My first (possibly my last; we'll see) hand drawn map for DH5 has now been scanned. I also spent some time creating a digitally aged version, and one that has just a little bit of coloration to make it easier to read some features at a glance. Enjoy! Or don't, if you don't like this kind of thing.
You'll see, of course, that it's not exactly the same as the Inkarnate version of the map, but close enough. I tend to see that as typical for "Medieval" style maps; they simply aren't exact enough to look the same. That's OK. It's actually a feature not a bug.
Some people like to put things like scale, compass rose, borders and name of the "world" on the map. I elected not to do any of those things, for various reasons. The compass rose and borders were just for issues of space. It's kind of a busy map, with a lot going on, and I just didn't really have space to put either of those features without making it look even more crowded than it already did.
I left the scale off, because I want the scale to be somewhat elastic, and expand or contract as needed, on occasion. And I didn't put a world name, because I don't believe in world names. What do we call our world? We call it "the world." The setting is Dark•Heritage. Specifically, Dark•Heritage Mk. V, or DH5 for short, but that's just a label for my own convenience. Nobody else would call the world that, especially not anyone living in it. Any campaigns run in this setting would have their own names. If I called a campaign "Dunsbury Vice" or "Waychester 5-O", the setting would be referred to outside of the game as "the setting of Dunsbury Vice" or whatever.
Or I'd just continue to call it DH5, more likely. But I certainly wouldn't label the map with that nickname.
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