Y'know, it occurs to me that I've had two projects that I've kind of enjoyed over time that I've done just more as an intellectual exercise than as an attempt to actually use this. But the end result is certainly something that's useable just because I have no immediate plans to do so. I'm talking specifically about the Paizo Deconstructed projects I've done, where I've gone through a Paizo Adventure Path and looted it for anything useable in a gaming environment that's much more my style than anything Paizo provided. I've mostly only done this for the adventure path adventures, though—with just a bit of a look at some other adventures; a handful of stand-alones, and the not yet finished big project of reviewing all of the Pathfinder Society Scenarios for useableness in my own milieu (I'd have to get a hold of all those e-booklets again, though, in order to review them. They weren't mine and I was reading someone else's copies on their device when I was doing that earlier.) This has been kind of fun, and I just kicked off another Adventure Path deconstruction earlier this week.
I also just recently finished my Eberron Remixed review, though, where I talked about how I'd convert that setting into my own system, complete with remixing not just the setting to be a little more how I'd like it, but also how I'd shoehorn it into a system with a pretty dramatically different demihuman line-up, different magic, and a somewhat darker tone. Why, then, have I not thought about doing that with other settings that I like, but which I think failed to completely live up to their potential? Like... Golarion? I'm remixing Golarion through adventure paths, but it hadn't occurred to me to think about remixing the setting like I've done with Eberron.
Now, at least in one sense, it doesn't make quite as much sense. While Eberron was designed specifically for D&D, and as the saying goes, "if it's in D&D, there's a place it can fit in Eberron." But Eberron was also looking to do something unique with tone and feel and mood. In this sense, it made obvious sense to remix it, because being tied to D&D held it back, according to my conceit anyway, from adequately doing what it was trying to do with said tone and feel and mood. Golarion, on the other hand, is also designed for D&D (it was a 3.5 edition setting book before the Pathfinder system debuted. And the Pathfinder system was specifically launched with the premise of keeping "3.5-like" D&D current in an era when loads of people were shearing off from D&D because 4e was too different.) And not only that, it's designed specifically to feel like D&D. The whole point of Golarion (and later the Pathfinder system) was to maintain what the designers and many customers thought was greater fidelity to the D&D tone and feel and mood than the current edition of D&D itself was doing.
Makes me wonder; is it worth doing? I tend not to like "vanilla" D&D settings all that much. Forgotten Realms has gotten a decided "meh" from me; I like it well enough, but I don't love anything about it, nor care what it does for the most part. Greyhawk has never excited me much at all. Settings like Kingdoms of Kalamar, etc. never got much oomph with my interest. But for some reason, Golarion, which is a quintessentially D&D-like setting, regardless of the name of the actual game that most people played it in, is one that I've always liked. If I convert that to my Dark Heritage rules, it'll obligatorily lose some of its quintessential D&D-ness. Wouldn't something like Iron Kingdoms or Freeport be more your speed? Well.. honestly, yeah, on paper that would seem to be true. That said, Golarion is the one that's singing to me right now, given that Eberron Remixed is finished.I'm going to finish the DUNGEON YOG-SOTHOTHERY before I really get going, and I'm going to use the original 3.5 version of the campaign setting; although I may refer a little bit to the Lost Omens 2e version, and cherry pick stuff that I like better from whichever of the versions offers what I like better. I kind of like the idea that the Worldwound is closed, for instance, although demons still linger. I didn't think Lastwall was a very compelling nation, so having it turned into the Graveyard, or whatever exactly they call it now, is fine by me. On the other hand, the overthrow of Sargava is just a deliberate albeit oblique slight at white people. Paizo are hardly strangers to wokeness and political correctness, and they are not in the least reading the market that has had enough of that BS and revolting against it in nerd franchise after nerd franchise over the last couple of years or so. Rather, they're obviously doubling down, as SJWs do. Of course, that's part of the reason the setting needs remixing, to get back to a more "Gygaxian" style setting, maybe. Or better yet, the original source material that Gygax himself referenced, but then failed to really emulate very well in many cases. Maybe that's why I like Golarion so much; the love that the original development team had for the source material, including the OG source material that even Gygax was referencing (as opposed to going through the filter of too much Gygax) really shows through.
No comments:
Post a Comment