Wednesday, May 26, 2021

DH5: beyond the map

At the risk of reintegrating everything that I'd explicitly decided not to bother with as I transitioned the older Timischburg "megasetting" into becoming DH5, I thought it worth while to think again about the lands beyond the three main regions I'm developing: the Hill Country, Timischburg and Baal Hamazi. I still reaffirm that I have no intention of developing these territories or spending any time on them other than to think about very roughly where they are and how that has contributed to the setting, where they can be referred to in off-handed references to help build verisimilitude with the notion that something exists besides just blank space beyond the map. But, like how Tolkien had people from far Harad and the Easterlings of various stripes that all came from beyond the map (not to mention Near Harad and Khand, which were just names on a blank space), I think there's some value in at least knowing very vaguely what is beyond the map. He was always able to keep it consistent because although he wasn't interested in developing those areas, he clearly had an idea of what was there.

Let me first reaffirm my list of races, the peoples of the three regions, and see what is kind of... missing.

  1. Humans, coming in at least four different varieties in the three regions, the 1) Drylanders who are natives of the Baal Hamazi region (and presumably the stock from which the kemlings sprang once they acquired some fiendish admixture), the 2) Tarushans, who are the natives of Timischburg from before the Timischer ethnic group established itself as an upper caste in the region, which are meant to be a combination of Gypsies and eastern Europeans like Vlachs or Romanians under the Austro-Hungarian regime, the aforementioned 3) Timischers, who are like the Austrians, except there's no Austria here in this Austria-Hungarian analog, just the part that feels like Transylvania, and 5) the Hillmen, or people of the Hill Country, who are explicitly linked to the Robin Hood era British. I say British specifically so I can make room for some kind of Welsh or Cumbric and Scottish, but really they're mostly English. And even then, specifically mostly Anglo-Saxon. 
  2. Skraelings are the descendants of fallen Atlantis, and although they tend to look like a somewhat exotic and primitive ethnic group of humans, the curse of Atlantis which still follows them sets them apart from that race. They are kind of scattered in small numbers in quiet and forgotten places all over the map; the deserts and steppes of Baal Hamazi, the woodlands of the Boneyard, and the Haunted Forest, most especially. But smaller tribal enclaves of them linger elsewhere too. The Tazitta Death Cults might be a kind of human/Skraeling hybrid. (Haven't decided for sure yet.)
  3. Orcs and Goblins are spread in small numbers across the setting, and they even have a few small towns of their own, but mostly they are an intrusion from outside. Their homeland is Gunaakt which is not shown on the map.
  4. Cursed are from Zobna in long-lost Hyperborea, but their descendants in exile live in Lomar. Lomar is a city-state shown on the northeast border of the map. I haven't really done any development of it other than to mark that its there, and I had vague ideas that it may have been merely the most southerly point of a larger area. Cursed also live in Timischburg in some communities of reasonable size, like Inganok.
  5. Jann are also from outside the map, although as the Baal Hamazi section developed, and used a few Kurushat names too, I decided that they were the places where the jann came from. Subsequently, Kurushat, I guess, had to be to the immediate north of Baal Hamazi, and the southernmost edge of it was still on the map. In the past, the jann's empire extended further south; the tremendous battles between a waning Kurushat and a waxing Baal Hamazi in the past centuries are what gave the Boneyard region its name.
  6. Kemlings are from Baal Hamazi, of course, and that region is now an integral part of the slightly expanded DH5 (expanded from it's Hill Country + Timischburg roots, that is.)
  7. Nephilim don't have a homeland, and don't appear commonly enough to be anything other than an exotic oddity no matter where the go.
  8. Woses are native to the area, and are especially common in some of the forests of Timischburg and the Hill Country, especially the Bitterwood.
Going back to the first entry, humans, it's reasonable to assume that the Tarushans and Drylanders are truly autochthonous, but the Timischer and the Hillmen, who seem to be linguistically and culturally somewhat related to each other, are by definition intrusive. The Timischer because they are a recently installed overcaste of conquerors, and the Hillmen because by definition they are relatively newly arrived settlers to the Hill Country, and with the exception of the large cities of Waychester and Dunsbury, most of the Hill Country is still wilderness and frontier. This implies that they come from somewhere else, probably in two waves separated by several centuries, but from a common source of pseudo-Germanic peoples, such as you'd expect from the common source of Austrians and Anglo-Saxons. As it happens, I do have a few nations named (yet never really described) that would fit this bill: Carlovingia, a kind of Holy Roman Empire from the Carolingian period, Normaund which is a kind of Normandy (these names aren't meant to be subtle, have you noticed?) Brynach, a kind of British Celtic kingdom of lingering non-Anglicized Scots and Brythonic peoples, and Skeldale, and kind of faux Viking Scandinavia.

Anyway, because I kind of wanted to have this information handy, just in case I wanted to make the aforementioned off-hand reference to it, I thought it'd be nice to have a consistent image in my head of where the map is in relation to these regions. The map itself is the black square, with the colored ovals representing (in super stylized fashion) the relative size and position of the other nations mentioned. Nizrekh is the only nation mentioned that I haven't mentioned yet, but I have no intention of doing much with that either, other than to point out that it's a kind of an evil undead and vaguely ancient Egyptian themed country; possibly even the remnant archipelago that was left over from the sinking of Atlantis. Actually, I just thought of that right now as I was typing, so take that statement with a grain of salt. In any case, the Nizrekh heresiarchs come from here, which is really all that matters for the most part. Other unusual stuff could be from here too, like Medusa, the original template on which medusae were made, given the snaky imagery associated with these guys. 


EDIT: Deja vu! I said that I just now thought of linking Atlantis and Nizrekh, but looking at some my old blog posts about Nizrekh, I realize that I had thought of that before and then forgotten it. Either the idea is good enough that it keeps popping up, or my memory was seeping through there. Not sure which. I had specifically linked the Nizrekh Heresiarchs with the idea of Skull-face from the Robert E. Howard novella of the same name (go read it; it's really good! Even if deliberately imitative of Sax Rohmer's Fu Manchu stories, and it has an interesting nod to Lovecraft in it too!)

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