Wednesday, August 25, 2021

Re-open Fallen Sons

Check out the other (and only) post on this tag, and you'll see what I meant by FALLEN SONS; a setting noodling idea that I started, and then promptly abandoned and forgot about. The Stars Were Right (or Wrong.) The End of the World happened. Instead of being overtly Lovecraftian and weird pseudo-science fictiony, though, it's more like The Abyss from D&D specifically spilled out on to the world. Daemon Lords rule demesnes on the Earth, and normal, mortal people struggle to mostly stay out of their sight as much as possible. This makes it similar in some ways to my ODD D&D project, with daemonic instead of reptilian antagonists being the main thing going on.

There's a few things I need to do to make this start to become a reality. First, I need to decide on tech level. My original post proposed that this takes place in the future, and even in a post-apocalyptic Dark Ages feel, it doesn't seem likely that firearms and rare high technology wouldn't still exist. This would feel more like a demonic Thundarr the Barbarian or Gamma World. I'd probably use my m20 Ad Astra ruleset as a base, and then make houserules and changes to that first. It would involve many more cultural callbacks and recognizably modern elements, or even futuristic elements here and there.


The other option is a more typical swords & sorcery yet much more grimdark fantasy setting; like a Warhammer World, but without even the relatively bright spot of the Empire to stand as a bulwark for humanity. If I do this, then my m20 Dark Heritage is a more appropriate baseline ruleset.

And then, regardless of which system I use as a baseline, I need to go through my monster list, prune some options and come up with some new ones. 

And then, regardless of which system I use as a baseline, I need to start on some worldbuilding. I think most of this stuff would be more or less the same regardless of which paradigm I pick, although some of the finer details will obviously differ.


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