As you can probably see from the new banner, I decided on a name to replace the placeholder Dark Fantasy X that I've literally been using for years. I don't think, although now I don't remember, that I ever intended to use Dark Fantasy X permanently, but I never thought of anything else (until now) or really worried about it too much. Because I also started using the same format for Space Opera X, and even other potential projects, it was in danger of becoming "permanent" if I didn't do something about it.
I'll make a final edit to the documents to adjust to this new name. It will also reset the versioning of the documents; they are no longer Dark Fantasy X v. 2.4.1 or whatever exactly I'm on, it'll just be Shadow of Old Night, and I'll have a revision date in the filename (rather than as text in the file itself.) I also intend to not really change it anymore after this; after I get my B/X Omnibus back from Lulu and see how well they did, assuming that it's as good as I expect, I'll send Shadow of Old Night to Lulu to be printed too. Once I do that, I'll obviously be motivated to just "deal" with it in that format rather than tinker with minor details.
I've got a cover already made, for whatever that's worth. Again, once I see how well my current Lulu job comes back, I'll probably proceed with this, but maybe it'll require additional tweaking. Maybe.
I'll make the pdf versions have this same cover. And my Appendix will be rejoined to the main document again after all, because I need printable file, and I need it to be all in B&W. So much for the experiment of keeping them separate.
Anyway, again, assuming my Lulu order comes back as high quality as I expect it to be, this will be next. I'm excited to have a real, honest-to-goodness book version of this to move forward with.
I've tagged this with DFX, for the last time, as I'll be retiring that tag from future use. SHADOW OF OLD NIGHT will now be the correct tag for both the rules and the setting, which focus on the dark fantasy aspect of both, and the idea that the whole point of the game is desperate heroes attempting to keep back the ancient horrors that threaten the sanity and security of humanity (and the near humans, of course, as well, naturally. Although by their nature, they are slightly more "fallen" than humanity, and are all saddled with some kind of curse.)

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