Well, my old Elemental Fantasy X has been converted to High Fantasy X. However, I wasn't doing anything actively with it. I stumbled across my old Eberron Remixed stuff, which reminded me of it, and I found that I was having problems signing in to my Microsoft Account (because of--supposedly--to many failed sign-ins. This is completely a problem that they caused, and then have not even attempted to fix; I remember when I was trying to sign in (after not ever having signed out) and getting locked out. And then my recovery email is one that I no longer have, because I don't use my Microsoft account for much of anything. I'm very frustrated with Microsoft right now, and decided to stop using OneNote entirely.)
In order to make it more useable, although I preferred an offline copy, like OneNote kind of would be, I also liked that I could synch OneNote manually if I wanted to use it on more than one computer, or my phone or tablet, etc. Instead, I transferred my OneNote status, such as it was, to a Google Site. I don't know that I trust Google Sites to be out there forever, but in the meantime, it's doing what I actually wanted OneNote to do, and because my Microsoft account got borked, OneNote isn't.
Here's the link: https://sites.google.com/view/highfantasyx/home
It still has a lot of holes in it, but I did make some updates, and I'm pretty happy with its current status as a WIP that admittedly needs quite a bit more work to be useable. But I can do that fairly quickly, and then we'll see where it goes from there.
HFX was originally meant to be one of the modules for the Modular adaptation, but instead of actually proceeding (at least right now) with creating a base that can be modularized, I just have it as a handful of house-rules and a slightly revised race line-up for DFX. Because the two are quite similar, that works better than attempting to rewrite the core and make DFX a module, with HFX a separate module.
The rules changes are pretty modest, and listed below (not counting the races)
- Characters start with two Heroism tokens instead of one each session. (as an aside, you can still get more during the session as normal.)
- Sanity works as described, however the rules for a permanent Sanity check penalty do not apply, and that risk is eliminated entirely.
- When casting spells, if a character roles a natural 1, it is not automatically a critical failure; it is a critical failure risk. Roll another check at the same DC as casting the spell, and it is only a critical failure if this second check is also a failure. It is, however, still a regular failure.
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