Hex Location: 2333
Star Type: Single M5 V
Number of Worlds: 8
Gas Giants: N
Planetoid Belt: Cometary belt
Starport Type: B
World Size: Earth-sized
Atmosphere Type: Earth-like
Surface Water: 20%
Population: Medium (400 million)
Political Affiliation: Vorgan Than Viceroyalty (Seraean Empire)
Tags: Regional dominance, Warlock Academy, Tomb World
Notes: The capital world of the Vorgan Than Viceroyalty and the oldest settlement in the Vorgan Than. In fact, it's the whole reason that the Empire turned its gaze this direction in the first place; as they allied with scattered Old Ones cults, the Idacharians wanted to reclaim an old world that they had once controlled from the time of the Old Kingdoms, before even the rise of the Marian Empire. Arsallum had been abandoned for many centuries, with the exception of scattered reports of bands of pirates or worse. An expedition sponsored by the Empire, but staffed with more Idacharians than Seraeans came to Arsallum, cleared the planet of its refuse, and established new colonies.
Ancient Idacharian tomb |
Modern Imperial archaeologists estimate that they've only barely scratched the surface of what can yet be discovered here in terms of occult information. This prompted a flood of interested warlocks and others. The colonial bureaucracy is second only to guilds that sponsor exploration and categorization of the many, many tombs on Arsallum, and the Arsallum Academy; one of the finest warlock academies in the entire New Alderamin sector (if one that's fairly sinister compared to many others.)
Arsallan cyber-corpse |
The general lack of moral compass associated with the death sages and the Imperials both has meant that a great many disturbing things have come out of the research on Arsallum. One of the worst is a new kind of cyber-corpse zombie-like drone that can serve as a menial, as a foot soldier, or in any number of other capacities. They are not hard or expensive to create, so on Arsallum (and increasingly elsewhere in Vorgan Than and elsewhere among Imperials) they are taking the roles that robots serve in other cultures.
The Vorgans particularly like to turn the corpses of their enemies into cyber-corpses, to better intimidate them if they can. This has occasionally backfired, and Arsallum has endured a few raids, and even more serious events that bordered on turning to war with the Carrick and the Reavers, and a few others, but in general, things have calmed down in recent years. There are still numerous cyber-corpses on Arsallum, however, and those from there frequently travel with them.
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