Hex Location: 1826
Star Type: Double G6 V, G0 V (distant)
Number of Worlds: 18 (8 around main star, 10 around distant star)
Gas Giants: 6 (4 around main star, 2 around second)
Planetoid Belt: Cometary belt around main star, Cometary and asteroid belt around distant star
Starport Type: C
World Size: Earth-sized
Atmosphere Type: Earth-like
Surface Water: 20%
Population: Large (c. 3 billion)
Political Affiliation: Carthen Colony (Revanchist Republic)
Tags: Sealed cities, Forgotten, Persistent dangerous weather
Notes: Corvi VII was settled long ago by the very first wave of Marians and their cepheid allies who were associated with the Bern House, before he rose to become the king of the Monarchy and a replacement (of sorts) for the failed and fallen Marian Empire. And it was a prosperous enough colony, although it provided nothing that was in particular demand; as the Dark Age darkened, it was eventually forgotten and the colonists left to fend for themselves.
Domed Corvian city on a rare, clear(ish) day |
After many generations, many of the descendants of the original colonists started to doubt that their ancestors had really come from off-world, as their own ships, crashed or grounded by devastating electromagnetic pulses eventually cut them off from the rest of known space. More recently, brave pilots from the Carrick rediscovered Corvi VII, and met with some of the leaders of its various governments. Recognizing their dialect and their distant kinship, they were received in friendship, but those leaders feared what knowledge of what had happened to the old Empire of legend and myth would mean to the people. The brave Carrick pilots were themselves either downed by the hazardous weather, or declined to come back and risk flying through the cloud belt that could shut their ship down and fry its crew, so the local leaders judged that their decision was wise.
Revanchist orbital platform |
The Corvi VII system is interesting. There are two widely separated yet gravitationally bound sun-like stars, each with their own systems of planets—although all but the main world detailed here are inhospitable to human life. Rumors of a pirate base located somewhere around the other sun-like star, some of which operate with letters of marque from the Carrick and disrupt revanchist traffic throughout Carthen persist, but if they do exist, the Republic officials have not yet managed to find definitive proof of them—just the circumstantial evidence of ships that go missing without a trace.
1 comment:
As an aside, this is a great example of how the randomized rolls of the system generation flowchart almost makes up these stories for me. I had no idea what was going on in Carthen Colony except at an extremely vague level (some of the planets used to be Carrick planets who separated from the Grand Duchy and sided with the Republic, but which are culturally more aligned with the Carrick still, etc.) and yet, I find this planet one of the more interesting ones that I've come up with—and it's all an accident of the dice!
The Stars Without Number-like world tags system went a long way towards suggesting what this world had to look like without me having to come up with these ideas on my own, though—utilizing the raw materials of the dice results, this thing just evolved on its own in just a few minutes. Another couple of minutes to trawl through my image collection find some that looked good, and I was good to go.
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