I've knocked back yet another gaming book last night, with more to come in the next few days, I think. I'm reevaluating what I think I want to read on pdf. I'd put a number of very large books on, and I'm second guessing how much I want to read Sandy Petersen's 5e Cthulhu book, or the 5e Iron Kingdoms update. I mean; I do want to read them, but do I want to read them right now? In fact, after just reading the 5e Book of Fiends, (which seems like a pretty nice update to the 3e Book of Fiends) by Green Ronin (regardless of what you think of the rules; I'm still not well adapted to 5e, but when reading gaming books, I usually skim over mechanics and statblocks anyway) I was reminded of their glory days, before they turned into a parody of stupid wokeness. I was a pretty big fan of Freeport back when it was new, over twenty years ago, and I still have a lot of their product in either pdf or print from the 3e era. I also noticed that the Return to Freeport adventure path for Pathfinder was on sale in omnibus format (pdf) from DriveThruRPG, so I picked it up. If I focus specifically on the adventures that I have, which I think are now most of them, I can get a pretty good Freeport run going. Some of this is in print, but most of it is pdf. In order, I'm planning on reading:
- The revised Freeport Trilogy; the original modules, Death, Terror and Madness in Freeport, if I remember the titles correctly. From way back in the earliest 00s. Before the setting book was even released.
- Crisis in Freeport
- Black Sails Over Freeport
- Vengeance in Freeport
- Dark Wings Over Freeport
- Return to Freeport, ie.
- Curse of the Brine Witch
- The Abyssinial Chain
- Storming the Razor Caves
- The Freebooters' City
- A Storm of Sails
- Traitor's End

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