Monday, September 18, 2023

HOMM3 Combat Backgrounds

I whipped up a test map to do these super easy combats, just so I could take screenshots of the various combat "arenas", which is a combination of terrain, and occasionally something that modifies the background. Not every terrain has more than one variation, but several do. 

The only "combat arenas" that I don't have, because I didn't think of it when I made my test map, so I'd need to do another one, is the two ship deck combats. Oh, and somehow I forgot the basic Dirt terrain combat screen! But I see that one so much, that's fine for now.

The beach, a special Sand variant when next to water terrain.

Clover Fields, which give neutral alignment factions extra luck.

Cracked Ice, which lowers everyone's defense.

Cursed Ground, which negates most magic.

Dirt with dead trees, which you have to try hard as a mapmaker to make show up...

Dirt when near mountains or hills

Dunes, which is actually different than Sand, and which has hidden quicksand traps.

Evil Fog, which gives evil alignment extra morale and good alignment poor morale

Fields of Glory, which are pretty gross and lower everyone's morale.

Fiery Fields, which maximize everyone's Fire Magic spells

Basic Grass.

Grass with hills nearby

Highlands, the "alt.Grass" for Conflux

Holy Ground, which is the reverse of the Evil Fog.

Lava

Lucid Pools, which maximizes all Water Magic Spells.

The Magic Plains, which maximizes all spells (including Prayer in this dramatic example)

The Magic Clouds which maximize Air Magic spells.

The Rocklands, which maximize all Earth Magic spells.

The Rough terrain

Regular, basic Sand terrain

Regular Snow terrain

Snow when hills are nearby

Swamp

The open swamp, i.e. hills are nearby

The Wasteland terrain


1 comment:

Desdichado said...

So not only did I miss the classic "dirt" screen, and the two ship deck combat screens, but I also noticed that--at least on the Swamp terrain--Cove has a unique backdrop during castle siege battles too.