Well, the campaign has been kicked off. One group, doing the "Murders in Scurvytown" adventure are currently finding that their ship is stuck on a reef and they're under attack by orc pirates.
So no Scurvytown yet, but we'll get there soon.
The other group, the "Blasphemy in Bloodsalt" started their game on the pier as fresh-faced arrivals in town, and were almost immediately accosted by a gang looking to shake them down. So yeah; not much plot yet, but both groups are engaged in combat. I always find that "Roll for initiative" is not a bad way to start any campaign, and if sets up the idea from the get-go that this isn't going to be a plodding, existential exploration of morality and characters, but a wild ride with adventure, horror, death and the threat thereof pretty much constant.
I'll keep you posted as the fight's wind down and the roleplaying begins.
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