Friday, December 12, 2025

Surprise visitor

Had a surprise visitor last night. My son-in-law does IT deployment for a very major nationwide (and beyond) company, and often has to travel. He had spent much of the week about three hours away from us to the east, but had a flight to catch about an hour or so to the west of us today. Because the IT deployment is a pretty chancy thing, and he often waits a long time for stuff to be available, and then can get work done quickly, he often spends more time on the road than he strictly speaking needs to. Yesterday as I was wrapping up work, he mentioned that he was done with everything he needed to do on site, and other than have a batch run, which he could do remotely, he was done with the deployment, so wondered if I wanted to catch dinner with him, since he had nothing else to do and doesn't mind driving. I actually invited him to stay at our house, which would cut a good 5-6 hours of driving total out, plus our guest bed is almost certainly more comfortable than a hotel bed, and we got to hang out last night, and get one of our personal favorites, Red Robin and their new A1 Steakhouse burger. Because he was able to expense dinner, he also sprung for an extra appetizer; the onion ring tower, even though it made dinner ... er... more than we're used to eating a little bit. I don't usually spring for appetizers, because I'm usually not hungry enough to eat them along with the regular meal anyway. And if I was still hungry, I'd just have gotten an extra helping of their bottomless fries anyway, which needless to say, I was not hungry enough to do. 

Anyway, it was fun to see him, and we had a good time. My son-in-law and I get along quite well because we have similar personalities in many ways and lots of common interests. Among them, are roleplaying games. And hiking/camping. (And the outdoors, especially in the American west in particular.) Classic geek-themed pop culture (although he's a Dr. Who fan—that's always been way too cringe for me.) Etc. Plus, he's a great guy generally, and the father of one (so far) of my grandchildren, so I can't complain. 

Not that I would, even if I could. It did obviously put my binge watching of Wednesday behind, but I've got all weekend to do that, which is much more time than I need, so I'm not feeling like I'm out anything. The break for an actually pleasant social interaction, unlike all of the crap going on at work lately, was welcome. Only one thing that it inadvertently caused me to miss; I was going to email the material I'm going to run in my one-shot on Thursday to myself to print off so I could have printed copies of it at the table, and I forgot to. I can still do it next week, but today was the perfect day to have done it; quieter and less busy, I suspect, and less busy at the printer too. But I suspect next week we'll continue to see slowdowns here in the office as people who haven't spent their time off for the year are forced to do so so as not to lose it at year end. Man, I cannot wait to get to that point at the end of next week myself. November and December have been miserable for work this year. Not that things'll be instantly better in the new year, but there are certain things that will necessarily make them better than they have been, at least. Next weekend, and I'm not sure if it'll be Saturday or Sunday yet, I'll make the drive back to my old house where the family will be waiting, and we'll have the two week Christmas break. Merry Christmas, in advance! I probably won't post during that entire time. I would like to have time to make a quick report of my one-shot before I go, though.

Work, meanwhile, continues to get worse just when I thought it's already at rock bottom. I can't believe what's going on. How incredibly miserable. 

Thursday, December 11, 2025

Wednesday

I'm not much of a binger, but I binged the first season of Wednesday on Netflix the last two evenings. Today and tomorrow I'll no doubt binge season 2. I think I needed the relatively mindless activity of binging TV after all the BS going on at work lately, and Wednesday was (mostly) up my alley. Sure, sure, the first season was made a few years ago now and woke hadn't completely gone out of style, so there's a handful of moments in it that are cringe because they're almost woke... but all in all, this is surprisingly free of too much of that, other than a little gag comparing Enid's discussions with her family about not "wolfing out" as being akin to being gay or something, including with a summer camp for "conversion therapy" for kids who don't completely turn into werewolves yet. If that was really more than a gag, though, they screwed up the punchline by having her fully wolf out in the season finale finally, as a little bit of character arc denouement, and she's happy that she did. But like I said, that wasn't a metaphor, it was just a joke, obviously. Otherwise, it would literally be anti-woke, since being straight and normal (for a werewolf) was the desired state. And Wednesday's quoting once or twice of some feminist claptrap came across as cynical even in her own eyes when she said it. 

There's also an ongoing theme of putting down the Pilgrims as super bigoted or something, but I don't necessarily completely disagree with that, as a descendent of backwoods Dukes of Hazzard-style Southerners. Or at least I identify with the southerners on my dad's side. My mom's side were from the north, but they weren't Pilgrims, just regular guys. But even their identity is more as pioneers and later farmer/cowboys that moved out west much later but still long ago. Echoes of Tim Burton's earlier work on Sleepy Hollow with that particular theme, added to Harry Potter with this show. It works because the plots are sufficiently engaging and the characters and their actors have plenty of charisma and chemistry together. It's not brilliant, but it's pretty entertaining, and vegging out in front of the TV is about all I'm up for. 

I included a screenshot (from Wikipedia) of a children's book of nursery rhymes from the 1880s which is supposedly the source of Wednesday's name. Although apparently, the characters didn't really have names for decades when this was a comic strip in The New Yorker in the 30s, 40s and 50s, and they had to come up with names for the TV show of the 60s. I was born on a Saturday. Just my luck. 

In some potentially possibly interesting family drama, my wife wanted me to watch Stranger Things instead, which she is apparently watching. I don't really love that show, but I was happy to watch it with her. But I have no interest in watching by myself. She also admitted that she had committed to one of my sons that we'd go see the finale in theatres coming up here at Christmas. I told her that I was perfectly fine going to see it in theatres, but there was no way I was going to do the better part of 10 hours of homework to get all caught up so that I could watch it; I'd spend half an hour tops reading summaries on Wikipedia. She really had in her mind this idea that we'd independently watch the show and then see the finale together, and I really had in my mind the idea that once she came back home after Christmas and left the kids on their own again, that we'd watch it together. I simply don't care enough about the show to watch it if I'm not watching it with her. That's the only reason I'd care to watch it, is for it to be something that we did together. Stranger Things was pretty clever in season 1, when it was The X-Files meets HP Lovecraft meets The Goonies. It was fresh, and nobody else was doing anything quite like it, etc. But most of the rest of the show afterwards was absolute garbage; poorly planned, wasting of likeable characters, focus on unlikeable characters (creepy Jonathan and bratty princess Nancy, instead of Steve, etc.) and with incoherent plots. Buzz on the latest season isn't great. They kind of redeemed themselves in the 4th season, except that 11 herself got really bratty and unlikeable and the whole Will gay angle was stupid and irritating beyond belief. I think Netflix, or the show, or someone flinched at the last second on that gay angle too, because it was all transparently built up and then kind of quietly not concluded. I dunno. The show isn't terrible, but definitely not good enough that I had any interest in watching it by myself. If she doesn't want to rewatch it with me when she's home, I probably won't watch it at all. I'm actually a little bit frustrated with how it all went down, because I had my own plan of watching this together. But in the end, I guess I don't care that much. If I never watch season five, I won't care.

UPDATE: Also, just saw this. Guns of Mars. Chuck Dixon is great. I love his Levon Cade novels. I doubt that this is very much like Edgar Rice Burroughs, though. It sounds like a classic western focused on survival and psychological drama of being hunted. ERB never wrote anything like that, and Mars wasn't harsh for its environment, which was generally pretty clement, but for its inhabitants. Which is fine. Dixon is a self-professed huge fan of Westerns, so why not? But it feels much more like the Mars of the 50s, not the Mars of ERB's 1911 story. Which is still pretty cool, but has some different themes and is somewhat different.

In some ways, I actually like those better. Just based on the description, I have to admit it reminded more of an Erik John Stark story than something from ERB's Barsoom, though. Which reminds me; although I only re-read it a year or two ago, I wouldn't mind doing it again, if I can find the box that that book is sitting in. I think I saw it a couple of months ago, so hopefully it won't be too hard to find.

Monday, December 08, 2025

Blegh

I took my four-day weekend staycation. In a few hours I need to go to bed so I can go back to work in the morning. Blegh. Unfortunately, while it was restful, it wasn't restful in a good way; a flu or cold seems to have been going around, and because I've been a bit more stressed and tired than normal, I was more susceptible. I spent way too much of the four days kind of out of it and not feeling well. So I didn't get everything done that I wanted to. I did, however, finish reading Lords of Darkness, I read the first of the Pathfinder Stand-alone modules (called Gamemastery at that time) which is the slim "Hollow's Last Hope" which... upon reading, I know for sure that I've read before, because I remembered it quite well. I think, however, with some slight adaptation, that's what I'm going to run for my one-shot guest GM appearance. I'll append the goblin attack from "Burnt Offerings" to the front of it, and change the celebration to a Christmas celebration, and the goblins to frostlings, ala Age of Wonders, which my oldest son really wants me to be excited about again because Age of Wonders IV is apparently a really good game. (I won't be, I don't think. The last two video games I cared about were Red Dead Redemption 2 and Star Wars: The Old Republic. I don't think I care about either of them anymore, nor that I'll care about any other games again for a long time, if ever. I'm just kind of over video games, I think. Weird for an 80s kid who grew up with a pocket full of quarters is weird, dusty arcades. Anyway, I'll read it again before I run it, and maybe dabble a bit in the 5e player's handbook so I understand how it works differently than 3e too, because otherwise I'm totally fakin' it. Which, I don't think will matter for a one-shot, or even for a campaign honestly, but maybe it'll be easier on me if I know the rules at least a little bit. 

I also read the whole first episode of Curse of the Crimson Throne, "Edge of Anarchy." I'm actually not sure that I've read the whole thing before now after all, now that I just did. I thought I had read most of the combined Pathfinder Revision when I had a copy of it from the library, but I guess I didn't get as far into that as I thought. I did listen to the whole radio play, so I knew what was coming, I suppose. Nicholas Logue, who wrote a lot of the edgier, darker modules. This one qualifies. It's an interesting one, because it "meanders" is maybe the best way to describe it, but taking it's time getting to the point while not feeling like it's just taking you on pointless tangents is maybe a better way of describing it. This particular campaign is one that I'm actually kind of looking forward to going through in toto. Urban intrigue, skullduggery, and stuff like that is right up my alley, and so far (and from what I remember of the radio play) this delivers. Not that it's perfect; there's a bit too much grrlboss power going on, and the lesbian themes are eye-rollingly stupid. That said, changing the character of Sabine to Stephan or Sebastian or something like that solves that pretty well. Maybe one or two other minor NPCs gender swapped back to being white dudes, but it's not a huge deal. 

I also felt like the Varisian and Harrow stuff that came after the module was kind of poor. Not necessarily terrible, just really not interesting. The way liberals romanticize Gypsies as a prototype of the Bohemian lifestyle or something is kind of weird and off-putting, but you've gotta admit that at least it was thematically appropriate for this module. More and more I'm kind of wishing that the Pathfinder adventure path modules were just the modules without the extra stuff and that they'd cost less. I think the list price when these were new was $19.99, but I'd have been willing to pay $14.99 for just the module and the stats needed in the appendix. I do kind of like the Eandro Kline ongoing fiction, but I wouldn't miss it much if it wasn't there, and little else of what it has really does much for me. Even the bestiaries start to feel kind of superfluous when several of the entries every episode aren't featured in the module. 

Another thing that I thought about this one in particular is that with it having a kind of urban skullduggery and intrigue theme, the whole leveling up from 1 to 15 or whatever is kind of weird for this one, actually. If this were a flatter system rather than a level one, it would work better. The whole campaign kind of feels more like a fantasy James Bond or Jason Bourne story or something; reasonable capable characters who stayed flat in power level the entire time would have worked better.

But I think that in general, the more I get older. I've been back and forth over time on what I think about levels over the years, but right now I'm more down on the idea than normal. 

And anyway, here's the kinda sorta Zorro character of this adventure path, Blackjack. Cool idea. Not exactly original, but using it here and having him on the lookout for an heir to the mantle among the PCs works pretty well.

I should re-up my Hero Forge subscription in the new year and make a version of this guy. I might even be able to get that pose, or something close to it.


UPDATE:... aaaand came back to work to set my hair on fire immediately. Sigh. Wow, what a terrible year end this has been for me for work this year.

Thursday, December 04, 2025

What is fantasy (high concept)

By funny coincidence (probably not any coincidence at all; probably the infamous Algorithm™) I've seen two videos in the last day or two complaining about D&D of today no longer resembling Medieval fantasy, or even fantasy—it's just modern day social structures put in a cozy utopian setting with some fashion cues from the middle ages. That said, I don't think fantasy is supposed to be medieval simulationism, and while I think something like Hârnworld or Hârnmaster is an interesting idea, it's never been what I was interested in doing in my fantasy. Grounded and realistic doesn't have to look like historical simulationism. As much as I don't like "woke fantasy" or "cozy fantasy" or whatever, I do think that fantasy is at its best when it, at least partially, reflects our current society in some way, and by reflecting it in a different context, makes it more meaningful. Applicability, as Tolkien liked to call it. And he did the same thing; The Shire was very much a reflection of a romanticized rural pre-industrialized Edwardian England from his own childhood, for instance, even though most of the rest of Middle-earth reflected heroic mythic Europe. The familiar is a powerful tool to make the work more accessible to the reader, the viewer (in the case of movies and these TV shows) and the gamer in the case of RPGs.

From my perspective, fantasy at a high level is a combination of three things, and all fantasy that I have any interest in does some of this. Any fantasy that eschews any of these three doesn't really feel like the fantasy genre to me, or if it does, it's so strange that it feels way too different to really qualify as fantasy as I expect it to be.

First, as noted, it needs to be relatively modern. I like watching Modern History TV as much as the next guy, and while much of what he says is actually quite fascinating, I'm not interested in using that as the basis for my fantasy except as items here and there of local color. In order to engage or immerse your audience, either as an author or as a Gamemaster, you need to present a world that is fantastic, but it also needs to be sufficiently familiar that your audience doesn't feel too disconnected from it. They need to understand how it works at a basic level, i.e., if you travel, and stay at an inn, as with Frodo and Co. at the Prancing Pony, it's more like checking in to a modern hotel with modern English pub as a common room than it is like anything that actually happened in the real Middle Ages. The more you dig into the actual Middle Ages of Europe, the more you start to discover that they were much more foreign than you think in how they thought and how they behaved. The more the exercise feels like a smug lecture on an anthropological study on a foreign way of life, the less you can engage with it. Fantasy should be fantastic and have things that are different, but it also needs a grounded foundation that is familiar. The idea that we need to be super Medieval instead of modern is false. I think fantasy needs to be more modern than not. And even when I'm not using "Medieval inns" more like a modern Fairfield Inn, I also use modern fiction conventions. My games and stories tend to have an awful lot of hard-boiled-like influences, and modern thriller influences. I often say James Bond and Robert Ludlum are as important an influence as anything fantastic. Of course, those are pretty fantastic without belonging to the fantasy genre anyway...

Secondly, fantasy is ultimately a romanticized genre that looks backwards and romanticizes some aspect of the past. Usually the Medieval period, but as many people have pointed out, American fantasy tends to have the trappings of the Middle Ages while in many ways reflecting the culture and social structure and environment of the Old West frontier just as much. Two comments: 1) romanticizing doesn't necessarily mean making it pleasant. It could mean making it exciting, which could mean making it particularly unpleasant. So even darker, borderline horror fantasy, like some of what I dabble in, is certainly romanticized. Fantasy is idealized and larger than life. 2) I'm just as likely to hearken back to the frontier or Old West and the Golden Age of Caribbean piracy or the Musketeer era of pre-Revolutionary France as I am the actual Medieval period. The setting of Old Night should—deliberately—come across as much cowboys and mountain men, swashbuckling action like old Errol Flynn movies, and stuff like that as it does Arthurian romance or even Dark Ages post-roman early Medieval, or any other Middle Ages milieu. The European Middle Ages is our shared cultural heritage with our European cousins, because it is part of our heritage from before we split off from them, but the pirate stuff and the pushing back the frontier is a very specifically American mythology, and as a very specifically American man, it's part of my heritage and maybe a more immediate part of my heritage than the Middle Ages.

And thirdly, fantasy needs some kind of overt fantastical elements. This may seem obvious, but I think sometimes people try too hard to be grounded and forget to include this. I also don't mean that fantasy needs to be all fantastic all the time; I actually definitely prefer a more grounded fantasy that is more realistic than not, but if something fantastic and unworldly isn't an important part of the setting, and frankly, the development of the plot and scenario, I don't really consider it much of a fantasy. That said; the fantastic can be subtle, discrete, and even hidden from most people in the setting. But the PCs or protagonists, being special, are the ones who are going to interact with it the most.

UPDATE: Not worthy of its own post, but I've noticed in the last couple of years or so that whereas people always used to say RPGs, they now say TTRPGs. We used to default to the acronym RPG meant of course table-top RPGs, and if we were talking about a computer RPG, we'd say CRPG for something like, I dunno, Final Fantasy or Knights of the Old Republic or whatever. I'm not sure when the need to add TT to RPG seems to have become a thing, but mostly, people now call RPGs TTRPGs and the hobby is called the TTRPG hobby. As an old cuss who doesn't care, I of course will refuse to jump on this bandwagon, but it's a curious observation nonetheless.

Wednesday, December 03, 2025

What am I reading?

I've been busy with work still, although not quite as much as I was the last few weeks. And I'm back home by myself again after being out of town. As much as I miss having my wife around, I also have to admit... I've kinda started to get used to having the whole house to myself and doing whatever I want to do wherever in the house I want to do it without worrying about her being anxious about my music or my videos I'm watching, or whatever. I'm honestly going to have some mixed feelings about her coming back. Sorry, hon. I love you!

I also have a busier weekend than I'd like, but I noticed that I had two days of time off for the year that weren't scheduled. I can roll them, although if I do I have to use them in the first quarter. I've honestly probably got plenty of time off for next year, so what seemed smartest to me was to schedule a little "staycation" and use those days up this year before December is over while my wife is still away and I can literally spend some days where I don't leave the house at all. So, I scheduled Friday and Monday off. Saturday, I have some meetings that I'm supposed to go to, but depending on the weather, I may blow them off. Sunday I have church, but it's in another building with a bigger crowd than normal. That may be literally the only time I leave the house. Except for maybe grocery shopping. I'm running low on a lot of things. Maybe I'll pick some stuff up tonight. Anyway, that's a long rambly way of saying... I'm going to spend a lot of time at home in the next few days, so what I'm reading is a significant question, because I'm going to knock back (hopefully) quite a few things. So:
  • I'm reading Lords of Darkness, an early Forgotten Realms 3e book. On PDF. When I finish, I'll let FR rest for a bit; I think the faiths and pantheons (which might actually be exactly its name) product is next, which honestly I'm not that excited for. Plus, I've got other trawls waiting. I'm about a third through this; I should easily finish before the weekend really even starts, I think.
  • Next up on PDF I'll turn to the next Pathfinder Adventure path product, just because that trawl is the longest with the most products and I'm still very much at the beginning of it. I'll start Curse of the Crimson Throne, and once I finish the first episode, I'll stick with it until I read all six, I think. This is another one of the reasonably well-regarded APs from the series, so I'm happy to go through it, I think. I already know it fairly well; I've listened to the radio play adaptation, for instance. I'm sure that I won't finish the AP before the weekend is over.
  • I may have to throw something something in there out of sequence, especially if I do end up running as a substitute GM in the next couple of weeks on Thursday night. Which I need to also nail down this week and see if I'm doing it or not, if I am, what am I going to be doing and when I'm I going to do it, etc.
  • I really want to read the last book of the Dark Waters trilogy, and the last of the two trilogies of Arkham Horror novels that I have this weekend too. I've been carrying the book around for a couple of weeks but still haven't started it. Once I get started, it'll be a fairly quick read. I'll probably pick up my Solomon Kane collection after that. I bought that ... geez, probably fifteen years ago, and still haven't read it. It's making me feel guilty. Not that it's the only book like that. That's part of the reason I'm doing these trawls; to read books that I bought, was excited about getting, but for whatever reason never got around to reading. That's even worse for digital (pdf) books than for real books, but it's a problem I recognize that I have all around. After that, I've got plenty more to read; the Horned Helmet four-book series, a Robert Ludlum omnibus that includes The Holcroft Covenant, The Bourne Identity and The Materese Circle, a Barsoom omnibus with the first five novels, and more. And of course, I still have my mythology books. I was so pleased to have bought those, but they're harder to read than I expected. I'd like to at least make a bit of a dent in my Celtic book, although I don't plan on finishing it before the end of the year.
  • I read just a few pages of the last Heirs of Ash, a kindle book I have on my phone. I'd like to finish that.
  • I put away the Pathfinder Chronicles books that I had out and decided to push them to later. Instead, I picked up Monster Manual II from the 3e era, and decided to do that first. After that, it's Races of Eberron, since that kills two birds with one stone and gets my Eberron Trawl started up again. After that, maybe I'll start my Pathfinder Chronicles/Setting trawl for real. I've read some of those books, although not in order, in the last year, and I just acquired two more physical books that I haven't read at all yet. I don't want those to go on the list of "books that I've owned for a long time but haven't read yet" pile. 
On top of reading, I've been very slowly watching the Critical Role animation, and I'd like to probably knock back a few more episodes. I had thought about watching Andor while my wife was away, but maybe I'll try and watch it with her when she gets back, along with the new Stranger Things season. But I've got Seinfeld, X-Files and Supernatural that I've been watching a bit here and there, and I'm kind of in the mood for some more James Bond. I watched The Living Daylights shortly after my wife left, and I meant to watch at least another one, but I'm not sure if I wanted to continue with Timothy Dalton and License to Kill, or pick up Daniel Craig's Casino Royale again. And I've kind of been jonesing to watch The Untouchables again. The Kevin Costner movie from the 80s, not the old TV show from the early 60s with Robert Stack. Even though I wouldn't mind trying that out. I stuck his image in; a promotional shot from the show, just for some visual interest on the post. Oh, and I've kinda been jonesing to watch the Michael York Three Musketeers and Four Musketeers again. It's been a few years, and those movies have been on my mind for a while.

I don't want to over plan, though. If I do, I'll start to feel guilty about all the things that I want to accomplish and am not accomplishing, and I'll schizophrenically start going back and forth between different activities, unable to focus. My number one goal for Friday, Saturday, and probably Monday is to sleep in. I'm not as good at it as some people; I tend to wake up and can't go back to sleep, but as tired as I've been, that won't happen too early. Read some pdfs. Read a novel. Maybe my Kindle novel too. Knock back a physical gamebook. Watch some stuff, as I feel like it, with plenty to choose from.

Now, maybe you can see why I'm not necessarily worried about my wife being out of town. I've got so many things that I want to do still while she's gone that there's no way I'm getting very many of them actually done. And this is just hobby reading and watching of some things, not even anything productive. I'd still like to make some YouTube videos and prep for upcoming gaming too, and I've got a few chores around the house that are starting to beg to be done. 

Tuesday, December 02, 2025

Runelords and Red Wizards

My history with D&D is kind of spotty. This is probably an overly self-indulgent tangent to lead up to the point I'm actually blogging about, but it's my blog, so you'll indulge me or move on; whatever, I don't care. Although I played D&D fairly early (1980 was my first game, I believe) and played a lot of early versions of the game; OD&D, BD&D, B/X (but not BECMI or RC) and AD&D in the early to mid-80s, but I stopped paying too much attention to D&D specifically before 2e came out. One side effect of that vintage of entry into the hobby is that settings written by setting developers weren't really a thing. OD&D had a Blackmoor and a Greyhawk supplement, but both were much less campaign settings as we'd consider them today and more like expansion optional rules; more classes, more monsters, more magic, etc. Back in those days, running the game and homebrewing your setting were basically seen as synonymous activities. Only much later did they split into two different activities and people start to behave as if using the built-in setting was a given. Because I wandered away from D&D before 2e, which is especially famous for its settings, I never really "got the memo" and changed my perception away from the paradigm that running the game = creating the setting.

A gazetteer cover from the Known World
This change was a long time coming. 3e, for instance, had Greyhawk as the "default" setting in the books that weren't specifically about another setting, but that didn't amount to too much that was actually substantial; the Greyhawk pantheon was given as a sample list of gods, the subraces for elves and dwarves, etc. were specifically Greyhawkian, although generic enough that in theory they could apply anywhere, and a bunch of adventures, especially in Dungeon Magazine, were set explicitly in Greyhawk. But even then, the developers went out of their way to assert that this was just a sample way of doing things, and most products had alternatives for how it would fit to another setting or two that WotC supposedly supported. In terms of very explicitly Greyhawk setting information, there was really only one book that I recall that would qualify as a "setting" book as we think of it today, and that was the early 3e product Living Greyhawk Gazetteer. I couldn't help but not be at least somewhat familiar with the setting, although I hardly was any kind of deep lore kind of guy, but I was familiar with the names of many of the important NPCs, many of the locations, etc. You couldn't not be.

Similarly, I absorbed some of Mystara, another old school setting more closely associated with the D&D line after D&D and AD&D officially split. By familiar, I mean of course that I played some modules set in this "Known World" as it was originally called, like "Keep on the Borderlands" or "The Isle of Dread" and a few others, and I remember the early hex maps of the Grand Duchy of Karameikos from the Expert set. And I knew a little bit about some of the differences, like Shadow Elves vs Drow, etc. between the two settings. But again, the fact that these settings existed didn't imply that people were really using them religiously, and they weren't even structured in such a way to facilitate that anyway.

Through the 90s, I was back into RPGs as a hobby, but explicitly not D&D. I read a bunch of Traveller. I read a bunch of World of Darkness (super chic in the 90s, I know). I read a bunch of Top Secret. I read or played a few other games here and there. I paid more attention to these non-D&D games than to D&D, obviously, but I was at least a little familiar with stuff going on in D&D. I was aware of Forgotten Realms and its immense popularity. I read about a dozen Forgotten Realms novels, including at least 8-9 of the original Salvatore novels; the Icewind Dale trilogy, the Dark Elf prequel trilogy, and probably about 2-3 books that followed, before I gave up. I read some later Paul S. Kemp FR novels.  I knew a bit about Planescape, but mostly because I read about it rather than because I read it. Because I was going through a phase of valuing novelty over tradition, Planescape in particular was much more interesting to me than other settings at the time. I knew about Dark Sun; the kind of "sure, it's D&D, but it's also Barsoom and Mad Max just as much" setting. I knew about Kara-Tur, Al-Qadim, Maztica, Hollow Earth, and many more... although knowing about them and knowing anything significant about them were obviously two different things. I started to like the idea of seeing settings as interesting things to read about that I could raid at will for my own homebrew, but it was really in the era of 3e that I started digging into some of these settings. Many of these settings I actively was still  disinterested in in many ways, as I was still on a novelty kick, and FR, Greyhawk, etc. hardly seemed novel; they seemed pretty vanilla, in fact. Dragonlance was another major setting, and I read a bunch of the novels, and even the Endless Quest books set there, but it seemed so caught up in the metaplot that I admit I didn't really think of it as a setting that you'd actually play in. I know that a lot of people did, but I never had much interest in doing so, and was less interested as I learned more about it. That one's relationship to me is kind of weird. And as I've gotten older, I've found that the novels weren't as good as I remembered them being either, although that isn't to say that they're bad. But Dragonlance to me was always a setting for novels, not games.

As I got back into caring about D&D specifically following the release of 3e, I thought it was a good opportunity to "get in on the ground floor" of some of the settings as they were coming out. Other than the aforementioned Greyhawk gazetteer book, WotC officially supported two campaign settings; a cleaned up and revised Forgotten Realms, that had is own trade dress separate from D&D, and which is fairly highly regarded among fans of the setting as probably the best iteration of the setting (with the possible exception of the original AD&D "gray box" depending on who you ask and what they're using it for) and the new setting, Eberron. I gradually got most of the Forgotten Realms products, hence my ongoing Forgotten Realms trawl, from 3e, but I didn't ever care too much about it, and honestly am only even now cracking some of them open decades after I bought them. Sad, I know. Many were bought used and relatively cheap, in my defense. But I have a problem where I buy books and then don't get around to reading them for years. I know. I never cared that much about FR, as I said, but I liked Eberron's core conceit quite a bit, I liked many of the ways it was executed, and being in on the ground floor, buying the actual campaign setting manual when it was brand spanking new, etc. I felt like I had buy-in on Eberron that I never did on any of the older settings, where I flitted around the edges of them while they got popular and mainstream. With Eberron, however, I was there. It's one of the maybe three or four published settings that I'd seriously consider using, possibly.

Another one is Golarion. Although not official, Paizo had been doing Dragon and Dungeon magazine for years, and many of their employees had written a lot of official D&D products. I always saw Golarion as a kind of para-official D&D setting, if that makes any sense. And being there at the ground floor, it's another one that I always kind of liked, even though I had (as always) my problems with some of the choices that they made. I have a few other third party settings, like Midnight, Dragonstar, etc. but the only truly third party (again, Golarion is para-official) setting that I was at the ground floor on was Iron Kingdoms. 

For Golarion, it got too big, too detailed, too easy to lose track of what was going on, and too easy to find details that I didn't like. But for at least a couple of years, I really loved the original campaign setting book and the earlier waves of products that expanded on it before I lost the plot of Paizo's obsession with rules and charop builds. It also looks like it drifted away from being too explicitly a D&D setting over the years and picked up a lot of its own thing. In general, I'd applaud this as a good move, but in this case, I think what they implemented was actually worse than D&D default in many ways.

Iron Kingdoms is another one that I liked a lot when we didn't have a lot of information on it. The original Witchfire trilogy and the setting that you could just see around it was fascinating to me. The original Lock & Load brief setting treatment was mostly pretty fascinating. The Five Fingers book was phenomenal; one of my favorite RPG sourcebooks of all time, honestly. But the big two volume campaign setting books underwhelmed me and I kind of lost my way with Iron Kingdoms. I even dabbled a bit in Warmachine because I liked the setting, and I have more than a dozen issues of their magazine, No Quarter. But the wargame inevitably changed the tone and themes of the setting; now instead of a brooding, dark setting with a few interesting industrial elements, it became a loud and proud turned up to 11 steampunk war setting that was all fighting, all "coolness" all the time, and honestly; it lost a lot of its original charm by doing so. 

So those three settings are the ones that I have at least some level of buy-in on; Eberron, Golarion and Iron Kingdoms. And Forgotten Realms is the one that I can't quite avoid, and although there are plenty of things not to like about it, there are plenty of things that aren't bad too. And outside of D&D, the Warhammer Old World is a setting I could potentially think of using. Maybe. 

Now; all that said, that's background context. What am I specifically talking about today? Because I just read Rise of the Runelords recently, I'm thinking about the Runelords, and honestly, I've never really liked them. The idea of a powerful magocracy is nice, but mages who are focused on the seven deadly sins, and mapping the sins to the 3e schools of magic? Kind of weak and corny, honestly. Although it seems obvious, I don't think it really occurred to me until this time around that the Red Wizards are better in every way than the Runelords, and if you really needed to, you could use them in place of the Runelords. I mean, I know that Paizo couldn't use the Red Wizards because they weren't open content, but as a player, I'm looking at the two of them and thinking; there's no good reason not to swap the Red Wizards in where the Runelords were, and treat Thasillon as if it's basically Thay. There are a couple of reasons why they aren't exactly the same, though, in terms of theme and tone. To wit: 1) Thassilon is an ancient realm that's been gone for 10,000 years even though its zulkirs... er, I mean runelords are all in stasis and can be recovered. 2) Thassilon's schtick is runelords jockeying for power as sub-kings in a single confederacy against each other, and nobody knows what relationship (if any) they really had with most of their neighbors. Thay is like that too, but strongly driven by an expansionist ideology, and their context is that as powerful as they are, they are only one among many rival nations. 3) In 3e in particular, the Thayan enclaves and Thayan magic items business is one of their most important things going, and while I could easily use that if needed for Thassilon, there's nothing like it in Thassilon as described. But again, the various domains of the various zulkirs stand in almost perfectly with the runelords and their sin-besotted nations; what's exactly the difference between Karzoug the transmuter; super high level wizard king of Shalast which in a hoaky way is associated with greed, and Druxus Rhym, the zulkir of transmutation during the 3e era anyway? Especially if the guy's in stasis and only makes a few remote phone calls to the PCs before showing up at the very end of the campaign to be (supposedly) defeated anyway?

I dunno; maybe I'll feel differently after reading Return of the Runelords, but I doubt it. I think the Red Wizards are superior in every way. Heck, honestly, I think the ties to sins of the runelords was super hoaky and silly; even just generic archmages from long ago would have been better than the runelords

Monday, December 01, 2025

Carrion Crown / Cult of Undeath

Cult of Undeath is a rather radical reworking of the Carrion Crown; so radical, in fact, that its genesis as the Carrion Crown isn't super obvious, much like Star Wars as filmed doesn't really resemble The Hidden Fortress anymore (although earlier drafts of the screenplay did so more.) Now, if I wanted to run it a little bit more as written, what would I need to do? Or what would I want to do, at least? Listening (again) to the Hideous Laughter podcast and actually doing a bit more with my 5e group has made me feel more charitable towards actual D&D. More or less. I'd still rather run Cult of Undeath as I earlier described, but realistically, nobody else is going to be as interested in that as I would be.

Let me make a list.

Firstly, the adventure path is way too long. 15 levels, or whatever it is, is twice as much as I want. And I don't know how many hours that converts to, but "common wisdom" according to the internet is that 200 hours is a reasonable time for an entire AP. We play 3-4 hour sessions, so that would come to 50-67 sessions. If we're lucky we play twice a month (sometimes less frequently) meaning that that is, at best, over two years to finish, but realistically probably as much as twice that and maybe even more than that. Not only do I think closer to 100 hours is a more reasonable time, but I also don't want to go higher than about 7th level at the most either. I can certainly cut a lot of material and shorten the thing by ~50% in terms of runtime, but shortening the levels is a bit more finicky; I'll have to end up making a great number of changes to the monsters and encounters and NPCs to make that work. Which is fine; there's no chance that I'm running this in Pathfinder 1e, as it was originally published anyway, I'll probably end up running it as a handwavy on the fly 5e conversion. Which is kinda funny, as I don't actually know the rules for 5e very well. I've been playing for some months, but I've mostly been playing as a 3e player and accepting correction or direction when that leads me astray. Honestly, that hasn't happened too much. I think handwavy on the fly conversion is certainly possible between these two systems, as long as you're not to spergy about rules. I most certainly am not, nor would I tolerate spergy rules-lawyering at my table anyway.

Secondly, there's some great Paizo horror elements that aren't part of the Carrion Crown adventure path, but are honestly even better in most respects that what the Carrion Crown did. Both, curiously, by Richard Pett as writer. I mean, of course, the stand-alone module "Carrion Hill", a Lovecraftian module that works very well and was originally written for 5e. If "Wake of the Watcher", chapter 4 of Carrion Crown is supposed to be a kind of "reverse Innsmouth", then Carrion Hill is clearly a "Dunwich Horror" pastiche. In most respects, I like it better as a "Lovecraftian chapter" than "Wake of the Watcher", and I'd be likely to read the two of them, think about how to combine them, but focusing more on "Carrion Hill" rather than "Wake of the Watcher." Similarly, although I like the intro haunted house adventure of Carrion Crown well enough, the same theme is explored even better in "The Skinsaw Murders" way back in Rise of the Runelords, literally the second adventure path chapter that Paizo did as part of their post-D&D run. I'd probably look to combine Harrowstone and Foxglove Manor, including the murders taking place around town, the ghoul farms sequence, both of which are brilliant, and then maybe lean a bit more into Harrowstone when you go to the actual haunted house. Which probably won't be a prison full of half a dozen serial killer boss ghosts, because that feels very video-gamey in its structure. 

That said, even though I'm running it more like Skinsaw than like Haunting of Harrowstone, I do want the whole Professor Lorrimor's funeral set-up.

I also want to mix in the whole mistaken identity caper from "Enemy in Shadows", the first chapter of the iconic Warhammer FRP campaign. If this seems like a lot going on front-loaded in a campaign that's already too long and complicated, that's because much of the later parts of Carrion Crown are going to be significantly trimmed due to... them not really working very well, honestly. For instance:

Thirdly, although I raved about Richard Pett's entries in these other modules, he also penned the second part of Carrion Crown. I think it's a reasonably well done module, so I can't fault Pett for this, I don't think, but the entire premise just doesn't work for me. Putting a monster on trial is kind of silly to begin with, and then making the monster a relatable "good guy" who's being framed maybe is supposed to be some kind of "subverting expectations" move, but it absolutely doesn't work for me. Not even a little, tiny bit. Yes, yes... subverting expectations might be overdoing it, because I realize of course that this is a significant theme, simplified to the point of false binary dumbness, of the Frankenstein novel, but I absolutely cannot go with it. That said, many of the encounters that the PCs are meant to have while investigating the Beast's guilt (or not, in this case) are still great encounters. The context in which they happen needs to be completely changed though.

Fourth, if "the monster is a nice guy, it's the white male Christian southerners who are the real monsters" problem wasn't kind of obnoxious already (I know I'm exaggerating, but y'know. I don't care) in the Frankenstein adventure, they go ahead and repeat the same themes in the werewolf chapter (#3) and the vampire chapter (#5) meaning that those entire modules are questionable for use, at best. While cutting two entire modules out certainly works towards my goals of trimming the whole campaign by ~50%, it's not really a great solution either, honestly. But those modules are going to be dramatically cut back, and much of what they "need" to accomplish will be folded into another module that I already have. Plot beats, or story discoveries, or whatever, can be divorced somewhat from the action that surrounds them, especially when the action that surrounds them is often somewhat gratuitous or superfluous anyway. Maybe taking another page from "The Enemy Within", the Whispering Tyrant and the "wake up the ancient dark lord" trope can be more localized, like it is in Bogenhafn. There's nothing wrong with scaling back the scope of these high fantasy epics into something more horror and sword & sorcery-like, and a lich waking up and consuming a decent sized town or medieval-scale city is certainly sufficient stakes for the tens of thousands of people who live there. It also worked for Wisburg, the German(ic?—this was before the German Unification, but I have no idea where exactly it's supposed to be, as it's not a real city as near as I can tell. Austria, possibly, since Transylvania would have been part of the Austrian Empire at the time.) from the various versions of Nosferatu. Save the whole world is tired and tropy in D&D anyway, as far as I'm concerned. 

Anyway, I need to reexamine the modules (it's been too long since I've read them, but listening to an actual play podcast only has me 20-25% or so into the second module so far). I've also been leapfrogging that with an Enemy Within podcast, but even aside from that, I've been wanting to borrow elements of that for some time. Turning the Purple Hand Tzeentch cult into a Whispering Way undead cult shouldn't be too much of a stretch.

Sunday, November 30, 2025

Paizo Iconics - Ezren

Ezren is the first character to have a somewhat interesting backstory, and he does look the part of an actually iconic wizard. Supposedly, he was a middle son (fourth of six, or something like that) of a successful spice merchant in Absalom, so he grew up in a comfortable, affluent environment where little was expected or needed of him. But then, his father's reputation was tarnished with some kind of accusations of heresy or somesuch, which almost completely ruined the family, even though he was completely exonerated. Ezren spent a long time looking into the accusations, and was of course disillusioned to find out that they were all true. He turned his back on his family and life and went away, at the age of 42, to make his fotune.

Unable to get apprenticed because of his age, he's kind of a self-made wizard, and they seem to imply that another decade has passed since him leaving home, at some point he becomes a member of the Pathfinder Society (although as I recall from the radio plays, that was a goal of his, not something he'd already done).

In any case, he's certainly pretty iconic. He's a wizard, he's studious, he's self-taught, he looks old (even though at most he's 52. Paul Rudd is 56, for comparison.) He's not nearly as spicy as Gandalf, but he feels like a decent enough dollar store version of the Gandalf archetype, so he's honestly pretty much exactly what you'd expect a wizard to be. They even have a reason for his spergy "atheistic" approach, although that isn't necessarily iconic, but it's—in his specific case—an interesting touch.

But seriously; 52? Even I'm older than that now (just barely, I might add) and I look considerably younger.

He wasn't an iconic for the first adventure path pregens, because they went with Seoni the sorceress, but he steps in for the second iconic group for Curse of the Crimson Throne. The group itself isn't nearly as iconic, of course, but Ezren is among the most iconic of the group, followed by Harsk—both of which were brought over for the radio play iconics group. 

Although from Absalom, he's specifically called out as ethnic Taldan (many in Absalom are) which are kind of like the Eastern Roman Empire, or Byzantines, I guess. 

Ezren 1e
Ezren 2e


Paizo Iconics - Kyra

The next Paizo iconic is Kyra, the iconic cleric. Sadly, of course, she's a terrible character. She's a pseudo-Middle Easterner, in Middle Eastern garb that's overly fancy for an adventurer, and she worships a dawn goddess that's associated specifically with the Middle Eastern region, making her iconicness... well, pretty suspect. She's a regional character who has no real business participating in most of the adventures, because there's little reason to expect her to ever be in the region that those adventures take place in.

Her original bio was pretty sparse; something about being the only survivor of a raid of bandits on her village, and becoming a cleric because of that (??) but of course, Paizo couldn't leave well enough alone, and they also decided to make her a lesbian, and eventually even had her married to Merisiel. 

Excepting the gay nonsense, Kyra isn't necessarily a bad character concept, although she's not fleshed out enough to be a good one either, other than the obnoxious brown action grrl vibes that she gives off, but she certainly isn't iconic. If this is what's iconic to the Pathfinder game and setting, then Pathfinder isn't a worthy successor to D&D after all, and isn't itself iconic within the fantasy genre.

She's another character that got redrawn for 2e, but many of those were not necessarily improvements, and Kyra is one in particular that looks even more ridiculous after the redesign than she did before. 

Of course, I have never liked the cleric "archetype" for, among other reasons, that it's not actually archetypal, but if there needs to be one, the 3e iconic cleric, Jozan is actually iconic. He's a white, male cleric of Pelor, the sun god, not a fake Persian or Arabic (or whatever) lesbian girlboss cleric of the girlboss sun goddess. Not that he was super interesting either, but at least he wasn't the polar opposite of iconic from pretty much every angle.

Kyra 1e

Kyra 2e

I don't really love the "pantheon" of Golarion, although I suppose it's mostly pretty D&Dish in all the ways that you'd expect. Then again, I don't really love the pantheon of any of the iconic D&D settings; Greyhawk, Forgotten Realms, or Eberron, etc. 

Like I said, I don't really like clerics, but if I had to make an iconic one, it'd be more like Jozan, a cleric of Sol Invictus, who's based—like the original D&D cleric—loosely on William the Conquerer's half-brother Bishop Odo of Bayeux, who according to some probably apocryphal accounts, was forbidden to shed blood, which he took as meaning he couldn't use an edge weapon, so he used a cudgel, mace or some such bludgeoning weapon instead. 

Kyra may have been part of the original four iconics group, highlighted as pregens in Rise of the Runelords and other early Gamemastery modules, but I think it's interesting that there is no cleric in the radio play iconics group; Seoni the sorceress is replaced by Ezren the wizard (coming up next in this series) and Kyra is replaced by Harsk the dwarf ranger. Kyra does play a "guest star" role in the Curse of the Crimson Throne radio play, which is the third of three that they did, where her "relationship" with Merisiel comes out of nowhere and feels very forced. Everything about Kyra feels forced. Like woke retards everywhere, she's created by checking boxes, not by actually being iconic. Which is unfortunate for a character that's supposed to be ... y'know, one of the iconic characters. But the radio play writers made a good choice in sidelining her; she simply isn't interesting, and I don't know what they could have done to make her interesting either. Her guest starring role wasn't; it was quite tacked on, and she had no personality or relationship dynamic until without any warning she's making out with Merisiel at the end. 

Just a tragic waste, Paizo. As you so often do.

Tuesday, November 25, 2025

Bleeding Edge modules and Rise of the Runelords

Earlier today, I finished all of the Bleeding Edge modules by Green Ronin. There are six of them set in the Ivory Ports, or nearby, which is a pretty standard D&D setting of the pre-4e variety, and the last one is set in Freeport and feels like a regular Freeport module. They call themselves Bleeding Edge, and brag about being written for the "modern gamer" (at the time; this was 2007 or so. "Modern audiences" wasn't a meme yet.) However, other than being kind of dark and edgy sometimes (sometimes childishly and gratuitously so) they weren't really very modern. The penultimate one, "Escape from Ceranir" in particular had a very old-fashioned "funhouse dungeon crawl" feel to it; not what I'd associated with the bleeding edge of modern adventure design; even nearly twenty years ago. Some of them were pretty good, especially the first one, actually (written by Rob Schwalb; not surprising that I liked it better than most of the rest of them) but in general, I'd say that the modules came across as a bit underwhelming and forgettable, for the most part. Of course, I didn't play, them, I just read them, and sometimes reading modules makes your eyes glaze over and your mind wander. I've read reviews of some of these that suggest that they were sloppy, have errors in them, etc. that you definitely notice while playing, if you play them exactly and strictly as written. 

They also suggest at many points while reading the modules that you could take all of them and make a campaign of 1-11 or so level out of them, but honestly, I don't see much in the way of any compelling reason to try and do this. Although in theory some of them are set in the same general area, they also make a point of writing these adventures so that they don't have to be played anywhere in particular, and they are very stand-alone. None of these modules really have any connective tissue; they are just stand-alone modules that you could run in order if you wanted to, but there's no reason to do so. The last one is geographically separated from the rest; it's the only one that is absolutely set in Freeport and therefore doesn't really make sense to link with the rest of them, even if you were inclined to link them at all. 

This isn't necessarily a knock on the series. Even the X-Files had what; maybe 20-25% of its episodes were part of the meta-story, while the other 75-80% were stand-alone "monster of the week" episodes, right? There's definitely a place to run these kinds of modules, and even to run a campaign made of these kinds of modules. So what if they're self-contained and don't connect to the others? Other than that, of course, that's usually seen as a desirable trait, and exactly why the adventure path model was so popular when it launched. In general, I do like the smaller, more grounded stakes of this kind of play, but I want it to be more of a connected, longer arc not just little self-contained units that are completely stand-alone. A whole campaign of smaller stakes, local adventures with more grounded local villains doing things that are more grounded, like murder here and there and stuff like that rather than "conquer or destroy the world, etc." is more my speed. There's no reason fantasy has to have such big high fantasy stakes all the time. James Bond or Mack Bolan aren't less interesting because they fight terrorists and mafiosos, etc. Levon Cade is a fascinating character in fascinating scenarios, but his enemies are as grounded as they get. Liam Neeson's character in Taken; another great example. The Bleeding Edge are obviously more fantasied up than this, but sometimes that's where it went wrong and turned into "just another D&D adventure. While they try to have a dark, edgy horror-like tone, sometimes the monsters and especially the traps are so gratuitous and ridiculous that it completely undercuts that vibe and mood, unfortunately. 

Anyway, I'm more than halfway through the Freeport Trawl now, based on number of titles at least, although probably less than halfway on page-count; the largest books are still ahead of me, I think, including the Pathfinder remake of the setting book (which is insanely long; 700+ pages, if I remember correctly) and the Pathfinder Freeport Adventure path. I haven't looked at that page-count, but I'm sure it's similar to a Paizo adventure path, so six volumes, each about 100 pages each. In general, it's certainly fair to say that so far this Freeport Trawl hasn't changed any of my opinions on Freeport or Green Ronin; the tone is frequently all over the place and often way too campy, it's definitely way too chock full of D&Disms, which fights against the tone that they claim to want to be pursuing, and the proto-wokeness is more obvious in retrospect than it was twenty or twenty five years ago—although the same is also true for WotC and Paizo. One thing that I either didn't know or didn't notice about Green Ronin is that they're kind of sloppy and careless, though, and they were chintzy about repeating the same material across numerous products sometimes. This is a bit surprising to me, because they were considered one of the bigger players in the 00s and even 10s, with lots of innovative-seeming games like Mutants & Masterminds, Blue Rose (admittedly not for me, but it raised eyebrows for charging into a genre nobody else was doing, at least) and relatively big licenses like Black Company, Thieves World, Dragon Age, etc. I'm now thinking Green Ronin really weren't ever really all that. 

Still, when I get done with all of this stuff and get to the new material, like the Pathfinder Adventure path near the end, I'm excited to see what they manage to do, and I hope that they can pull off something that's at least above average. 

Anyway, Rise of the Runelords has some of the opposite problems, as many of the adventure paths do. Like Green Ronin, it's very chock full of tropy D&Disms, and the "save the world from the awakening dark lord of the distant past" is... well, it doesn't get much more tropy than that. Compared to Shackled City, Age of Worms and Savage Tide, it was only at least somewhat more grounded that he was actually an ancient human wizard who'd been in stasis of sorts rather than a monstrous demon lord or something.

Still, I always say that execution beats innovation nine times out of ten, and I'd rather have a tropy and cliche well executed work than an innovative but flawed and unusable one. Runelords does pretty much deliver on that front. In fact, it's got quite a few good moments, and I think "The Skinsaw Murders" in particular is just a great module no matter what context you try to use it in. One of my favorite, in fact, both to read and to run and to play, if I remember our old abortive campaign, which did at least get further along than that. The biggest flaw the campaign overall had was two-fold, but they were intimately related: 1) the modules were a little too unrelated to each other, and didn't come across as a coherent through-line of any sort, which is kind of a minimum expectation for this kind of pre-written campaign, and 2) because of that, you didn't really start even understanding much, if anything, of who the main villain was that you were supposed to be building up to until near the end of the fourth (of six) installments, which is way too late. 

I know, I know; game modules aren't screenplays or novels, and they can't be expected to play out like one exactly, but that doesn't mean that certain things that make those other mediums work very well can't be adapted to a game to make the game medium work very well too. A bit more focus on a more coherent threat that was ratcheting up the tension in a way that didn't feel disconnected or incoherent would make a game better too. I also know that writing a module or campaign that plays well isn't the same as writing one that reads well. Given that I'm reading these campaigns, and if I ever run them, it'll be by deconstructing them entirely, looting their torn apart corpses for whatever ideas I like and putting them in a completely different context, in some ways, I'm more interested in the products being good reads than good plays. Cynically, I think most consumers do too, even though they don't consciously think about it that way, because I think most consumers buy and read a lot more gaming product then they play, and that's actually their main and most common way to engage with the hobby. 

In some ways, I'd almost just as soon see novelizations by somebody famous for doing novel adaptations like Alan Dean Foster or whomever and read that rather than the adventure paths. Although I doubt that they'd do them justice. They wouldn't get Alan Dean Foster, they'd get some woke nobody who'd drop the ball and make them both woke and corporate sloppish. They wouldn't even rise to the level of forgettable D&D fiction. 

Remember, of course, that Paizo did have a run of novels for a while, although I guess that they couldn't keep that profitable, because they eventually ran out and stopped. WotC did the same with official D&D novels, for the most part too. I think Salvatore is the only one still writing, and that's because he's his own brand name now anyway. But Paizo never did have novel adaptations of their adventure paths, sadly. Just radio play adaptations of Rise of the Runelords, Mummy's Mask and Curse of the Crimson Throne. Curiously, in that order. They're... OK. Runelords is probably the best one in most respects.

Monday, November 24, 2025

Sigh

What a crappy weekend. A last minute emergency supply issue (I work for a product manufacturer) had me spending much of my weekend with my work phone on hand, making calls, having meetings, texting all over the place, etc. I'm not going to say that it necessarily took tons and tons of time; it was a few hours, but it meant that I never really "turned off" all weekend, and I'm starting the week already exhausted and frustrated rather than rested and refreshed. Luckily, it's the week of Thanksgiving. It's already slow here in the office today. I've got a few big meetings to attend to, but there won't be a ton going on after today, or a ton of people around to interact with anyway. I'll probably come in to the office tomorrow morning, probably leave around lunch and log in back at home, and probably not even come in at all on Wednesday; just log in at home, and then get an early start on my long drive that I have to make in the evening as soon as I reasonably can.

Luckily, I have meetings falling off my schedule left and right so I think I can recover from being uptight and frustrated most of the last two weeks.

So, I read some stuff, but I didn't have any mental energy to do much more than that, and honestly, I felt like my mind was wandering even while reading. I finished: 1) "Spires of Xin-Shalast" and therefore the entire Rise of the Runelords campaign, in it's originally published version. 2) Fiendish Codex I: Hordes of the Abyss, finishing something that I started six months ago in reading the Paizo and the Green Ronin fiend books. Technically, I'm not "done" until I also read Fiendish Codex II: Tyranny of the Nine Hells or whatever exactly that title is, but I don't like that one as much, and won't prioritize doing that anytime too soon. I've got too many other things I would rather read first, so it's on the list... but not soon. I also read the next Bleeding Edge module, "Temple of the Death Goddess". And I read most of my physical copy of Classic Horrors Revisited. So, started inadvertently on my Pathfinder Setting/Chronicles trawl too. Given that I've finished another Adventure Path and while shortly finish the Bleeding Edge mini-series, I'll have wrap-ups on those. I may have a fiendish wrap-up too; like I said, I'm not going to wait on the final book before I do that.

I didn't even pick up my last Arkham Horror novel at all. But I'll probably finish that this week. I'll take it with me to Thanksgiving, at least. I'll definitely finish Classic Horrors Revisited today, and then read either Undead Revisited or Mythical Monsters Revisited, both of which are in my backpack. I grabbed all three of those, kind of on a whim, before going to El Paso a couple of weeks ago, so now I feel committed to reading them before I pick anything else up in physical game books. I also have Monster Manual II (3rd edition) picked out that way too. Once I read all three of those books in my backpack, I'll pick up Races of Eberron in hardback and Into the Darklands and Darklands Revisited in Paizo slimmer softback. Once I finish the last novel of the Arkham Horror run, I'll re-read the first two books of the James Silke Horned Helmet series, and then read (for the first time) the last two. And I also have a new (to me, anyway) copy of the Timothy Zahn original post Jedi trilogy to read for the first time in ~30 years. Oh, and the Von Carstein trilogy, which I have in omnibus, and the Solomon Kane collection by Del Rey that I've been meaning to read for years. 

And, of course, in pdf, I need to start Curse of the Crimson Throne, but before I do, I want to read some other pdf books, so I'll probably read The Rise of Tiamat, the second half of the originally as published Tyranny of Dragons book (it was initially published as two books), the 4e Underdark book. the next book in my Forgotten Realms 3e trawl, and the next two installments of my Freeport Trawl, which will finish the subsection on Bleeding Edge adventures.

I've also been asked to step in as a substitute DM for a campaign. I don't think I can pick up the same campaign, since I'm not even a player, and I don't know all of the people playing in it very well. But there are two back to back weeks that they're considering; I could potentially run a 2-shot, if they are amenable to meeting both nights, while the regular DM is out, and we'll see how that goes. If I do, I'll  probably run a modified version of the first Freeport module, including borrowing the Kastor Lieberung concept from Enemy Within, although he'll be a body found on a ship, not on the road, as the PCs approach town. 


It's a relatively slim module, so I think I can do it in two evenings of play, plus I leave them with a little bit of open-endedness that may leave them hungry for more. I'm not trying to poach them away from their current DM, but I wouldn't mind leaving them a little bit hungry for more of me when they can get it. We don't play in our current campaign enough to fill my time—especially while my wife's out of town, but even when she isn't—so I could easily work another campaign in parallel in. Maybe the same is true for some of them.

UPDATE: This stupid work emergency isn't over. I've got a quick touchpoint call this evening after work, and I'll have calls on Thanksgiving and Black Friday both. What a PITA.