In at least one manner of speaking, fantasy is the original mode of literature. Beowulf, The Iliad, The Epic of Gilgamesh, Journey to the West, etc.--all clearly full of fantastic elements, even if they weren't necessarily meant in the same sense that modern fantasy writers mean them. The modern fantasy genre no doubt springs from the fascination in the West with medievalism, romances, Orientalism, "The Northern Thing" (i.e. fascination with Germanic folklore and mythology) and other movements in the 1800s. Coming out of this environment, George MacDonald and William Morris wrote what are considered to be among the first true fantasy novels: The Princess and the Goblin, Phantaste, The Well at the World's End, etc. While holding out a fairytale and medieval romance vibe to them, both were content to essentially invent the "secondary creation", or a completely fantastic setting for their stories to take place in.
Sadly, both were often considered works more suitable for children, and for many years, anyone who wrote anything fantastic had their work relegated to children's literature: Peter Pan, The Wonderful Wizard of Oz, and others did not manage to break out of their "literary ghetto" in spite of their success. Lord Dunsany, H. Rider Haggard, Rudyard Kipling, Edgar Rice Burroughs, Abraham Merritt and others started changing this, at first gradually by incorporating fantastic elements that had a tinge of scientific "plausibility" around them, and had characters who were more rooted in the everyday world that their readers knew interacting with these fantastic elements.

All of these influences collided in the 1920s with the founding of the American pulp magazine Weird Tales where works of H. P. Lovecraft, Clark Ashton Smith and Robert E. Howard gleefully combined supernatural horror, secondary worlds, and even science fiction into the first uniquely 20th Century expression of fantasy. This type of fast paced, lurid fantasy adventure, often with prominent horror elements and nearly anti-hero protagonists came to be known as sword & sorcery, and is today one of the main pillars of fantasy as we know it.

But this is all an extension of "Tolkienian" fantasy; one of the interesting things about fantasy in the last few decades is that it has "multifurcated" into a number of subgenres that stick to significantly different turf, for the most part. We've got resurgent sword & sorcery and high fantasy, still. We've got contemporary fantasy, some of which is little more than melodramatic romance novels with supernatural elements, but others of which are genuine fantasy set in a contemporary setting, like Harry Potter or Harry Dresden. We've got New Weird stuff like that written by China Mieville or Alan Campbell. We've got military fantasy, like Glen Cook's Black Company series. And we've got fantasy that's more difficult to classify that just does it's own thing; Scott Lynch's heist/caper fantasy, or Joe Abercrombie's cynical revenge fantasies and anti-fantasties being another.
I've sampled quite a bit of all of these modes, but my own personal history is a tortuous affair of what I like and don't like. I was predisposed to like fantasy; as a small child I already loved fantastic things: dinosaurs, dragons, monsters, fairytales and the like. I discovered fantasy as an older kid with the high fantasy works of Lloyd Alexander, C. S. Lewis and J. R. R. Tolkien, and for many years, high fantasy and fantasy overall were nearly synonymous to me. This lasted through my teenage years, most of my twenties, and on into my thirties, although I was aware of other modes of fantasy, especially sword & sorcery, I preferred high fantasy.

In this, I believe I'm part of a greater cultural zeitgeist of expanding and pushing on the rather calcified and falsely rigid barriers of what is considered fantasy and what isn't. Which makes my timing fortuitous, because I've got a lot of source material to borrow as I'm looking for ways to expand my own gaming enterprises in new directions.
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