Thursday, January 10, 2019

Cosmology minor changes

I probably won't keep doing cosmology posts much longer, even though I'm enjoying them for the time being.  It's just not where I want to focus too much of my effort.  I did finish reading, from the library, the 4e Manual of the Planes, so I'm now pretty up-to-date on the 4e cosmology, or at least as much as I can be without the deeper-dive books like the one they did for the Shadowfell, the Planes Above and Below and the Demons, etc.  However, I did tinker a bit with my schematic, and I want to discuss briefly what I did differently:
  • I decided to use more familiar realms, usually from folklore or mythology. Along those lines, I resisted the urge to "translate" those names into Old or Middle or even Modern English.  It's one thing if Tolkien takes orc-þyrs from Beowulf and turns it into orc and made it a popular term.  It's probably another altogether that I'm pushing it to have thurses and ettens, and I certainly don't need to add Wanes from Wane-home to that, which I had briefly considered, along with some others.  (Vanir from Vanaheim to use the anglicized Old Norse terms that are more familiar.)  Ettenshaws as an alternate for Jotunheim is the only exception on the map above, but in actual usage, I'll probably revert to Jotunheim just because everybody knows what Jotunheim is.  Bottom line: I'm no Tolkien, and getting caught up in linguistic games is fine when you're at least a professional linguist.  It can only go badly for me to go very far down that road.
  • (A possible exception to this is the name of the world itself.  It's a time honored tradition to have a funky spelling of Earth or the World or whatever be the name of your alternate earth.  Urth from Gene Wolf, Oerth from Gary Gygax, etc. are just two examples.  I might—and right now I can only emphasize might—use the Anglo-Saxon term Weorold to refer to the World, by calling it the Weorold.)
  • The map also breaks up where I had combined in the earlier iteration.  Instead of the realms of the Old Ones, I have the specific realms of Othrys, Olympus, Asgard, etc.  I changed a few other names too—Dhomus is a fine name, but Lacertus has some Latin linkages to the concept behind it, at least, and is easier to remember.  Jozgorath is another cool name, but because it was more or less evolving into a combination of Aquaman's Atlantis and Jotunheim, then why not just use Jotunheim.  And do I really want Aquaman's Atlantis anyway?  If I do, it can be under the ocean of the World rather than a separate extradimensional realm.
  • I had earlier kept Faery apart from "The Weorold" as an excuse to not really have elves or dwarfs running around; but after reading the Feywild chapter of 4e's Manual of the Planes and having it remind me strongly of Jim Butcher's take on Faeries, which of course, is closely based on Celtic folklore about them, I'm rethinking that strategy.  Elves and dwarfs (and every other type of faery) will not be appearing as player character "protagonist" races, but as monstrous foes, they work very well.  There won't be any Elrond or Galadriel or Legloas, there will be King Oberon, Queen Titania, the Erlking, etc.  This may well mean that I need some more monster entries, honestly—but then I can add a speed modifier to the monsters while I'm at it and just officially bump up the revision level of the document.  I'll probably do that in the next few weeks or so.  Although I don't love calling them Sidhe, which is an Irish word that actually means "mound" (the full title is Daoine Sidhe or the Aes Sidhe, or people of the mounds) there aren't a lot of alternatives that are sufficiently well-known that they work as well, so I probably will anyway.  I'd prefer to go with the Scottish equivalent, because I'm much more partial to the Scottish over the Irish, but that word is Sith.  Although pronounced [shee], no native English speaker is going to see that and think of anything other than Star Wars.  I do wish that the older pronunciation of Sidhe (sheathuh) was still in use, but it's not and most people wouldn't recognize it anyway.)
  • The little black bars are where there are connections between realms.  Although looking at my schematic now, I realize that I inadvertently left one off, between the World and Asgard.  (Yeah, see, calling that Osyard, or even Osguard just wasn't going to work, no matter how linguistically clever it was.)
  • At first, I wasn't sure if the relative sizes of the circles on the schematic were supposed to mean something, but I decided that they were.  The City-state of Brass seems as big as the whole world, which seems odd, but I'm going to assume that actually there's a whole 'nother world there after all, and the City-state of Brass is merely the only relatively friendly place that people know how to get to.  There's also a city of Silver and one of Gold, all of whom are rivals of sorts, and there are vast, fiery tracts of land where the giant king Surt rules his kingdom of Muspel.

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