I whipped up a test map to do these super easy combats, just so I could take screenshots of the various combat "arenas", which is a combination of terrain, and occasionally something that modifies the background. Not every terrain has more than one variation, but several do.
The only "combat arenas" that I don't have, because I didn't think of it when I made my test map, so I'd need to do another one, is the two ship deck combats. Oh, and somehow I forgot the basic Dirt terrain combat screen! But I see that one so much, that's fine for now.
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The beach, a special Sand variant when next to water terrain. |
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Clover Fields, which give neutral alignment factions extra luck. |
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Cracked Ice, which lowers everyone's defense. |
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Cursed Ground, which negates most magic. |
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Dirt with dead trees, which you have to try hard as a mapmaker to make show up... |
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Dirt when near mountains or hills |
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Dunes, which is actually different than Sand, and which has hidden quicksand traps. |
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Evil Fog, which gives evil alignment extra morale and good alignment poor morale |
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Fields of Glory, which are pretty gross and lower everyone's morale. |
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Fiery Fields, which maximize everyone's Fire Magic spells |
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Basic Grass. |
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Grass with hills nearby |
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Highlands, the "alt.Grass" for Conflux |
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Holy Ground, which is the reverse of the Evil Fog. |
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Lava |
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Lucid Pools, which maximizes all Water Magic Spells. |
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The Magic Plains, which maximizes all spells (including Prayer in this dramatic example) |
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The Magic Clouds which maximize Air Magic spells. |
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The Rocklands, which maximize all Earth Magic spells. |
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The Rough terrain |
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Regular, basic Sand terrain |
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Regular Snow terrain |
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Snow when hills are nearby |
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Swamp |
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The open swamp, i.e. hills are nearby |
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The Wasteland terrain |
1 comment:
So not only did I miss the classic "dirt" screen, and the two ship deck combat screens, but I also noticed that--at least on the Swamp terrain--Cove has a unique backdrop during castle siege battles too.
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