible with Pathfinder material still, and there is tons of stuff in print available to use that you shouldn't need to always need something newly released to have more than enough information to keep gaming indefinitely.

Personally, 4e exacerbated a lot of the problems I already had with 3e.  30 levels instead of 20?  I'm already only interested in about 10 of them as it is.  Tactical gameplay that turns into something that feels like Warhammer Fantasy Quest, or some other token and board game instead of an RPG?  Big lists of character powers?  Literally printed on cards?  No possibility of "theater of the mind" combat?  Blegh.

But I'm not making this post to rag on 4e; rather, there are at least two innovations that 4e brings to the table that (hopefully) will be around improving D&D games from here to the end of time.

First; the concept of the minion.  I had independently stumbled across the concept of "Schrödinger's stats"--a necessary innovation for my winging it style of GMing.  In this paradigm, you don't need pregenerated stat-blocks; you can simply make up stats on the fly for many opponents.  I had also independently stumbled across a future development of that; the notion that you don't even need to track hitpoints; whether you just made them up on the fly or not.  Rather, you can have opponents go down when you start to feel like the combat is wearing on the players and it's not fun anymore (actually; hopefully right before that happens, if you're perceptive enough.)  I hadn't yet, however, come up with the notion that they don't even need hitpoints at all, and the idea of minions that automatically drop if they're hit hadn't quite occurred to me yet.

Granted, if you do use "theater of the mind" style combat, as I prefer, then it's a little harder to utilize big hordes of minions (although not impossible) but smaller swarms of minions is still a very useful tool.  This is one aspect of 4e that I hope to see more of as editions continue on.

The second notion is the healing surge.  In d20, I'd utilized action points as healing surges, or rather, one of the potential uses of action points mimicked healing surges by functioning as an instant potion of cure light wounds, essentially.  Since my setting doesn't have clerics or potions, this was even more useful to me than it was to a standard D&D player--although it was a useful use of action points in any game.  When I input Heroism Points into my m20 game, I did something different.  However, I wasn't really super happy with the results.  On further thought, I've updated my m20 file (again--now at version 1.1.6) to have Heroism Points work pretty much exactly the way Action Points used to work in my old d20 houserules document.  Bingo!

Now, an early contender for an innovation of 5e that I hope is implemented as well as promised, and which I hope (if so) becomes part of the core DNA for D&D going forward is "bounded accuracy."  Of course, other games besides D&D already had this in spades, but it's a new feature to the specific lexicon of D&D.  But that's a discussion for another post sometime.  And my m20 doesn't do anything to address bounded accuracy other than arbitrarily cap leveling at 10th instead of allowing it to go farther.

Tuesday, September 16, 2014

DM songs

Yeah, yeah... the title of the blog is DARK•HERITAGE but not all that often does it come out that that's partly because I'm a huge fan of Depeche Mode!


The DM facebook guys have been hosting these interesting polls; pick your favorite five songs from two albums at a time.  So far, they haven't gone farther than four albums, but I decided to go ahead and pick my choices now.  Just in case I forget to vote later.  I can't remember if b-sides or other non-album tracks from the same era are counted, but I'm going to throw them in regardless.  They are, after all, included on the re-release bonus versions.

Poll #1: Speak and Spell and A Broken Frame
  1. "Just Can't Get Enough"
  2. "Ice Machine"
  3. "Leave in Silence"
  4. "My Secret Garden"
  5. "The Sun and the Rainfall"
"New Life" and "Photographic" are runners-up.

Poll #2: Construction Time Again and Some Great Reward
  1. "Everything Counts"
  2. "Lie To Me"
  3. "People Are People"
  4. "If You Want"
  5. "Blasphemous Rumours"
A number of CTA era tracks make the runners-up list, including "Fools", "And Then..." and "The Landscape is Changing."

Poll #3: Black Celebration and Music For the Masses
  1. "Stripped"
  2. "But Not Tonight"
  3. "Never Let Me Down Again"
  4. "Sacred"
  5. "Behind The Wheel"
This one is--by far--the most difficult for me, as I have to cut songs that I really, really like--better than the favorites I picked for earlier albums.  Runners-up include "Black Celebration," "A Question of Time," "World Full of Nothing," "Little 15."  It felt odd to not pick "Strangelove" but I have to admit that it doesn't do it for me like it used to.  Over-exposure, I'm guessing.

Poll #4: Violator and Songs of Faith and Devotion
  1. "Waiting For the Night"
  2. "Enjoy the Silence"
  3. "Dangerous"
  4. "In Your Room"
  5. "Mercy In You"
No runners-up.  Barely got five that I could pick as it was.  

Poll #5: Ultra and Exciter
  1. "It's No Good"
  2. "Insight"
  3. "The Dead of Night"
  4. no vote
  5. no vote
Can't think of five that I would pick.  I only got three.  Sorry.

Poll #6: Playing the Angel and Sounds of the Universe
  1. "John the Revelator"
  2. "Precious"
  3. "Lillian"
  4. "Wrong"
  5. "Oh Well"
Biggest runner up was "Martyr" but "Suffer Well," "A Pain That I'm Used To" and "The Darkest Star" make the list too.  Other than that, I didn't like Sounds of the Universe much anyway.

I don't know what the DM facebook guys will do when we get to Delta Machine since they can't pair it with anything.  That's OK; it's not that great anyway.

Monday, September 15, 2014

Pantheon remodeled and expanded

So, I'd like to further explore the pantheon of DARK•HERITAGE.  This isn't strictly necessary, since I downplay both religious and mythological elements in actual play, but at the same time--I love a good fantasy mythology, so I can't resist.  First, let me redraw the pantheon and other mythical or semi-legendary figures.  Then, let me add additional members, myths and elements to it.  For today, I'm only going to expand on one, but eventually I'll add more.

The Four Horsemen
  • Ciernavo (Chernavog) - The Black Pharaoh
  • Peronte (Perun) - The Thunderer
  • Culsans - The Judge
  • Caronte (Charon) - Death, with Orcus (Hell) behind him
Other Major Deities
  • Istaria (Ishtar) - The Heirodule
  • Cathulo or Dagon (Cthulhu) - The Sleeping Sea God
  • Susnacco (Susinac) - The Traveler
  • Selvans - The Hunter
  • Surturo (Surtr) 
  • Pan - The Beast of the Forest
  • Huudrazai - The Blind Idiot Stargod
  • Yog-Sothoth - The Gate
Lesser Deities
  • Grigori - The Watcher
  • Samyassa - The Fallen
  • Herne - The Master of the Wild Hunt
  • Dog
The Heresiarchy (not actually deities, but demigod-like characters)
  • Bartolommeo, the Many Angled
  • Esmeraude, She Who Ushers the Apocalypse
  • Sébastien, He of the Beast Aspect
  • Kefte Taraan, Mistress of Forgotten Secrets
  • Kadashman, He Who Peers Into the Void
  • Djemaa Mennefer, the Gnomic
  • Amrruk the Ancient
  • Jairan Neferirkare, the Soul-less
  • Arzana, Clad in Black
  • Siggeir Sherihum, the Sangremancer
  • Shimut the Flesheater
  • The Master of Vermin
The Great Beast Pan is a deity that is poorly known among the more civilized peoples of the Three Empires, but some few call on his name.  Among the barbarous apes and monkeys of N'gah, he is the patron deity and the King of N'gah resembles him in most respects.  The apes of N'gah are more anthropomorphic than gorillas or chimpanzees, being better at bidepalism and capable of using tools and their hands more like a person.  The same is true for the larger monkeys that make up the intelligent (yet savage) populace of N'gah, which resemble baboons that are more anthropomorphic.  The King of N'gah is, however, an icon if Pan himself, a savage god that resembles a gigantic human-like mandrill covered in spikes, with steel-clawed hands.  The King occasionally uses weapons, but given his steel-like claws, he usually doesn't need to.

It is unclear why this race of Pan-worshipping intelligent apes and monkeys exist, or why their range is so constrained.  Pan's motives are inscrutable.  However, sorcerers and others occasionally worship Pan, especially if they desire vengeance.  The dominant theme of Pan is anger, rage and ferocity, and such is the society of the apes as well.

The current King of N'gah is Kivili.  He would best be represented in d20 as an awakened dire ape with some class levels.  In m20, he'd be similar (although obviously less complex in terms of what rules to use.)