D&D, that is. After a bit of debate, we decided that our next campaign will be mine. Then we finished Kevin's Age of Worms.
Rather anticlimactically (a fact that even he gladly admitted, but he thought it better to play it "as written" rather than adjust it for dramatic impact. I'm glad I can now say that I've honestly played a campaign from 1st to 22nd level, but I can also honestly say I hope I don't do it again any time soon. I'm definately suffering from Long Campaign Fatigue Syndrome.
My game will be quite a bit shorter. I'm purposefully giving D&D a bit of a Cthulhu-like vibe, but I'm also going to purposefully try to pump up the swashbuckling vibe. I guess horror and swashbuckling together is a bit more The Mummy or Pirates of the Caribbean or even Van Helsing than it is Cthulhu, but I also have some rather overt Cthulhu references. More as an in-joke than anything else, though. A country (centered on a plateau) called Leng, for instance, or a horrible island chain called Rilyeh. A city called Carcosa. A nasty, northern country called Kadath.
The real challenge is trying to find something that works in D&D, but gives the same vibe as something like The Necronomicon, Nameless Cults, The Book of Eibon, or other obvious Cthulhu horrible tomes. Still working on that, as well as exactly how to use them.
I think there will be three main threats, and the PCs will have to choose which to address. If they're really lucky, they'll be able to address two of the three; more likely only one. Otherwise, they'll have to let the other one play out and live with the consequences of the threat they couldn't stop. Mwahahaha!
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