I've said many times before, that I generally consider my "protagonist" peoples to be the Bernese Colonial Worlds, and I see them very vaguely as similar in some ways to the American colonies during the 1600s and 1700s. This is somewhat vague, but close enough as a space surrogate, I suppose. But the Bernese colonies are surrounded by a number of other nations and colonies from other nations; if you see the colonies as specifically the British colonies at a time when there were still Spanish, French, Dutch, etc. colonies in America too, if some of those nations were nations of SJW hordes, Sith lords, and worse. Anyway, I've done the following Bernese colonies so far:
- the Bechtel Marches (3 systems)
- the Carrick Grand Marches (7 systems)
with the following still to be done.
- the Emerus Marches (5 systems)
- the Machesk Frontier (3 systems)
- the Viomium Marches (3 systems)
- Tossa (1 system)
Allied with the Bernese, but not part of them culturally or politically are the Voormellei Federation (4 systems) which has been done already, and the Tantych Kingdom (3 systems) and 3 solo systems, all of which need still to be done.
The Revanchist Colonies are more modern post-American America; the SJW hordes, basically. They're kind of like kooky and creepy Bolsheviks, just like they actually are in real life, and there's some admittedly not so subtle metaphoring on my part in including these. Some of the citizens are groaning in globalist slavery under these villains, which should hopefully make them more sympathetic. Especially if they are ethnic Bernese, which some of them are. While not the melodramatic villains of your typical space opera, in reality, these are probably actually more villainous in their intentions than even the Seraeans, who are loosely based on the Sith Lords. I've so far only detailed the 6 worlds of the Carthen Colony, but I have three additional colonies to do still:
The Revanchist Colonies are more modern post-American America; the SJW hordes, basically. They're kind of like kooky and creepy Bolsheviks, just like they actually are in real life, and there's some admittedly not so subtle metaphoring on my part in including these. Some of the citizens are groaning in globalist slavery under these villains, which should hopefully make them more sympathetic. Especially if they are ethnic Bernese, which some of them are. While not the melodramatic villains of your typical space opera, in reality, these are probably actually more villainous in their intentions than even the Seraeans, who are loosely based on the Sith Lords. I've so far only detailed the 6 worlds of the Carthen Colony, but I have three additional colonies to do still:
- the Calder Settlements (4 systems)
- the Rhyne Colony (3 systems)
- 3 1 system colonies: Liara V, Hewood and Esbrook.
The Revanchists also have their allies. I've detailed two one-system such allies so far: Bersefels and Shoa-Shanian, but still need to detail:
- the Nhindua Equalocracy (3 systems)
- the Broone Democracy (2 systems)
- and the Gallia Confederation (4 systems)
The Seraean Imperial Colonies are the much more aggressive, "traditional" villains of the setting, and I've done a handful of their worlds so far, including the Principality of Tan Kajak (4 systems) and the Vorgan Than Viceroyalty (4 systems) The following Imperial colonies still need work:
- the Civitas Ordenis Umraci (8 worlds; one already detailed, but it's a holdover/conversion from back when this was Star Wars + 1,000 years)
- the Kingdom of Phatoru Shdor (3 worlds)
- Moaktor Phok (5 worlds)
- the Sarkmina Duchy (2 worlds)
- 9 independent allies, most of which would be Idacharian rather than Seraean. I've detailed one of these so far, but it's also a holdover from the earlier setting.
The Cilindarean Arm is an actual polity, not a colony of another polity, and while it's not as big as the Bernese Monarch, the Revanchist Republic, or the Seraean Empire, it's bigger than most of the colonies of such in the sector combined, and half of the Arm is outside of the sector anyway. I've identified 11 systems from this to detail, and two of them are legacy (from Star Wars originally) and therefore already done. The Cilindareans also have a number of allies and/or clients, many of whom are worlds settled by janissaries in years past. There are 7 single world groups of these, as well as the 4 system Takach Kingdom, all of which have not been detailed yet.
I have 16 worlds of the Dhangetan Cartel selected to detail, but 11 of them are already done.The Dhangetans are less of a normal polity and more like loosely allied city-states; united more by culture than by politics necessarily. However, 4 of the worlds already done belong to a subset called the Galaide Worlds.
And finally, I have True Independent Systems. I have 9 identified, and 4 are already detailed (only one of which is a legacy system, curiously.)
I've got 92 worlds to detail, which is a fairly tall order, given that I've only done so far I think 52, if I counted correctly (although 3 of those are off map and I can't really use them for anything.)
1 comment:
I did find a typo on one of the Cilindarean systems, 0523 New Callisto. I don't know that I'm going to go to the trouble of updating it until I actually update that hex, though. Too much trouble.
Post a Comment