Tuesday, November 20, 2018

Dark•Heritage 2.0

As one may imagine, my week is about to get interestingly different than most weeks; I'll be celebrating a slightly extra lengthy Thanksgiving holiday starting... later today, actually, is when it will start.  While one would think that the extra free time would make it easier for me to make blog updates, I don't actually know that just because I'm spending no time at work over a 5-day weekend means that I'll actually have extra free time, or that if I do, I won't have other alternatives to fill it with besides blog updates.  So, it's likely that this will be my last post until Monday sometime.  So, I'd better make it count for something other than marking time.

First off, I've adapted the changes that I've been talking about, and which have been surging, evolving, and percolating for a number of months into Dark•Heritage 2.0.  This is the official update to the ruleset for Dark•Heritage, and it much more closely matches the format that I'd developed for Fantasy Hack after finishing Dark•Heritage version 1.

https://drive.google.com/file/d/1GDpZaQrEeZ6i8ggHAIep92ucgdrmEfxu/view?usp=sharing

If you've already got the first Dark•Heritage, or Fantasy Hack either one, you'll find a very strong sense of deja vu.  Which is OK.  Although I've spent a lot of time on these rules and whatnot, I don't honestly see Dark•Heritage as primarily a setting for roleplaying, although obviously it could be, since I have a roleplaying game of my own design (well, kitbashed, at least) to go with it.  No, rather I see it as the setting for fantasy stories that I just haven't told yet.  Which I've been meaning to get around to telling for a long time now. 

Sigh.

When I come back, I'll maybe talk briefly about some movies I've seen over the break, hiking plans, and plans for the further developments of Western Hack, Swashbuckling Hack, and DH5.

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