I also read the whole first episode of Curse of the Crimson Throne, "Edge of Anarchy." I'm actually not sure that I've read the whole thing before now after all, now that I just did. I thought I had read most of the combined Pathfinder Revision when I had a copy of it from the library, but I guess I didn't get as far into that as I thought. I did listen to the whole radio play, so I knew what was coming, I suppose. Nicholas Logue, who wrote a lot of the edgier, darker modules. This one qualifies. It's an interesting one, because it "meanders" is maybe the best way to describe it, but taking it's time getting to the point while not feeling like it's just taking you on pointless tangents is maybe a better way of describing it. This particular campaign is one that I'm actually kind of looking forward to going through in toto. Urban intrigue, skullduggery, and stuff like that is right up my alley, and so far (and from what I remember of the radio play) this delivers. Not that it's perfect; there's a bit too much grrlboss power going on, and the lesbian themes are eye-rollingly stupid. That said, changing the character of Sabine to Stephan or Sebastian or something like that solves that pretty well. Maybe one or two other minor NPCs gender swapped back to being white dudes, but it's not a huge deal.
I also felt like the Varisian and Harrow stuff that came after the module was kind of poor. Not necessarily terrible, just really not interesting. The way liberals romanticize Gypsies as a prototype of the Bohemian lifestyle or something is kind of weird and off-putting, but you've gotta admit that at least it was thematically appropriate for this module. More and more I'm kind of wishing that the Pathfinder adventure path modules were just the modules without the extra stuff and that they'd cost less. I think the list price when these were new was $19.99, but I'd have been willing to pay $14.99 for just the module and the stats needed in the appendix. I do kind of like the Eandro Kline ongoing fiction, but I wouldn't miss it much if it wasn't there, and little else of what it has really does much for me. Even the bestiaries start to feel kind of superfluous when several of the entries every episode aren't featured in the module.
Another thing that I thought about this one in particular is that with it having a kind of urban skullduggery and intrigue theme, the whole leveling up from 1 to 15 or whatever is kind of weird for this one, actually. If this were a flatter system rather than a level one, it would work better. The whole campaign kind of feels more like a fantasy James Bond or Jason Bourne story or something; reasonable capable characters who stayed flat in power level the entire time would have worked better.
But I think that in general, the more I get older. I've been back and forth over time on what I think about levels over the years, but right now I'm more down on the idea than normal.
And anyway, here's the kinda sorta Zorro character of this adventure path, Blackjack. Cool idea. Not exactly original, but using it here and having him on the lookout for an heir to the mantle among the PCs works pretty well.
I should re-up my Hero Forge subscription in the new year and make a version of this guy. I might even be able to get that pose, or something close to it.
UPDATE:... aaaand came back to work to set my hair on fire immediately. Sigh. Wow, what a terrible year end this has been for me for work this year.

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