Thursday, February 08, 2007

Dark•Heritage Mk. II rules

Well, I didn't say that I was going to address the topics in my placeholder in order--since this is the Dark•Heritage Mk. II blog, I thought I'd toss out the rules I'm considering for Dark•Heritage Mk. II (technically, this is Mk. III, and they are much more like Mk. I but take advantage of the experience of running Mk. II.)

This time around, the rules base will be built around d20 Modern, not variant D&D. It will also liberally use d20 Past which is an expansion for d20 Modern as well as some Urban Arcana and a touch of Unearthed Arcana. Eventually, I'd like to put these rules in a single location--I'll probably retype them all, save as a pdf and store as campaign notes, but in the meantime, this post just describes which rules I'll be using.

Occupations

The d20 Modern occupations list doesn't exactly work for the Dark•Heritage fantasy setting, so the following are available occupations:
Academic
Adventurer
Aristocrat (from d20 Past)
Athlete
Blue Collar
Celebrity
Cloisered (from d20 Past)
Cosmopolitan (from d20 Past)
Creative
Criminal
Doctor
Enterpreneur
Impoverished (from d20 Past)
Law Enforcement
Military (can choose Archaic Weapon Proficiency if desired)
On the Run (from d20 Past)
Primitive (from d20 Past)
Religious
Rural
Servant (from d20 Past)
Slave (from d20 Past)
Student
White Collar

Skills

The following skills are not available to any characters: Computer Use, Craft (Electronic), Investigate, Knowledge (Behavioral Sciences), Knowledge (Business), and Knowledge (Technology).

The following skills are slightly changed as indicated: Drive--there are no automobiles in the Dark•Heritage setting, but this skill still works for wagons, carriages, stagecoaches, etc. You do not need a proficiency feat to avoid the -4 penalty. Pilot--there are few aircraft in the Dark•Heritage setting (except balloons and zepelins) but it also applies to any watercraft that a character may wish to pilot. You do not need a proficiency feat to avoid the -4 penalty.

Feats

The following feats are not available to any characters: Advanced Firearms Proficiency, Burst Fire, Double Tap, Drive By Attack, Force Stop, Gearhead, Medical Expert, Strafe, Aircraft Operation, Surface Vehicle Operation, and Vehicle Dodge.

The following feats from d20 Past are made available: Find Clues, Minions, Obscure Knowledge, Secret Identity, and Sidekick.

Equipment

The following equipment tables from d20 Past are made available:
Table 2-3: Cannon
Table 2-4: Flintlock Firearms
Table 2-7: Other Ranged Weapons
Table 2-9: Explosives and Splash Weapons
Table 2-10: Melee Weapons
Table 2-11: Armor (minus the Chemico, EOB and M12 options.)

Advanced Classes

The following Advanced Classes from d20 Modern are made available, with any changes as noted:
Soldier -- Feat requirements are Personal Firearms Proficiency OR Archaic Weapons Proficiency
Martial Artist
Gunslinger--At 5th level, instead of the Lightning Shot class ability, pick another bonus feat. Also, be aware of the bonus feats listed that are not available in the Dark•Heritage setting.
Infiltrator
Daredevil--Skill requirement of ranks in Drive is dropped
Bodyguard--Feat requirement: Archaic Weapons Proficiency OR Personal Firearms Proficiency
Field Scientist--Requirements for ranks in skills that are disallowed in the Dark•Heritage setting are dropped
Field Medic
Personality
Negotiator
Shadow Slayer
Occultist

The following Advanced Classes from d20 Past are made available, with any changes as noted:
Explorer
Mesmerist
Spiritualist

The following Advanced Classes from Urban Arcana are made available, with any changes as noted:
Arcane Arranger
Archaic Weaponmaster--Skill requirement of ranks in Knowledge (history) is dropped. These weapons are not yet archaic in this setting.
Glamorist
Shadow Hunter--Skill requirement of ranks in Investigate is dropped
Street Warrior
Swashbuckler
Trasher
Wildlord

Prestige Classes

The following Prestige classes from d20 Past are allowed:
Frontier Marshall
Musketeer

Miscellaneous Rules

Incantations from Urban Arcana are available.
Traits and Flaws from Unearthed Arcana are available.
Action Points get the expanded usage described in Unearthed Arcana instead of the more restricted usage of d20 Modern. In addition, Action Points roll d10s instead of d6s.
Fractional Base Attack Bonus progressions from Unearthed Arcana are also used.

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