I've now recorded the character introduction to all of my characters.
Because I had previously played all of the class stories with white male characters, I decided that this time I wouldn't have any white male humans (with the exception of the cyborg. Because they count cyborg as a different race than human.) Six aliens, one cyborg, and one girl—I figure that's alien enough to count as a seventh.
I haven't yet decided which one I'm going to prioritize and start doing their opening planet missions first, though, but I do intend to leapfrog between all of these characters so nobody gets too far ahead of the pack, and nobody falls too far behind it either. Obviously, this means that the long-promised update will happen in the middle of this series... but that's OK. I actually very much wanted to start all characters before the update hits. Among other things that are changing is the character generator interface.
Anyway, in no particular order:
Our Jedi Sentinel Elemer Kell, who looks a bit like a teenager cousin of Darth Maul. He'll have red lightsabers too, when he gets his lightsabers, and dresses like a Sith Lord. That doesn't mean that I'll be playing him dark or anything. I just thought it would look incongruous and kind of cool.
Anstal Tane is a Sith Pureblood for his race, but he's on the Republic side (kind of) as a Scoundrel. I always thought that the fun of the smuggler and bounty hunter classes were that they weren't conceptually tied to the factions, really. Sadly, you still have all of the faction missions on each planet. You can skip them, but if you do, you probably won't level up fast enough unless you grind Heroics, or do it during a double XP event.
Hutran Thanatos is our Operative, and I decided to make him a blond Mirialan.
The Sith Juggernaut is a Republic-style zabrak, but you'll probably often forget that because he wears a face-hiding helmet. It'll automatically come off when he's doing companion dialogues and stuff, but otherwise, that's his look.
Codon Veile is a rattataki Jedi Sage, who also wears a stealthy, colorless suit that matches his skin tone. I tried to get as little of the Rattataki face tattoos as I could, but the option with the least tattoos does have "tattoo eyeliner", so my character will look much more emo than I intended, I've noticed. His face is mostly hidden except the eyes normally too.
Osan Galaide is my Big Boy chiss vanguard. I actually deliberately, if you haven't noticed, tried to use Imperial races on Republic classes and vice versa. Of course, you won't really notice him either, because he wears armor head to toe. But not only is he an Imperial race, but he wears Mandalorian style armor, which isn't standard Republic issue by any means. But screw that; the Havoc Squad standard issue white with orange markings that look like Stormtroopers is not for me.
Only the second Big Boy character I've ever created (I didn't make Fatso the Hutt characters, just the big brawny guys) is my cyborg mercenary. This one is a little bit of a cheat; cyborgs aren't counted humans, but I'm sure that I'll almost always forget that.
And finally, Revecca Arden, the Sith Sorcerer. Or witch, if you prefer, although I figured that if I'm going to make a girl character, I'm going to make her a good looking one, at least. I was initially going to make her a Mirialan too, but I didn't really want two of them. I thought about a Miraluka or twi'lek, but let's be honest. I don't like those races at all, and neither of them are very pretty either. And, to paraphrase one of my sons, if a girl can't be pretty, what is she good for?
He actually said that it doesn't matter how hot a girl is, if she can't be pleasant to be around, what is she good for, in regards to a very pretty girl that had an obvious crush on him, but who got so awkward and nervous around him that she was impossible to talk to. I think he should have given her another chance, personally, but he seems to have moved on. You can eventually overcome that shyness, and then you're left with a very pretty girl, after all.
Anyway, the look of the characters will probably be the same, more or less, the entirety of the run. I tried to create some costumes for them that are iconic enough that they require little updating. A few of them were built with some Remnant armor pieces in mind, and you can't wear those until Level 10, though. In particular, you may notice that a lot of characters are wearing the same gloves. However, for many of them, these gloves are surrogates, and once they hit level 10, they'll replace them.
Here's a brief list of what will change, once I can do so:
Hutran Thanatos is wearing surrogate goggles. He'll have different ones, which are actually agent drops on Hutta, as soon as I can find them. He also has a second outfit, because as the intro suggested, he's going to go undercover as a different character shortly, and I thought it appropriate for him to have a disguise for that effort.
Phovos Mal will replace his gloves, and maybe his boots and leggings too.
Osan Galaide is waiting on gloves, boots and leggings/greaves, so what he's wearing now are surrogates.
Embric Stane will replace his gloves and his boots.
In addition, all of the Jedi and Sith characters both don't have their lightsabers yet. I could, actually, equip lightsabers, but since in story they don't have them, I thought that that would look a little silly. Some of the characters will, in fact, go through a series of crafted weapons—rifles this time for Hutran and Osan. I did the same thing with double-bladed lightsabers on two characters in the past, as well as blaster pistols, assault cannons and sniper rifles. Five characters went through this routine, and I liked it. One of the things that will happen with the update when it comes is that weapons will be cosmetic like armor is, so you can have the look of any weapon of your type that you want, regardless of what you're actually wielding. I'll probably settle on a single look rather than an ever advancing one once that feature goes live, but I don't know for sure what weapons I'll be using for that yet. Some of the craftable weapons are butt-ugly, but some of them are quite attractive, and I might seriously consider using them. And finally, my smuggler will pick up a pistol from a vendor on the Fleet when I get there. It's Bind on Pickup, so nobody else can buy it and send it to him; he'll have to buy it himself. That'll be the last piece of gear that I'll be waiting on to get all of them "properly" "cosmetically" geared.
A final note; the graphic quality still isn't as good as when I'm actually playing the game. I suspect that my computer just can't handle the graphical oomph required to export these videos as well as I'd like. I did mention many posts ago that due to incompatibility issues that we didn't figure out, when my brother and I were building my computer, we ended up leaving the graphics card out. Curiously, it's still got a fast enough processer and enough CPU RAM that it does most things I want it to quite well. This is one of the few times that I've had an issue with the hardware.
Too bad. I bought a really hot graphics card, but we couldn't get it to work with the build without causing problems. If I'd been able to install that, it'd really be screaming.
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