Tuesday, September 16, 2008

New character

Well, my "Pirates of the Mezzovian Main" game ended this last weekend. Sadly, I'm a poor finisher, in my opinion, and it kinda started fizzling and I hurried the end up because I was tired of running it. My set-up and plot twisting occasionally exceeds my ability to bring it all home. Granted, the group's increasingly erratic schedule during the summer kinda dimmed my enthusiasm too, making me much more amenable to just "let's wrap this up and move on" kinda thing. So, anyway. The game's over.

Fun setting, though. As I mentioned earlier, my Dark•Heritage setting has borrowed a lot from my Mezzovian Main (including the Mezzovian Sea), which in turn borrowed a ton from Dark•Heritage. Funny incestuous and tumultuous relationship between the two settings. D'oh.

Our new game is going to by a Bob-run Cthulhu campaign set during classic 1920's Cthulhu times. Apparently we're starting off in Perth, Australia, although there's no reason that we have to be from there; just there at the beginning of the campaign visiting someone in the loony bin.

I knew that 1920's Cthulhu was coming up, and in casting around for a character on which to model my character, I early on turned to Bertie Wooster. Perhaps a bit less excessive, a bit less of a parody, but similar nonetheless. Luckily, the character I rolled up fit that fairly well, although perhaps too good in the Intelligence and Education stats. Still, I can run with it. I don't have a Jeeves, so I can't be quite as incompetent and Bertie himself was.

I'm still looking for a name; I came up early with Basil Haverghast, but I might yet change that. Might even borrow a name or two from Wodehouse myself; Basil "Chuffy" Chuffingham, for example. Or Willoughby Fink-Nottle. Something vaguely silly, but not too over-the-top.

For those of you who are familiar with Wodehouse and Lovecraft, how do you suggest I pull off that fusion? (assuming anyone reads this in the first place?) I'm all ears for suggestions on how to make this a memorable character. My last two characters with this group ended up being a bit forgettable, and I want to avoid that, without going too far and becoming an attention hog. I think the somewhat arrogant and a naive/helpless Bertie Wooster model might be a way I can do that. He's not completely useless; he can shoot a shotgun like crazy, and he's been trained as a doctor, although he finds the practice droll now that he can afford not to do so. He speaks French and Latin reasonably well, has tons of credit rating (influence with the peers, no doubt... or the Drone's Club) and can do a few other things. Being a parasitic comic relief character who can't do anything on his own wouldn't help create a good group dynamic, after all. Plus, I don't have a Jeeves to get my bacon out of the fire, so I need to be able to credibly do it myself on occasion.

For what it's worth, our group will also have a rather gruff bruiser named Billy who works on a tramp steamer, a silent movie star (possibly with a weak and/or annoying voice, so he's worried about the rumors of "talking movies" that's starting to work its way around Hollywood), a professor of parapsychology (female) educated at Cambridge, so a natural rival for my Oxford (Balliol College) educated character, and an Aussie cowboy.

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