Sunday, May 22, 2022

SWTOR 5/22/2022 tracker

It's a little early for the tracker, but after doing bounty missions with twenty characters, who are all eligible to at least do some planet, even those who don't have a ship yet and have to take the shuttle back and forth between the fleet and Dromund Kaas, Hutta, Coruscant or Ord Mantell, I got kind of burned out. Yesterday was my last bounty mission. I didn't even do any kingpins, but I officially gave up for this week's version of it. I've just done too many and I don't care any more. 

I did get the bounty hunter metal speeder for two characters, and I'm disappointed that it doesn't even sound metal like the Rishi "dune buggy" Mad Max speeder does. It does look cool, but it sounds as quiet as an electric car. Blegh. And I got the bounty hunter droid customization for one character, Vash Galaide. He's an agent, and because they have the worst companion selection of all of the classes (with the possible exception of the consular, but I still give the edge to the agent) I'm gonna want that hulking death machine with me most of the time instead. I'll miss out on just a bit of banter, but most of it isn't witty, and it makes the characters even more unlikeable than they already are. That's 100 bounty hunter contracts spent. And I didn't even need any reputation, because I'm already maxed out. It just isn't worth it anymore.

I did get a good two, three, or even four levels for most of my participating characters, except those who are already too high level to level up that much, if at all. So that's something.

Anyway, that isn't much of a tracker update, but given that nobody progressed in the story at all, and I only got a few new levels on a few characters, I figure I can do another update middle of next week when I'm completely done with galactic season 2 completely completely, with literally nothing else worth doing on it at all. 

And to make this post not a complete waste of time, here's a few shots of one of my designs for a trooper who's a gunslinger. Normally I like the big, chunky, over-sized guns, but here I'm having him sport a pair that are actually reasonably sized just for variety. And then, on the fleet, I decided to give him the "stylish goggles" because they're pretty cheap on the fleet and look nifty. That's a different look, with different guns, of course. And finally, reading the map because he got lost on the fleet is in his "Han Solo" outfit. Although he's a trooper, I have no intention of putting him in anything that looks like armor or a uniform. The closest is a kind of "black ops fatigues" look, but even then, I'm saving most of those for my agent. I see him more as a kind of "space James Bond" who's attached to the military, but who doesn't really act very soldierish. And why would he? He's a warrior, not a soldier, and both his personality, his dialogue choices, most of the gameplay, and his visual design will all represent that.









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