At the risk of reintegrating everything that I'd explicitly decided not to bother with as I transitioned the older Timischburg "megasetting" into becoming DH5, I thought it worth while to think again about the lands beyond the three main regions I'm developing: the Hill Country, Timischburg and Baal Hamazi. I still reaffirm that I have no intention of developing these territories or spending any time on them other than to think about very roughly where they are and how that has contributed to the setting, where they can be referred to in off-handed references to help build verisimilitude with the notion that something exists besides just blank space beyond the map. But, like how Tolkien had people from far Harad and the Easterlings of various stripes that all came from beyond the map (not to mention Near Harad and Khand, which were just names on a blank space), I think there's some value in at least knowing very vaguely what is beyond the map. He was always able to keep it consistent because although he wasn't interested in developing those areas, he clearly had an idea of what was there.
Let me first reaffirm my list of races, the peoples of the three regions, and see what is kind of... missing.
- Humans, coming in at least four different varieties in the three regions, the 1) Drylanders who are natives of the Baal Hamazi region (and presumably the stock from which the kemlings sprang once they acquired some fiendish admixture), the 2) Tarushans, who are the natives of Timischburg from before the Timischer ethnic group established itself as an upper caste in the region, which are meant to be a combination of Gypsies and eastern Europeans like Vlachs or Romanians under the Austro-Hungarian regime, the aforementioned 3) Timischers, who are like the Austrians, except there's no Austria here in this Austria-Hungarian analog, just the part that feels like Transylvania, and 5) the Hillmen, or people of the Hill Country, who are explicitly linked to the Robin Hood era British. I say British specifically so I can make room for some kind of Welsh or Cumbric and Scottish, but really they're mostly English. And even then, specifically mostly Anglo-Saxon.
- Skraelings are the descendants of fallen Atlantis, and although they tend to look like a somewhat exotic and primitive ethnic group of humans, the curse of Atlantis which still follows them sets them apart from that race. They are kind of scattered in small numbers in quiet and forgotten places all over the map; the deserts and steppes of Baal Hamazi, the woodlands of the Boneyard, and the Haunted Forest, most especially. But smaller tribal enclaves of them linger elsewhere too. The Tazitta Death Cults might be a kind of human/Skraeling hybrid. (Haven't decided for sure yet.)
- Orcs and Goblins are spread in small numbers across the setting, and they even have a few small towns of their own, but mostly they are an intrusion from outside. Their homeland is Gunaakt which is not shown on the map.
- Cursed are from Zobna in long-lost Hyperborea, but their descendants in exile live in Lomar. Lomar is a city-state shown on the northeast border of the map. I haven't really done any development of it other than to mark that its there, and I had vague ideas that it may have been merely the most southerly point of a larger area. Cursed also live in Timischburg in some communities of reasonable size, like Inganok.
- Jann are also from outside the map, although as the Baal Hamazi section developed, and used a few Kurushat names too, I decided that they were the places where the jann came from. Subsequently, Kurushat, I guess, had to be to the immediate north of Baal Hamazi, and the southernmost edge of it was still on the map. In the past, the jann's empire extended further south; the tremendous battles between a waning Kurushat and a waxing Baal Hamazi in the past centuries are what gave the Boneyard region its name.
- Kemlings are from Baal Hamazi, of course, and that region is now an integral part of the slightly expanded DH5 (expanded from it's Hill Country + Timischburg roots, that is.)
- Nephilim don't have a homeland, and don't appear commonly enough to be anything other than an exotic oddity no matter where the go.
- Woses are native to the area, and are especially common in some of the forests of Timischburg and the Hill Country, especially the Bitterwood.
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