That's the latest version of my game rules, although I should point out that most of the actual rules have been more or less unchanged for... I dunno, Since May of 2013, it looks like. Oh, sure, sure... there's been plenty of changes since then. But not as many as you'd think, and one thing that hasn't changed much at all is the Heroism Points. Which I've been using metal fantasy (actually pirate) coins that I ordered from Amazon to represent. Replacing the cheaper plastic coins that I bought at the Halloween store years before that.
It's always fun to see what I thought was a cool idea that I've used get picked up, even if someone else stumbled upon it independently. Not that I came up with the idea; My own use of Heroism points is an expansion on the Action Points idea from Eberron, Monte Cooks old Arcana Unearthed/Diamond Throne stuff, and then a few changes all my own (like the session-specific nature of the resource, which is why you hand out coins instead of marking them on your character sheet.)
Bob World Builder has come up with almost the exact same system, and then he added even more to it; the idea of combining coins across the party to get a Big Coin is actually a pretty cool idea.
I also, because I use my Heroism points as a counter to the "grimdark" nature of my game and lacking of clerical healing, have other uses for Heroism points too; I actually suspect that if I play more, I'd clearly see players saving at least one to convert death into a near death, or use them for healing surges. Because I already allow stunts to give you advantage, there's a little less need of them there.
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