Wednesday, June 19, 2019

Western Hack setting elements

I need a bunch of names that I can decide how to assign as needed.  Many of them will need to be foreign; French-sounding trappers and settlers will have explored much of the north in past centuries, and a settlement of Cajun-like people need to be in the bayous of the south.  Here's a few:

Enguerrand
Etienne
Garnier
Geoffroi
Guiscard
Piers
Roland
Roul
Vauquelin

The addition of some Saint- or Nouvelle or stuff like that as an adjective in front of some of it will make them work even better as place names.

For some fake Spanish names for the deserty Southwestern section, here's a few to use.

Alfonsez
Azevedo
Barroso
Bernardes
Branco
Cabral
Cabretez
Capistrano
Castellet
Chagas
Correa da Serra
Espriu
Felipez
Ferandoz
Fonseca
Fuzeta da Ponte
Gonçalves
Huguez
Marcuçez
Miroz
Osorio
Perestrello
Queiroz
Ramos
Salvatez
Sequeira
Turmeda
Vasconcelos
Vieira

Some San, El or La, or pluralize it and add Las or Los and I'm good to go.

The American place names will be harder, because since I'm an American, making up names that sound authentic without actually copying some real place that's reasonably well known is hard.

I'll make that the subject of a separate post, but I'm going to throw a few of my favorite actual old Texas towns from counties near where I grew up, like: Giddings, Dime Box (or it's neighbor, Old Dime Box), Rockdale, Thorndale, Gause, Briary, Duncan, Clarkson, Caldwell, Clay, Birch, Burleson, Cooks Point, Deanville, Harmony, Hix, Hogg, Tabor, (actually, New Tabor was the little community in the county next door that I remember), Wilcox, Quarrie, Prairie Hill, Greenvine, Kurten, Millican, Benchley, Booville, Iola, Roans Prairie, Richards, Plantersville, Hempstead, Waller, Shiloh, Wallace, Cat Spring, Shelby, La Grange, Roundtop, Black Jack Springs, Bluff, Bridge Valley, Buckner's Creek, Burnham's Crossing, Center Grove, Cockrill's Hill, Elm Grove, Haw Creek, Hostyn Hill, Indian Creek, Live Oak Hill, Manton Spring, Mecklenberg, Mulberry, Oldenburg, Pin Oak, Pine Springs, Rabbs Hill, Rocky Ridge, Rutersville, Warrenton, Whitesides Prairie, Willow Springs.

You can get great names just trawling through the unincorporated communities of Central and East Texas, where they're rather thick and often have colorful names.  Throwing a Springs, Hill, Grove, Crossing, Pass, Prairie or some such after just about any name, or plant name, or animal name, is good too.

I think until I think of something otherwise, I'll use a RDR2-like map; with a prairie heartlands secton making up the core of the region that will stretch from what is basically Emerald Ranch to MacFarland's Ranch.  A southern region that is like Eastern Texas and the Deep South may be attached, and a Gulf Coast Cajun area, so basically Lemoyne needs to be included too.  The Wyoming-like areas on the northern west, and the American Southwestern desert of New Austin in the southern west will finish the basic layout.

I think the southern region will be called Hazzard, Bleumont will be the northern mountainous area (why not; the Tetons have a French name from prior generations of trappers.  I like the name of Roans Prairie to make up much of the prairie ecosystem, plus I remember driving through that little community plenty as a kid.

In keeping with the actual geography of North America, there should be another mountain chain west of the basin and range province deserts—which I'll call Tabor Basin, I think—and then coastal regions like Big Sur, the chaparral, and the PNW beyond that, but that's honestly probably farther than I care to develop.  I can have some lumber in the mountains I already have without having to have a specifically coastal lumber industry, for instance,   Ecological provinces should be the Cypress Bayou, and the Piney Woods (the real name is generic sounding enough that I'll copy it) in Hazzard, a northern and southern Roans Prairie (coinciding in real life with the northern and southern plains; the former being Nebraska, South Dakota, eastern Wyoming, etc. and the latter being Oklahoma, the Llano Estacado, etc.  Basically the difference between RDR2s Heartlands vs Great Plains and eastern Hennigan's Stead.)

RDR2 also has a faux Appalachia, but I'm not 100% sure if I want to include that or not.  My map, when I draw it, will probably have the fake New Orleans and a fake Blackwater-like town on the eastern edge of the map (so, unlike RDR's geography—but that makes it similar to real life Dodge City) as the final outposts before the real frontier starts further to the west.  Towns and settlements beyond that will be more like isolated army forts, small communities, and whatnot.  The southern part of the map will also transition into a frontier (there won't be anything like Flat Iron Lake, which kinda separates the western region from the southern region) from its fake New Orleans and plantation culture into small towns like Rhodes or Pleasance that fade fairly seamlessly into places like Emerald Ranch to the north-northwest, or Valentine or Strawberry, but little places like Quaker's Cove, Thieves Landing or MacFarlane Ranch in the south (and Tumbleweed and Armadillo even further west), and places like Fort Wallace and Fort Mercer will be relatively common.

Now, to work in the non-humans; kemlings will come from the southwestern desert, and will play a role not terribly unlike somewhat savage and evil Barsoomian Red Men.  Cursed from Lomar are off the map to the north, moving south as their former territory has been over-run by the savage Inutos.  Thurses or woses lurk in the swamps of Hazzard as well as the forests of the mountains in the west.  Against some of these threats, even the violence of the Comanche or Apache is relatively tame, so I'm thinking that there more of a rivalry rather than deep animosity between the Union and the Wendaks—as I'll call my fake Americans and fake Injuns respectively (why not borrow the names from DH5, since they play a similar role?)  In spite of that, I do see Cursed, Woses, and Kemlings as a playable race alongside the various human cultures.  I don't need the orcs or goblins at all, or the jann, and nephilim would be at least as unusual as they are in DH5 without really a homeland of their own.  If you did want to use orcs and goblins, I haven't yet thought of a place where they'd fit in anyway, so better to leave them off for now.

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