Now, just because, I'll read the Duets column, and I'll probably be overloaded on GMing advice for a time. But I've been somewhat separated from the hobby for a little while, due to circumstances beyond my control, mostly (extreme real life busyness for everyone concerned.)
I'm thinking of popping by my local hobby store after I get back in town from my delayed backpacking trip (which will at least give me Colorado fall colors with spectacular aspens) and seeing about setting something up, with players that I can hopefully count on to meet regularly. My old group, much as I enjoyed gaming with them, were not only too busy, but also too geographically separated and spread out. But I'd really like to put some of the techniques I was reminded of, plus the work that I've put into FANTASY HACK and CULT OF UNDEATH to use in a way that's not merely hypothetical. (Some readers may also wonder what in the world happened to AD ASTRA too.)
Anyway, I guess there isn't really a lot of content here. Here's links to the columns I'm specifically referencing, and I recommend you read them yourself too. And speaking of AD ASTRA, the wonderful ersatz Star Wars Galaxy's Edge is due to get its fourth volume in your hands (or on your Kindle) next week. If you still haven't taken the plunge, you're missing out on what is one of my absolute favorite series right now. And if sword & sorcery is more your thing than space opera, just for the heck of it, I'll throw in a recommendation for For the Ashes of Ruin by Matthew D. Ryan.
- DM Experience by Chris Perkins
- Dungeoncraft by Ray Winninger
- Duets by Kirk Johnson-Weider
I may also consider implementing some of the advice that I'd forgot about until rereading these columns directly into my CULT OF UNDEATH while there's still plenty of time to tinker with it too. We'll see.
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