Friday, January 18, 2008

Sent!

Now that you mention it, Bob, I do have a topic that I'd like to at least have thought about before we meet, so we don't have to spend too much time talking about it. What do we do once this campaign is over this next weekend?

I'll go ahead and throw my proposal out there for what to do when this campaign ends next week. It looks like John won't be ready for a few months, and honestly I think a few smaller "mini-campaigns" before we dive into another 1st-20th marathon would be a good thing.

Here's my proposal; I could run a small mini-campaign using D&D rules, starting at 3rd level and probably getting to about 6th level; I anticipate that the game would run 6-10 sessions before being done. My goal would be to combine heroic, swashbuckling action with horror---sorta the same vibe as The Mummy or the Pirates of the Caribbean movies. Like those movies, however, the end threat can't be simply defeated in combat---you'll need to uncover the ritual or secret weapon, or whatever it is that will allow you to defeat a foe much greater than your capabilities---turn the mummy or the pirates back into mortals, as it were.

I'd be pretty wide open on rules available (pretty much like Kevin was---anything from WotC would be fair game, and I'd probably accept anything else too if you really wanted to use it.) I've held off hammering out too many details until (if!) we decide we want to go down this route, to prevent me from doing a lot of work that won't get used, but we can discuss it some more next weekend if the group is interested.

The advantage (in my opinion) of this campaign is that it isn't very long; with any luck we'll still have time for another small campaign of some sorts as well before we start a major campaign like Shackled City, or whatever it is we decide to do after that.

--- In xxxxx@yahoogroups.com, Bob wrote:

> PS If you feel like you have a topic that you would like to save for discussion at our next session.....why not try to air it here?

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