I've been adapting these D&D adventure paths, but none of them are really the kind of game that I'd like. One campaign that I probably could adapt to Dark Fantasy X and enjoy it as is without having to change the structure completely to a more freeing one is The Enemy Within, from Warhammer Fantasy Roleplay. I'm not a huge fan of the system, but I really like the setting, and even more than the setting, I really like the tone and themes of WFRP. Along with the several other books that I'm reading concurrently (sigh. One on Kindle, one in physical form, an adventure path in Dungeon Magazine and an old 3e book on pdf) I decided to start reading the Cubicle 7 "directors cut" version of this campaign. I do have—or at least have access to—all five of the books of the campaign, as well as all five companion volumes. That's 10 books; not the thickest or biggest, even for RPG books, but still, which if I can read them all this year without getting distracted, sidetracked or delayed, will significantly help my reading goal for the year (I'm almost halfway through the year, by the way. I need to keep moving a little faster.) But I'm planning on doing it, and I'll briefly talk about each product after I read it in terms of how I'd adapt it to my setting. This will have a new tag, ENEMY WITHIN. I've renamed most of the other adventure paths, but this one is too iconic, and kind of a simple concept, so I'll just use the original campaign title for this thread or tag or series, or whatever you want to call it.
I do need to revise a few high level things right off the bat. The Empire from Warhammer is very much like the Holy Roman Empire of the latest Middle Ages, but Dark Fantasy X is more like the High Middle Ages combined with some other stuff, like the American frontier in the Hill Country, and classic Dracula-esque Transylvania in Timischburg—the latter being where I'm likely to set this. I can actually use the Germanic names if I want, given that the Timischburg aristocracy is meant to be similar to the Austrians of the Austrian Empire, with an underclass of Balkan others; Romanians, Serbians, Hungarians, etc. Chaos is also such an iconic Warhammer element that I may want to change it to something else. Depending on where I start the game, and one thing I'm thinking is having the PCs arrive in Timischburg from the east through the Eltdown Fens, I might have the chaos mutants that make an early appearance by corrupted reptile cultists, as described in my early CULT OF UNDEATH musings that I've made recently. Or... I could make them people slowly turning into ghouls for some reason. It's not that the chaos mutations are ever really explained other than "chaos is resurgent" or something, if I remember correctly, so I don't need to explain it here either. Certainly not right off the bat. Ubyr would be the obvious stand-in for Altdorf, at least in the first adventure, because it's a city that the PCs have to stop at if they're come from Eltdown, but Ubyr probably doesn't quite cut it when Mittermarkt is just beyond that. And neither is the capital of Timischburg.
But that's OK. I can make modification to various aspects of the campaign as I go through it, beyond just changing the names to be Dark Fantasy X friendly. I don't know what they are yet, as I just barely started reading it again (I read the first two books last year, I think, or possibly the year before, but then I never went on yet from there.)
Anyway, this post is mostly just to establish the tag and announce the project. We'll see how quickly or how often I update it, but it will be a major push going forward. I'll probably do it faster than I finish my long-delayed Paizo deconstructed adventure path, since this "adventure path", if you want to call it that, is much more up my alley than anything Paizo is likely to ever publish.
Reptile cultist bandit. Maybe a stand-in for Old Rolf. He's less obviously mutated than the Warhammer version, but I'm a more subtle kind of guy, I guess. (That's not really true, but whatever.) |
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